Final Fantasy Forums > General discussion

Do public mods depress you at all?

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dante66:
I used to post on here around 2007. Back then, the two main mods were the Sephiroth mod and the remodeling of battle models to field. 5 years on, while there's progress and a lot more mods, does it seem quite depressing that pretty much all of this will never be completed and eventually the projects die, sometimes not even half completed or even getting past a second beta?

Its like this everywhere, and you can really understand why of course. Public mods that are done for free and requiring a team to do the hard stuff, combined with life and schooling and whatnot, so nothing ever really gets finished.

So why do people do it? Why does it continue to go on? I mean, there's people who obviously want to get in that line of work and this is how they do it but I mean in the grand scheme of things, even websites like GTAforums. Highly ambitious mods never get completed and they always just die until someone takes it over. I remember on a gta website, there was an ambitious mod for putting GTA III in the San Andreas engine and its still not done. People have moved to the IV engine, but yet the project still survives but its like its in a coma.

I'm not criticising anyone for mods not being completed, I understand. But don't you feel a little disheartened when mods you were excited for or even games years back are still not completed? It's such an immense feeling of disappointment.

Still glad to see qhimm.com is around though, and wish everybody well in their projects. It's just a little sad, y'know?

DLPB:
My projects don't die.  They get completed.  The only way mine die, is if I die.

I don't quite understand which mods you are talking about, since all the ones I use I am happy with.  Top most on the list is Aali's driver which has allowed us all to enjoy ff7 better than the psx and better than the original pc release.

I don't get disheartened at all because I am extremely happy with what has been done so far, and anything more is a bonus.

If you expected the sea to get parted, prepare for disappointment.

LeonhartGR:
Haha... there will always be someone to practice their learning skills via moding/programming... that's for sure! I have almost completely modded my gta4, i can assure you it is a top of the top remake, while it actually made me play it that I was criticizing those type of life consuming games ;). Well icelaglace doesn't give up with icenhancer mod like many other modders. Innovative ideas like multiplaying are still on as I can see and my only disappointment is that I can't get  all those copyrighted models from Crisis Core :D I believe copyrighted issues in fan made remakes are the ones that prevent anything from going on!!! I'm straight against THAT!

Tempus:

--- Quote from: dante66 on 2012-03-20 06:53:36 ---So why do people do it? Why does it continue to go on?

--- End quote ---

Because the new modders often don't learn from the mistakes of their predecessors. Which is pretty much the story of humanity in general to some extent :D I've started about 5 mods with none of them finished, which is a pretty poor track record. I never showed them to the public though so no one was disappointed. Each time I failed and started a new project three things happened: my projects became smaller and more realistic, I planned more and skill set became better.

An analogy could probably be drawn between anything really, but perhaps a relationship is a good one. Most people don't end up marrying the first person they go out with. And each subsequent relationship will teach them more provided they're willing to learn from the experience (and acknowledge mistakes). Eventually if they're lucky it culminates in a successful, lasting relationship. You can't hit the ground running with a big project without experience and building that experience often results in failures along the way.

Jenova's Witness:
I think a lot of mods die because they aren't open, and they don't have a team dynamic.  If everyone is literally waiting on one person to finish the mod, before we can play it and give feedback, then yeah, it will take years.  But if you have your own sub-board for a mod, and you have a to-do list, and if people are free to complete tasks on the to-do list and to post them for others to integrate into the mod and to test them, then the mod probably won't die, even if it has a high turnover rate.

Game editor design is a factor, too.  If you have an editor which produces stand-alone patches, that can be applied only the the files modified by that editor (and are inherently portable and easy to use, modify, and apply), then you can have different people working on different things.

Last problem: poor documentation.

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