Final Fantasy Forums > Graphical Mods

Rigging or Modeling first

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kicker:
Hi there people. Could someone tell me what would be preferable to create models for Final Fantasy 7. Will it be easier starting from the rigging parts and the skeleton or create the whole model and then try rigging it? I am a little bit confused on this and if you can explain to me the situation it will be easier for me to move on with helping out in the forum here. :)

Timu Sumisu:
export the model you want to modify, and model your custom mesh based on those proportions.

kicker:
I have already done that as it was once instructed to a tutorial that you released. My question though is should I create it part by part? For example first the torso, then the hands etc or just create it over the whole model and worry about how it will move later on?

Timu Sumisu:
eitherh way could work, but if you model them separately you wont need to split them after. also - split them before texturing, or you will have nasty seams.

Knil:
So is there a limit to the amount of polys/tris in the model you can have with Aali's custom driver? And when rigging, are there any common bugs or mistakes I should look out for?

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