Author Topic: [FF7PC] Grimmy's Models and Textures etc.  (Read 17548 times)

Grimmy

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[FF7PC] Grimmy's Models and Textures etc.
« on: 2012-02-20 21:30:08 »
Instead of starting a new thread for every model I release I will just maintain this one.

Full World Map Re-Texture
Includes Felix wmp beta, 59 additional textures Ste41k, Full worldmap by ff7remastered, original WMRP by pyrozen, plus My towns and personal tweaks.
http://www.mediafire.com/download/1ta6qq449m1q0zy/World.7z

HQ Disc Change w/ New Start Screen and Avatars

http://www.mediafire.com/download/2ude8qctzrp27g2/New_disc_menu.7z

New Huge Materia.
 Modified from Mako Dawn mod.



http://www.mediafire.com/?1w6akfzz75bsy89

Diamond Weapon Model:
http://forums.qhimm.com/index.php?topic=9184.msg123240#msg123240

Joker, Death Dealer with new cards

http://www.mediafire.com/?h4vili93h6gi3c2

Upscaled Magic Textures
http://forums.qhimm.com/index.php?topic=12836.0

Towns by Grimmy
http://forums.qhimm.com/index.php?topic=9321.0

Replacement FMVs for FFVII
http://forums.qhimm.com/index.php?topic=8414.0

Elmyra and Marlene in Kalm
http://www.mediafire.com/download/hxd75b6xyl533o5/elmin2_2

Bike Game Textures
http://www.mediafire.com/download/4f7x657j40t66s9/high.7z

Jessie - Bombing Mission
http://www.mediafire.com/download/i509agwawf813z5/Jessie+mod.7z

My Youtube - FF7 vids
http://www.youtube.com/user/grimmy307
« Last Edit: 2014-12-17 00:23:21 by Grimmy »

DLPB

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Re: Grimmy's Models
« Reply #1 on: 2012-02-20 21:36:32 »
Cool.  Added to the Unified Model Installer.

I still need you to bug test U001, there are a few issues I have spotted.  See my thread :)

AlbusJC

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Re: Grimmy's Models
« Reply #2 on: 2012-02-21 19:35:55 »
woow I like it!  :-) thanks Grimmy

Tempus

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Re: Grimmy's Models
« Reply #3 on: 2012-02-23 10:39:45 »
Looks neat, good work! That new Diamond Weapon looks cool too!

Grimmy

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Re: Grimmy's Models
« Reply #4 on: 2012-03-14 02:36:20 »
Updated the Joker and Death Dealer models to use the new card textures by JordieBo and free to use tarot cards.





The spell versions of these where included in my Upscaled Magic Textures http://forums.qhimm.com/index.php?topic=12836.0, so now the battle models will match those new magic textures. Link updated on first post.

LeonhartGR

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Re: Grimmy's Models
« Reply #5 on: 2012-03-15 00:01:02 »
My moddb blog
http://www.moddb.com/members/grimmy307/blogs
Holy mother of God... that's a wicked Cloud!!! I hate copyright issues for messing up the hair!!!  >:(

Will we be able to use your Cloud with the dirty buster sword?
« Last Edit: 2012-03-15 00:03:28 by Leonhart7413 »

Dark_Ansem

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Re: Grimmy's Models
« Reply #6 on: 2012-03-22 17:14:04 »
I like those. keep it up when it comes to editing!

Grimmy

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Re: Grimmy's Models
« Reply #7 on: 2012-03-24 01:07:11 »
Will we be able to use your Cloud with the dirty buster sword?


You can always use any combination of swords with any cloud model. You may have to use biturn to convert swords back to 3ds and pcreator to reset the texture id and make it a p file again so it will work with what ever model you are using, but that's half the fun of modding and a great way to learn the tools.

ff7maniac

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Re: Grimmy's Models
« Reply #8 on: 2012-03-30 04:36:19 »
you forget a long hair on tifa ^^ shes not a short hair:P

PH03N1XFURY

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Re: Grimmy's Models
« Reply #9 on: 2012-04-05 23:14:18 »
i dont really like the cloud model but his weapon looks ace and your diamond weapon is by far the best i have ever seen

PitBrat

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Re: Grimmy's Models
« Reply #10 on: 2012-04-10 22:10:13 »
Are direct links to the Cloud, Tifa and Yuffie models allowed in the forum?
They belong in the big list.
Is it too early to add them to Bootleg?

