Author Topic: [PSX/PC] Field editor - Deling (0.10.1b)  (Read 113388 times)

myst6re

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #250 on: 2019-09-12 08:07:27 »
Do you have tvglen1.fi and tvglen1.fl files next too the fs?

shikulja

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #251 on: 2019-09-12 14:18:26 »
add image size pls
already tired, manually slide the sliders to count the pixels


and yet, it’s very important to add so that you can edit (align) the width to
sysfld00 sysfld01 font
it would greatly facilitate life.

J.Fox

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #252 on: 2019-09-12 16:35:03 »
Do you have tvglen1.fi and tvglen1.fl files next too the fs?
Yes, the files(tvglen1.fi tvglen1.fl tvglen1.fs) are next. I put them in a separate folder, but get an error:

"Unable to open the archive."
« Last Edit: 2019-09-12 16:39:44 by J.Fox »

shikulja

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #253 on: 2019-09-13 20:28:27 »
found a couple of mistakes that I repeated with a friend
1. When save the .tdw file, the widths are reset to 0. If you simply edit and close the program, the .tdw file will be correctly saved in the program folder
2. with a small change to sysfld00 (shift characters in photoshop) .tex file was inserted back normally.
after full editing, with an ideal palette, the file could not be inserted.
My friend found a solution.
need to remove sysfld00 from field, add the edited sysfld00 to the field, and replace it again. Then he will finally be replaced normally

both tex files to check:
https://drive.google.com/file/d/1llqgSSC-mIGBz_fVgroJsazlClGzEKmI/view?usp=sharing

Nabby

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #254 on: 2019-09-14 15:55:20 »
I'm interested in getting a look at changing out the backgrounds if that's possible. Since you've got Deling able to display them and extract them as standard image formats, could you provide a little insight into what the deal is with the actual mim files I'm seeing when delving into the smaller fs files in mapdata? Is this some proprietary image format?

shikulja

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #255 on: 2019-09-14 19:02:35 »
Suggestion for improvement.
Since I wrote above the normal save (export) .tdw file does not work (does not save the width)
Then I propose to immediately refine another function
Export to deling translation file .txt
1. add width to it
2. sorting characters and widths for convenient pasting into exel, or saving to .xls format
(where one column is symbols, the second is widths)
3. Add export from this file, now it is not there for obvious reasons
It will all look like this:

J.Fox

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #256 on: 2019-09-15 16:21:11 »
Yes, the files(tvglen1.fi tvglen1.fl tvglen1.fs) are next. I put them in a separate folder, but get an error:

"Unable to open the archive."
Question withdrawn. sometimes deareator zzz unzip with an error. =)

DLPB

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #257 on: 2019-09-15 20:42:27 »
Deling crashes when I do the following:

1. Go to tmgate1
2. Add text (52)
3. Add var0 to text
4. Go to director
5. Click ID 0

lyokoffx

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #258 on: 2019-12-08 12:32:36 »
Hello everyone

it's a very good tool for Final Fantasy 8

I have a problem I can not access to export to export the sound and model3D

this function is gray I can not make it work I'm under the version "deling-0.9b-win32-xp.zip"

like this exemple





is there anything I miss?
« Last Edit: 2019-12-10 18:47:39 by lyokoffx »

myst6re

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #259 on: 2019-12-22 13:54:42 »
Bonjour lyokoffx,

Import/Export tab is only for FS archives, not PS ISOs.
Currently you can't make changes on PS ISOs, but I confirm a bug with the sound export button (which shouldn't be disabled).

lyokoffx

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #260 on: 2019-12-23 15:35:39 »
thank you for your reply

I'm interested in resources FF8 OK for the PSX version

1) tell me what resources are available that I can export in the PC version?

