Author Topic: [REL] Magochocobo Final Fantasy VIII characters textures  (Read 140698 times)

Omik

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #150 on: 2013-08-25 22:23:06 »
del
« Last Edit: 2014-04-17 04:20:39 by Omik »

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #151 on: 2013-08-26 22:31:35 »
Wish I could use that in game :P :P


LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #153 on: 2013-08-27 11:32:18 »
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though...

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #154 on: 2013-08-27 11:33:47 »
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though... This file downloads a sendspace downloader which I'm not willing to install.

ZL325

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #155 on: 2013-08-27 11:44:15 »
I didn't need to download their downloader, it downloaded the file for me correctly. :p

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #156 on: 2013-08-27 11:50:25 »
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though... This file downloads a sendspace downloader which I'm not willing to install.

Kaldarasha

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #157 on: 2013-08-27 12:52:24 »
I think this model is for dissidia and it's not possible to use that model in-game yet. Correct me if I'm wrong though... This file downloads a sendspace downloader which I'm not willing to install.
To much detail for a PSP model.

TheNathanParable

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #158 on: 2013-09-03 17:21:23 »
The author refers to the model as a "mesh mod", which suggests to me that it is an edit of a pre-existing game model. It's an XNALara model, and mesh mods are very common in that community. The hair seems to be taken directly from the Dissidia model with some changes, while the face appears to be an edit of either a DOA or Resident Evil character.

The point is that it's based off existing copyrighted models from other games, and as such wouldn't be allowed here.

tbogard

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #159 on: 2013-12-13 01:49:20 »
Hello guys

some idea to apply this character textures on the steam version?

Thanks.

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #160 on: 2013-12-13 02:09:29 »
Only a programmer who can learn how to work with the game files can help. Importing textures has been a real issue for years.

Look at this thread as well:

Need some help testing FF8 models

tbogard

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #161 on: 2013-12-14 06:28:26 »
hello Magochocobo

I was able to extract the texture from the original game.

I think is possible to update the textures using Deling. It is able to repack almost everything.

The main problem is the disposition of your textures. while you have two layers, ES had rendered more than two layers, I had attached the extracted textures so you can work on proper mods.

please check this files. If you could reposition the skins, we can be able to finally import HR skins to the game using Deling!!!

http://www.mediafire.com/download/8akdzr93hjnhv59/texture+comparison.rar


magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #162 on: 2013-12-14 15:32:26 »
hi!!
the textures that you send me (SE textures) are the same of the original pc game in I worked.
this: https://www.dropbox.com/s/zgebyqv8r21pcts/d000.mch.png
this is a field model texture its for that reason of all parts are in a one layer.
and my textures are for the battle models (ff8 the battle models used 2 texture files for the models)
anyway some time ago I edited some battles textures for convert in field textures, look this:
https://www.dropbox.com/s/w0xv9w2q4rl02ju/squal%20tex.png
should be work in the game!
I adapted the quistis and selphiie texture too!

this texture: https://www.dropbox.com/s/onpc8dqlx78hmto/d001_se.mch.png?m=
its for battle model and my texture is  equal, but the SE texture have the weapon texture above.
so the solution its simple consist in paste my texture over the SE texture, like this:
https://www.dropbox.com/s/ug78k10spxk6iyq/d001.mch.png

Sorry was really hard for me explain this XD
used this image for your test and if works I will adapt more images.
« Last Edit: 2013-12-14 15:35:09 by magochocobo »

tbogard

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #163 on: 2013-12-14 18:47:00 »
Hello Megachocobo. Thank you for your promptly answer.

well. is possible for you to submit the field.fl file? i know is a HUGE file, but that file (or main.fl?) contains all the textures for the characters. If you successfully embedded the HR graphics into the fl file, please record it on a video tutorial. I'm very sure this will save time for many of us.

also, some remarks of my last stream:

In short, what happened on the last stream confirms three things:

1. on Steam Version, you can modify the Audio using Roses and Wine, but you cannot add/modify or extract textures. the process is too complicated and I gave up after 3 hours of work and research. EAX library is the main problem, plus is not accepting aali's OpenGL driver.

2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine. You can use aali's OpenGL Driver to add your graphic customizations.

3. Megachocobo's High Resolution Textures does not match the textures embeded in the game. please check this file with the megachocobo's textures vs SE textures, way too different : http://www.mediafire.com/download/8akdzr93hjnhv59/texture%20comparison.rar

So we are in a checkmate here. we need a developer that may go into what is not allowing the OpenGL driver to be loaded by the steam game, so all the mods can be added without problems.

