Final Fantasy Forums > Scripting and Reverse Engineering

Models and Blinking.

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DLPB:
As some of you will be aware, new models have a big problem with blinking.  The heads glitch, often disappear momentarily.  I am wondering if if it at all possible to correct this issue but first I need to know the exact nature of the problem.  Why are heads disappearing?  Surely an eye texture or blink code should not affect a whole head?


BlitzNCS:
If I remember correctly, the eyes in the original models are just a polygon placed over the head model that dissapeared for a split second every now and again. Because of mesh groups etc, the game thinks the head you've imported is an eye and will 'blink' it every now and again. You have to either set the mesh groups so that the game doesn't assume the head is an eye, or if you want to be clever, just duplicate the head so you've got two heads in exactly the same position, where one 'blinks' to reveal the other head - which you can stick an altered "blinked" texture onto.

...if that made any sense whatsoever.  :-P

DLPB:
It did.  Thanks :)  PitBrat has told me that duplicating the head trick to make it look like a blink doesn't seem to work with any other character except Cloud so instead he duplicates the same head and it won't blink but it won't disappear either.

The question is now whether it is possible to make the game understand the head is not an eye...  like it did for the original models?

BlitzNCS:
Well I'm assuming the heads in the original models are mesh group three - Try sticking two null models in the first two model groups when creating the .p model and see what happens?

DLPB:
 :-o

PIIiiiiiiiiiiiiiiiiiiitbraaaaaaaaaaaaaaaaat  ;D

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