Author Topic: [REL] Magochocobo Final Fantasy VIII characters textures  (Read 140410 times)

ZL325

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Re: Magochocobo Final Fantasy VIII characters textures
« Reply #125 on: 2013-06-16 20:28:45 »
We must get a hold of that guy, the future of FF8 Modding depends on it!! :O

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #126 on: 2013-06-17 00:10:27 »
We already can do that. The problem is putting ones in that are larger than the original. We can already replace textures and such that are the same or lesser size.

magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #127 on: 2013-06-17 00:11:06 »
Hi!!
I upload a first pack with textures!!
look the first post!!
the next weekend i upload other character pack.
just for fun I retexture the garnet and zindane head, the models of ff9 are have more details are really cute Xd
anyway was only a test maybe in a future a  plugin will work inject hi res textures :p

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #128 on: 2013-06-17 00:47:35 »
Haha! Nice!

Alkor

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #129 on: 2013-06-17 07:12:45 »
Any instruction how get it work, master? :?
« Last Edit: 2013-06-17 08:49:19 by Alkor »

magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #130 on: 2013-06-17 13:57:12 »
Alkor this are only the textures I dont know how insert the textures in the game :/
you can see this models in noesis.
soon I upload the models with my textures in low  resolution that work in the game but loss details.

Hellbringer616

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #131 on: 2013-06-17 16:09:56 »
Alkor this are only the textures I dont know how insert the textures in the game :/
you can see this models in noesis.
soon I upload the models with my textures in low  resolution that work in the game but loss details.
http://forum.emu-russia.net/viewforum.php?f=29&sid=30b2a3fce3c73797484eabca1af9a48b

a yet unreleased version of this plugin will allow for texture replacement, I already asked him if i could get an early release to start trying to retexture games, However even though he said he'll release it for me, It has gone unheeded. maybe if you ask it'll show interest, Good luck to you

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #132 on: 2013-06-17 18:34:00 »
The damn Russians are always ahead of us.

Alkor

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #133 on: 2013-06-20 20:30:58 »
is it really what we need? If yes, so that some http://www.zophar.net/forums/showthread.php?t=11342 but old version of it. I'll talk with dat man, mb he can help with some.
« Last Edit: 2013-06-20 20:33:49 by Alkor »

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #134 on: 2013-06-21 05:20:59 »
Hail "Mother" Russia lol !

Hellbringer616

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #135 on: 2013-06-21 15:23:06 »
is it really what we need? If yes, so that some http://www.zophar.net/forums/showthread.php?t=11342 but old version of it. I'll talk with dat man, mb he can help with some.
The version i linked is 1.42a So it's far newer than the one you linked. Good luck getting ahold of him, I've asked him 4 times over the course of 6 months, And he responded once with "I am having issues getting the latest version to compile, once i get it i'll send it to you" And he has since released the preview update of 1.44 and has shown it is working. But when i sent him a PM asking if i can still get it, he never responded.

Alkor

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #136 on: 2013-06-21 16:11:22 »
Ok. I talked with him. So he told me:
1) that he works with psx and no with PC.
2) his method is not to fully change files, it's just replace real time textures that he place in special folder.
So i understand some. That our as i think Aali driver works same as his emu, no?
Dat mode works like i said: http://forums.qhimm.com/index.php?topic=11960.0 so why we can't just made mod as SEED style if no chance to make it works how we wanna? or with Aali driver there some restrictions?
PC sry for my eng, because yea, im rus  :evil:

Hellbringer616

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #137 on: 2013-06-21 19:07:44 »
I figured we were talking about ffix. ffviii we already have the ability to load custom textures, just not models

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #138 on: 2013-06-21 19:47:25 »
Yes we are talking about 8 and no, we can only load textures of lesser or equal size. We were looking at this as a way to load bigger textures.

ultima espio

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #139 on: 2013-06-23 18:18:01 »
Hi!!
I upload a first pack with textures!!
look the first post!!
the next weekend i upload other character pack.
just for fun I retexture the garnet and zindane head, the models of ff9 are have more details are really cute Xd
anyway was only a test maybe in a future a  plugin will work inject hi res textures :p


I love you.

magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #140 on: 2013-06-24 02:36:17 »
I upload a new pack with more textures!!
sorry I no read the last comments, in the week I read everything :P

ishiki

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #141 on: 2013-06-30 04:10:28 »
We already can do that. The problem is putting ones in that are larger than the original. We can already replace textures and such that are the same or lesser size.

How replace textures that are the same or lesser size? I've searched (and obviously failed), and I couldn't find how to do that.

I know we can replace .tex files using .png with aali's driver. I've tried messing with .tim converting them to bmp, editing then converting them back into .tim and replacing the existing .tim using deling. In the data\battle.fs rinoa's battle texture is d4c009.dat and I can extract it, but I don't know how to make a .dat to replace it. Or use something that does what aali's driver does to replace it.

Thanks.
« Last Edit: 2013-06-30 04:47:53 by ishiki »

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #142 on: 2013-06-30 15:54:32 »
Magochocobo did it, you'll have to ask him.

magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #143 on: 2013-07-01 18:02:11 »
for insert the this textures in se same resolution like the originals, I extrac the models with deling program(open the bat file whit the program), next I open the model with tim2view or timviewer, and extract the ogirnal textures and replace with the news ( I used the tim plugin for photoshop for save tim format images) and I use deling again for insert the modificated models in the game.

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #144 on: 2013-07-01 18:16:17 »
And there you go.

magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #145 on: 2013-07-02 13:51:25 »
my english sucks XD

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #146 on: 2013-07-02 16:39:32 »
Your English is very good for a non-native speaker.

ishiki

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #147 on: 2013-07-02 21:38:29 »
I'm getting closer to following directions. I did something wrong with transparency I think :(. But, I will be successful soon!


magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #148 on: 2013-07-03 00:51:29 »
ishiki: this happens because the program detect the black color like a transparency. So in photoshop you must ajust the black (use selective color tool) for transform the black in a grey very very obscure, so the program will show the textures normal.
anyway I try upload my files this weekend :p

ishiki

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #149 on: 2013-07-04 21:40:25 »
ishiki: this happens because the program detect the black color like a transparency. So in photoshop you must ajust the black (use selective color tool) for transform the black in a grey very very obscure, so the program will show the textures normal.
anyway I try upload my files this weekend :p

awesome! I'm going to try to figure it out because I want to do some things with this game. But I'll take screenshots when you release it.

thanks