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #164 on: 2013-12-14 22:55:53 »
I'm not sure if Aali can help on this. You can give it a shot since he is preparing his next driver release for the ff games though I find it unlikely he will reply...

tbogard

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #165 on: 2013-12-16 01:50:54 »
hi!!
the textures that you send me (SE textures) are the same of the original pc game in I worked.
this: https://www.dropbox.com/s/zgebyqv8r21pcts/d000.mch.png
this is a field model texture its for that reason of all parts are in a one layer.
and my textures are for the battle models (ff8 the battle models used 2 texture files for the models)
anyway some time ago I edited some battles textures for convert in field textures, look this:
https://www.dropbox.com/s/w0xv9w2q4rl02ju/squal%20tex.png
should be work in the game!
I adapted the quistis and selphiie texture too!

this texture: https://www.dropbox.com/s/onpc8dqlx78hmto/d001_se.mch.png?m=
its for battle model and my texture is  equal, but the SE texture have the weapon texture above.
so the solution its simple consist in paste my texture over the SE texture, like this:
https://www.dropbox.com/s/ug78k10spxk6iyq/d001.mch.png

Sorry was really hard for me explain this XD
used this image for your test and if works I will adapt more images.

Let me know how you do it. It is very important! I intend to make a video tutorial on your mod. If you have difficulties speaking english, I also speak spanish.

halsafar

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #166 on: 2013-12-20 20:50:23 »
If steam FF8 is like steam FF7 then it is using DirectX and not OpenGL.  The proof in this was the shader files for FF7 which are in FX format and using PS2_0 which only allows a small instruction count.  So I side loaded my own DirectX DLL for FF7 and that worked, which furthered the proof FF7 was using DirectX now for the steam version. 

A custom openGL driver for steam FF7 therefore is impossible.  I have a feeling the same for FF8.  What we can do is compile our own DirectX but to what end, I don't know.  Check out SweetFX for examples of side loading your own directX DLL.

kenichi

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #167 on: 2013-12-28 19:57:50 »
I have a ff8 steam version. So how to install this char texture mod? I cannot find.

Rundas

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #168 on: 2013-12-28 20:22:11 »
No one can use it atm.

Kaldarasha

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #169 on: 2014-06-12 13:49:37 »
I only revive this topic because Omzy has written a tool to replace the textures for FF8. It would be nice if someone would try out Tonberry v1.0 on his steam game and tries to replace the character textures.

EQ2Alyza

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #170 on: 2014-06-12 14:56:49 »
I thought the same thing  :)

Testing a field with Omzy atm, but will eventually get around to these character models.

LeonhartGR

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #171 on: 2014-06-13 01:11:29 »
Have I mentioned how much I love you Alyza?



 :-D

« Last Edit: 2014-06-13 01:18:39 by LeonhartGR »

Mcindus

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #172 on: 2014-06-13 03:00:08 »
I only revive this topic because Omzy has written a tool to replace the textures for FF8. It would be nice if someone would try out Tonberry v1.0 on his steam game and tries to replace the character textures.

I love you, Kaldarasha.  Way to keep the ff8 love alive!  Thank you!

We need you magochocobo! It's finally time!

I thought the same thing  :)

Testing a field with Omzy atm, but will eventually get around to these character models.

YAAAAAAAAAAAAAAAAAAY!!!  I can't believe it! I'm so excited lol.  It's stupid how excited I am... really.

EQ2Alyza

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #173 on: 2014-06-13 03:06:29 »
Have I mentioned how much I love you Alyza?



 :-D



Hehe, we all know everyone loves me, right?

I love you, Kaldarasha.  Way to keep the ff8 love alive!  Thank you!

We need you magochocobo! It's finally time!

YAAAAAAAAAAAAAAAAAAY!!!  I can't believe it! I'm so excited lol.  It's stupid how excited I am... really.

It won't happen overnight, but eventually it will get done. In the  mean time, you can enjoy that "kid in a candy store" excitement you're having  :)

magochocobo

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Re: [REL] Magochocobo Final Fantasy VIII characters textures
« Reply #174 on: 2014-06-15 18:42:46 »
I wonder this works and finally view the textures in the game!
I promised not play ff8 until the textures were integrated XD