Grimmy

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Re: Grimmy's Models
« Reply #11 on: 2012-04-11 00:52:46 »
I'd prefer to keep things on my blog separate from here.

Here's a shot of what I'm working on now.


It's my first custom mesh. I referenced both the original and idk models during mesh creation. I will be using the Gold Saucers flevel image to texture it the same as I did with Diamond weapon. The texture is just slapped on there for the screenshot. 

Edit: Well It's gonna be awhile before I release that Gold Saucer. I have lost it and will have to recreate it.
« Last Edit: 2012-04-17 23:33:37 by Grimmy »

LeonhartGR

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Re: Grimmy's Models
« Reply #12 on: 2012-08-02 23:45:32 »
Please remind me! Huge materia go to which lgp?

DLPB

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Re: Grimmy's Models
« Reply #13 on: 2012-08-03 00:13:41 »
Please remind me! Huge materia go to which lgp?

Use UMI installer, it is there.  Unless you prefer manual, in which case, it goes in char.lgp.

LeonhartGR

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Re: Grimmy's Models
« Reply #14 on: 2012-08-03 00:37:33 »
Thanks mate! I'm trying to re-compile my battle lgp only and re-installing some parts just in case.

Grimmy

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Re: Grimmy's Models
« Reply #15 on: 2012-09-06 22:31:38 »
My topic so I will Necro it to say that I am returning... just gotta play some catch up to master anything new. Watch my blog for an update soon.

Tenko Kuugen

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Re: Grimmy's Models
« Reply #16 on: 2012-09-06 23:22:01 »
thats good news indeed.
Now lets hope Pit releases bootleg 40 with your fixed models soonish, heh

LeonhartGR

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Re: Grimmy's Models
« Reply #17 on: 2012-09-07 00:30:26 »
Welcome back Grimmy! We are hanging off your future posts :P What about your awesome Gold Saucers ?
« Last Edit: 2013-08-30 17:17:36 by LeonhartGR »

Grimmy

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Re: Grimmy's Models
« Reply #18 on: 2013-08-23 23:02:36 »
Here is a little thing. I added Elmyra and Marlene to Kalm after the Rocket launch. They are total new additions and do not just replace another npc. I put them in the empty upstairs of the second house. If you Don't like the text use Makou Reactor to add you own.

http://www.youtube.com/watch?v=_8rqDtmYJgc&feature=youtu.be

link on first post.

Kaldarasha

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Re: Grimmy's Models
« Reply #19 on: 2013-08-29 03:36:51 »
Here is a little thing. I added Elmyra and Marlene to Kalm after the Rocket launch. They are total new additions and do not just replace another npc. I put them in the empty upstairs of the second house. If you Don't like the text use Makou Reactor to add you own.

http://www.youtube.com/watch?v=_8rqDtmYJgc&feature=youtu.be

link on first post.

I currently making a change log for my flevel project. While doing this, I found some missed changes I had made on my German mod. I have implemented your change, because I think it's a nice addition. The change log has the following structure: [Field] [Author] [Change].
This way I make sure everyone get his credits and the other could see what actually is changed.

Grimmy

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Re: Grimmy's Models
« Reply #20 on: 2013-09-01 23:46:46 »
I redid all the images in the disc_** using the HQ desktop wallpapers of the images.

Turning these...



Into these...




I also added a few new game over screens and some replacements for the cloud disc change, so that one can be used for the start screen. I included that as a new start screen and my custom Avatars that I've been using for the past few years. Link on the first post.

LeonhartGR

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Re: Grimmy's Models
« Reply #21 on: 2013-09-02 07:53:13 »
Nice! Thank you Grimmy!

JLOUTLAW

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Re: Grimmy's Models
« Reply #22 on: 2013-09-08 14:44:07 »
Your world map town mod download isn't working. Can you re-upload it please?

Grimmy

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Re: Grimmy's Models
« Reply #23 on: 2013-09-08 15:32:04 »
Repaired Towns link.

DLPB

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Re: Grimmy's Models
« Reply #24 on: 2013-09-08 21:10:54 »
Grimmy, the world map update by FeliX really needs the towns and buildings sorting.  I am sure he would have no problem with you updating his mod for him.  I could ask him for you?  Of course... if you wanted to do?  FeliX is going to be busy with life for a long time.