Author Topic: [REL] Magochocobo Final Fantasy VIII characters textures  (Read 140689 times)

Hellbringer616

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #100 on: 2013-03-15 02:04:57 »
Can't think of a free one. But Ultra iso does that, only it has a lot more features

LeonhartGR

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #101 on: 2013-03-15 03:29:16 »
This Squall looks lovely!

Cloud1000

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #102 on: 2013-03-15 05:44:13 »
this looks absolutely astounding! There must be a way to port it to PC version!

Rundas

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #103 on: 2013-03-15 21:52:02 »
Magochocobo, I would try ultra iso or a similar program to try to at least implement them into a psx version to emulate using the strategy I mentioned.

LeonhartGR

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #104 on: 2013-03-16 02:26:55 »
If you succeed please post back the results! Thank you!

Rundas

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #105 on: 2013-03-16 02:50:51 »
I'll even do it for you if you give me the textures.

LeonhartGR

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #106 on: 2013-03-16 04:38:56 »
HAHA! I wish I had those...

Rundas

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #107 on: 2013-03-16 15:00:26 »
If he just P.M.'ed me them I could easily make an emulate-able psx iso.

Tekkie.X

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #108 on: 2013-03-16 22:59:11 »
Any DX9 based Emulator and plugin should be able to do it using Tex mod although I think he said only one plugin actually worked with Texmod but was buggy.

magochocobo

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #109 on: 2013-03-17 00:59:40 »
I used texmod with epsxe but the only a plugin  work "next3d 1.5" but its a bit inestable and the battles menu dont appears and many others graphical bugs :/
I try use too some tim tools for the files, and I can extrac and insert the tim files in the models for the pc version but i can only insert new images with the same size :/
I hope someone find another method or build a new tool for edit the models.
anyway I uploaded a squal model for any user can be test in the game.

the link ( this version of the texture its a little diferent for now but for test its good)
http://www.putlocker.com/file/D1C8FDDC80BC5467

Mirrorman95

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #110 on: 2013-03-17 04:24:53 »
But at the very least, for now, you could downsample these HQ textures to the originals' sizes and repack them into the game, right? They would still look better than Square's textures (even though they would be the same sizes), and you could still use TexMod after the fact to upsample the textures' quality in-game.

Rundas

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #111 on: 2013-03-17 15:16:31 »
^I think we're getting close to finding a worth while solution.

magochocobo

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #112 on: 2013-03-17 16:07:40 »
Mirrorman95: you are right, even with a reduction of my hi res textures the models looks better, especially in the face. but some details in the clothes lost many details. I try edit the dat files, insert my reduced textures and test in the game.
here a gif imagen with the comparation:


CleverNameHere: i am really happy if someone in this community can find a solution :)

Mirrorman95

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #113 on: 2013-03-17 17:18:25 »
The reduced textures look so much better than Square's, it's at least enough to make a first release for the PC version, even if this is still a WIP.
When the Birth By Sleep modding scene was active, they had a similar problem, because they couldn't replace textures or models in the game with larger ones, only with ones of lesser or equal size. For in order to insert something larger, they'd need to know how the game's LBA works (I'm pretty sure LBA means folder structure and file-hash system). I don't know if the issue with the FFVIII dat repacker is anything like this, but it's a possibility.
Anyway, a LD release wouldn't look as pretty, but at least the FF8 community could mod the characters into more than bland models with vague features.

Rundas

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #114 on: 2013-03-17 20:09:01 »
The faces do look 100x better, and it couldn't hurt to post them as a WIP.

LeonhartGR

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #115 on: 2013-03-18 03:52:23 »
There's a discussion going on on this thread http://forums.qhimm.com/index.php?topic=13261.0 . Faces look upscaled but the rest of the body is blured. I wish there will be a solution for this one day...

kela51

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #116 on: 2013-03-21 20:02:07 »
I hope we can be used this! Totally incredible;)

Aavock

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #117 on: 2013-03-27 19:50:38 »
Your models are really impressive magochocobo, keep up the good work !!

JokerKazucchi

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #118 on: 2013-03-30 19:01:53 »
the only problem I have is that isn't Rinoa supposed to have brown eyes? :O
otherwise a really great job, I personally imagine Quistis with red lipstick though..but a really really great job, hope this can be imported to the PC version aswell...

kaspar01

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #119 on: 2013-04-19 10:19:12 »
I like this but I think the skin tone or at least the "shadows" should not look so "dark"

Mirrorman95

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #120 on: 2013-04-21 07:31:39 »
Doesn't TexMod come with a method to load an executable with modded textures automatically? There are plenty of mods to UE3 games like Duke Nukem Forever that require this implementation, since it's the only legal way to texture-mod UE3 games. Would that be a worthwhile solution?

Kaldarasha

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #121 on: 2013-04-21 08:53:55 »
I guess TexMod only works with DirectX9 games.

Mirrorman95

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #122 on: 2013-06-02 23:48:44 »
I really hope this project is still going on. Even if the mod is not possible, I'd still want the textures to make HQ models of the characters. Is this topic really dead?

magochocobo

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #123 on: 2013-06-03 19:37:29 »
Sorry, I have not time for this, but I made other test with tim2view and I can replace the low res textures for my new textures but in low res, some characters works good and others no Xd... the game crash
I need some time for upload the files, now I am in my job XD

Alkor

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #124 on: 2013-06-16 18:57:13 »
Anyway w8 for files  :P
Damn ... need find dat man http://www.youtube.com/watch?v=PFfsVcNkUZ4