Author Topic: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)  (Read 164725 times)

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #375 on: 2014-09-17 13:53:37 »
Well it did take me a long time to collect that much gil.

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #376 on: 2014-09-17 16:26:06 »
Hey I found a glitch. If you steal from the Midgar zolem in jenova's broken out cage you get an item that doesn't seem to have a name and it sells for 2 billion gil.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #377 on: 2014-09-18 03:33:53 »
Oh boy, I thought I removed all of those. I have no idea how that glitch happens at all to begin with, considering it looks fine in proudclod.
It was only a Lixir you could steal so I removed the steal completely. If that doesn't solve it, I dunno what's wrong and I'll have to make a troubleshoot thread.

If it took you that long to farm the gil you could probably have beaten the bosses rather easily anyway since you were probably overleveled.

Sega Chief

  • Moderator
  • No life
  • *
  • Posts: 3283
  • Karma: 188
  • These guys is sick
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #378 on: 2014-09-18 13:54:55 »
It's the Alpha version of P.Clod that causes it; sometimes it doesn't set the steal/drop flags correctly. Try editing it with Proud Clod Final (which isn't the final version) or the actual final version (I haven't used that one a lot though). Thing is, you might have more of these landmines lurking around; it's essentially an invisible glitch until someone encounters it.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #379 on: 2014-09-18 16:04:07 »
Invisible glitches. Wonderful.
Guess I'll fix them as I go.
I stole a lot in my playthrough though, so I know most mobs are safe

roxas86

  • Fast newbie
  • *
  • Posts: 41
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #380 on: 2014-09-19 09:43:36 »
Hello everyone .... I wanted to ask if the conversion of the game is to complete the whole story, thanks

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #381 on: 2014-09-19 17:25:20 »
If you're asking if the story of the entire game has been rewritten, then no.
Not yet.

roxas86

  • Fast newbie
  • *
  • Posts: 41
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #382 on: 2014-09-20 08:51:26 »
where did you come to convert the game? :)

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #383 on: 2014-09-20 09:51:49 »
The new story extends to the end of the Kalm Flashback. I haven't really had time to work on it lately

roxas86

  • Fast newbie
  • *
  • Posts: 41
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #384 on: 2014-09-20 10:25:19 »
however, for the great work you are doing deserve much respect , I hope you manage to find the time to finish the whole game in nightmare version ( I can not wait to play it ;))

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #385 on: 2014-09-22 02:45:24 »
Is it a glitch that the flames don't disappear after defeating gi nattak?

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #386 on: 2014-09-22 13:03:12 »
That sounds like a glitch alright. But that's odd, I didn't really change the flames AI or the AI part of Gi Natak that kills the flames
Did this happen only once? Were you permanently stuck in the fight?

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #387 on: 2014-09-22 15:25:52 »
I only had time to fight once and yeah I was stuck in the fight. I'll try it again tomorrow.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #388 on: 2014-09-22 19:00:03 »
Can you describe what was happening after gi natak died? did you try killing the characters that were posessed by the flames? If they weren't posessed, you /can/ kill the flames, it's just hard and you need a defense bypassing attack
Other than that I'll need to ask Sega if he can look at the AI and if something is borked there.

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #389 on: 2014-09-23 04:25:15 »
I tried attacking the flames with every attack I had.  I found out which were the most powerful and then I linked the attacks together as best as I could. However, I only had a two second window before the flames would completely recover themselves.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #390 on: 2014-09-23 13:51:16 »
Hm, odd. They are supposed to die with Gi Natak. I made them near invulnerable because I wanted to force the player to deal with the flames the entire fight and not just kill them all the time.
I believe I found the issue though. Gi Natak has a magic counter script which might override the death counter script and thus the flames don't vanish. Can you try and see if the flames still stay if you kill him with a non-magic attack?

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #391 on: 2014-09-23 15:38:53 »
Yeah I'll do that later today

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #392 on: 2014-09-23 20:00:05 »
The flames didn't stay when I beat gi with a limit break.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #393 on: 2014-09-23 20:09:47 »
So the magic counter IS interfering. Hmmmmm. How do the flames heal themselves? With Fire 2?

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #394 on: 2014-09-24 12:00:11 »
They used Jupiter.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #395 on: 2014-09-24 16:29:29 »
I'll remove their gravity absorbing effect then. Defense breaking attacks such as Clouds limit and casting reflect on them so their gravity hits you will work as well

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #396 on: 2014-09-26 23:25:52 »
Nightmare 7 is delayed until further notice since the Reunion patcher destroyed my flevel and the backup was just another reunion flevel all the while I had no flevel option whatsoever tagged in the installer
I am not re-doing changes that took me about a 100 hours since my last upload anytime soon
« Last Edit: 2014-09-26 23:51:03 by Tenko Kuugen »

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #397 on: 2014-09-27 19:55:11 »
Sorry to hear that happened. Whenever you're ready I have another glitch. Cloud can't use his Mako Beam limit break. I select limit but then I can't select any enemies.

Tenko Kuugen

  • Public Enemy
  • No life
  • *
  • Posts: 1427
  • Karma: 0
    • View Profile
    • Twitter
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #398 on: 2014-09-27 21:36:24 »
Looking at my .exe with Libre, I can see nothing wrong with the attack.
Are you using the 1-3 or 2-1 version, just for curiosity.
And can you tell me whats the last date modified on the .exe you're using?
Furthermore, is this the steam version or the 1998 version?

johnsonnd

  • Fast newbie
  • *
  • Posts: 21
  • Karma: 0
    • View Profile
Re: [FF7PC] Nightmare 7 - Total Game Conversion (1.02)
« Reply #399 on: 2014-09-27 22:49:47 »
I'm using 2-1
Last modified 12/31/2012 (BootLoader.exe)
Steam re-release 2012