2) Can I fix this export of audio bugs and how?

especially the models used in the background

so far i have access to the following resources

1. background
2-Model3D of combat terrain
3-Model3D of the world map
4- UI
5- special effects sprite

kaspar01

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Re: [PSX/PC] Field editor - Deling (0.10.0b)
« Reply #261 on: 2020-01-03 22:58:34 »
hi myst6re!

in the fields camera info, by any chance, could it be the displayed vector for the camera position is wrong?
I made many tests with deling 0.9b and it looks like the position doesn't match the walkmeshes like it should.. (didn't tested with the latest version since I can't find a compiled 0.10.0b one and I'm not sure I'm able to compile it by myself  :roll:)

[Edit]
Nevermind..the data is correct but I missed the formula to get the actual camera position
[/Edit]
« Last Edit: 2020-01-04 20:51:10 by kaspar01 »

myst6re

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Re: [PSX/PC] Field editor - Deling (0.10.1b)
« Reply #262 on: 2020-01-07 11:39:00 »
It should be correct :) I used it to match locations in Chocobo Forests: https://www.ff8.fr/quetes/forets-chocobos#foret_fun

myst6re

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Re: [PSX/PC] Field editor - Deling (0.10.1b)
« Reply #263 on: 2020-01-07 11:41:32 »
Recent update: https://github.com/myst6re/deling/releases

 -  [Image Preview] Force png extension when saving image
 -  [Image Preview] Show palettes menu more often
 -  [Export] Adding export all menu
 -  [FS/FL/FI Archive] Fixing bug when adding directory with subdirectories
 -  [Script viewer] Renaming "char_n" to "model_n". Adding "item_n", "magic_n" and key names.
 -  [Script viewer] Exec syntax can be foo#n.bar where n is the real group id.
 -  [Script viewer] Adding a color preview on hover
 -  [Script] UNKNOWN1 opcode is renamed to ANGELODISABLE and UNKNOWN5 to HASITEM
 -  [Sounds] Fixing export button disabled with read only archives

Darziak

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Re: [PSX/PC] Field editor - Deling (0.10.1b)
« Reply #264 on: 2020-01-07 13:18:43 »
I'm only seeing French only for language options.

myst6re

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Re: [PSX/PC] Field editor - Deling (0.10.1b)
« Reply #265 on: 2020-01-07 13:41:25 »
You can use qm files from previous release, I will redeploy a new archive later. Thanks

kaspar01

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Re: [PSX/PC] Field editor - Deling (0.10.1b)
« Reply #266 on: 2020-01-08 09:28:18 »
It should be correct :) I used it to match locations in Chocobo Forests: https://www.ff8.fr/quetes/forets-chocobos#foret_fun

Thanks for the answer!

I'm working on 3D camera reconstruction in Maya and I'm tryn' to solve the zoom / focal formula.

If want to give a look I'm posting my progress here:

http://forums.qhimm.com/index.php?topic=19046.new#new

After that I'd like to move to the camera animation files.

Shuffle

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Re: [PSX/PC] Field editor - Deling (0.10.1b)
« Reply #267 on: 2020-01-10 07:18:12 »
Deling breaks .tdw files if you add them by import function. All letters become completley black with 0 width. Not a big problem though cause overwriting Deling's .tdw with original file fixes the problem but it's rather annoying.

upd

Also letters added after the ® symbol (E4, E5, E6 etc) are not appearing in Deling dialog boxes. Alphabet of my language simply won't fit (already added letters from À to œ and D3-E1).

upd

Another bug: sometimes if you are adding files into .fs archive (*. tex, for example) some of them become corrupted - game crashes after intro videos. You can tell that they're corrupted by viewing them in the preview window, it's just blank. I'm not entirely sure, but if I click on every texture right after adding them seems to be working solution by now. As far as I know this bug is not limited to texture files, some time ago I tried to replace one of the models, didn't work, crashed. FF8 Archive commander works fine, but it's very slow and inconvenient.
« Last Edit: 2020-01-21 06:34:07 by Shuffle »