Final Fantasy Forums > Tools
[RELEASE] FF7tk
sithlord48:
i've been coding w/ Qt for quite some time, in my code i rarely run into a problem with Qt itself , also that is over 2 years old. and most of it only either applies to windows or items i don't use or wouldn't need to use.
luksy:
I've started rewriting the file twiddling code I used for touphScript, here's what I have so far
https://dl.dropbox.com/u/3227870/libs.7z
I haven't finished most of it yet, dunno if any of it is useful to you but just in case.
One suggestion: as I'm sure you know, the ingame text has subtle differences depending on where it's used - the meaning of the opcodes can change (e.g. 0xEA in scene.bin), unavailable ops (e.g. tab in world map) - so FF7Text will probably need to provide other functions (or be subclassed).
Although I support it all in touphScript if you want to have a look, the code is pretty awful (hence the rewrite).
I'm happy to help out either way.
Borde:
Nice idea sithlord48. Had this been done earlier, I'm sure we would have avoided some headaches. I don't feel like rewritting my code anymore, though. I've got some ported to C though. I can post it if you're interested.
sithlord48:
@luksy , i currently only know about text in the save format , but FF7Text can easily be subclassed or modified to have different versions. , thank you for the 7z stuff i will work in porting as soon as i get a chance.
@ Borde, i should have done this much eariler. but it started out as a rewrite of BC and then i realized that we could use a proper kit so i figured its best to start with what i knew about. i will take what ever code you wish to provide(in c or not), credit will be given of course, and when im done what ever i end up with will be gpled
Navigation
[0] Message Index
[*] Previous page
Go to full version