Author Topic: New Opening  (Read 10526 times)

DEFIANT

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New Opening
« on: 2012-09-25 22:34:36 »
It's a merge of Crisis Core ending/beginning of FF7 spliced with a transition into normal opening video.

http://youtu.be/E3ttBfUYeMw

I made a new opening and I'm having some problems with it.

1] I can't figure out how to show the opening in full screen. I fills the top 2/3 of the screen with a black bar along the bottom.

2] How do I get the red guards to not bounce around as the camera zooms in?

Here is my opening...be gentle it's my first video edit. It's as done as I can get it. Unless anyone can help me fix the moving guards I'm stuck with this.

http://www.mediafire.com/file/fh6rc8qph92pmmq/opening.rar

EDIT:I resized it to 1280x960 and this centered the movie. I also got he guards to show up EDIT:[15fps] when it's zooming in but now they move out of location until the video completely stops. It's like they bounce around.




@Datapack...something like this?:
http://youtu.be/DwV4NbGgVek
Here is the download for that as well...suffers from being out of alignment at the end...working on it...maybe I can fix?:
http://www.mediafire.com/file/z7w3gtmb56hmrzm/openingCCDEMO.rar
« Last Edit: 2012-09-26 16:53:46 by DEFIANT »

Kranmer

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Re: New Opening
« Reply #1 on: 2012-09-26 00:30:18 »
1] i just looked at the video and saw it was 1280x720 so reason the video doesn't fill the screen is because it isn't that the correct ratio, to get a video to fill the screen in FF7 it needs to be a multiple of the native FF7 movies, and the original movies are something like 320x224, this means that to fill the screen your movie has to be around
320x224
640x448
1280x896
So try 1280x896 and see if you are happy with the results, if it still isn't filling the screen try 1280x960 and that will probably do it.

2] I think someone went into this before and the result was that when you use higher FPS then the original movie the guards wouldn't show up (the original movies are 15fps where yours is double that 30fps) if you still want the guards to turn up try lowering your movie to 15fps or try altering the script in "Makou Reactor" to make the guards show up at a different time.

Anyway i hope this helps, and good luck with your project.

Datapack

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Re: New Opening
« Reply #2 on: 2012-09-26 13:25:28 »
Wouldnt it be better if you took the ff7 technical demo intro for ps3?
« Last Edit: 2012-09-26 14:30:34 by Datapack »

DEFIANT

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Re: New Opening
« Reply #3 on: 2012-09-26 14:32:17 »
Maybe, but I do not want the ps3 technical demo. I prefer the crisis core intro. I haven't found a high enough resolution of said demo. But if I do, I will attempt a merge of the crisis core intro and the demo exit.

I have figured out my problem and made a new video. It works rather well and will release it shortly.

I had to add some dead space to buff the video to match the exact time with the original. But they still shimmy a little, so I'm fine tuning it today to see if I can make it better.

It's a go!! Please tell me what you think. Is this worthy enough?



@Datapack...something like this?:
http://youtu.be/DwV4NbGgVek
Here is the download for that as well...suffers from being out of alignment at the end...working on it...maybe I can fix?:
http://www.mediafire.com/file/z7w3gtmb56hmrzm/openingCCDEMO.rar
« Last Edit: 2012-09-26 16:52:41 by DEFIANT »

ProtoX

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Re: New Opening
« Reply #4 on: 2012-09-26 20:12:11 »
i still prefer this one over yours http://www.youtube.com/watch?v=FTvC2p2x2g0

DEFIANT

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Re: New Opening
« Reply #5 on: 2012-09-26 20:29:03 »
It's good but I can physically see where he spliced and cut in video.

In the beginning as it pans out from under the arch, it suddenly goes black...

after cloud on the train , the video is darker...

and again during the descent towards the end of the video, darker image and noticeable switch...

And the fade back to the static image, before cloud jumps off the train, is a darker image as well..

Don't get me wrong it's all well and good but those defects actually led me to do this. I have a keen eye towards those things as well a whole mess of OCD.

And before it's pointed out, I know mine changes in mid stream from real to cartoon. But I did it in what I thought would be a nice transition. I might focus my attention on the one I pointed out to datapack.

And about the missing logo, It doesn't need to be there. We all now what game where playing, right?
« Last Edit: 2012-09-26 20:41:40 by DEFIANT »

omega res novae

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Re: New Opening
« Reply #6 on: 2012-09-26 20:49:13 »
Im a fan of leonharts intro videos. My issues with them are the logo at yhe beginning and that it includes actual gameplay from crisis core

DEFIANT

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Re: New Opening
« Reply #7 on: 2012-09-26 21:39:09 »
If you give me the name of the video in question, I can see if I can whip something up for you. If you want that is.

omega res novae

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Re: New Opening
« Reply #8 on: 2012-09-26 22:56:43 »
http://forums.qhimm.com/index.php?topic=12839.msg178652#msg178652
thats the link to the thread i think. the oath keepers redrose is the one with the logo. you probably wont be able to get that out. the crisis core gameplay you can probably edit out easy

edit my bad mixed up the intro fmv with the opening
« Last Edit: 2012-09-27 19:15:36 by omega res novae »

ProtoX

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Re: New Opening
« Reply #9 on: 2012-09-27 16:05:35 »
by the way you have my permisson to use my opening found here to use http://forums.qhimm.com/index.php?topic=12856.msg178851#msg178851

DEFIANT

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Re: New Opening
« Reply #10 on: 2012-09-27 17:02:02 »
Thank you.

ShadowzI

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Re: New Opening
« Reply #11 on: 2012-09-28 02:19:10 »
Maybe, but I do not want the ps3 technical demo. I prefer the crisis core intro. I haven't found a high enough resolution of said demo. But if I do, I will attempt a merge of the crisis core intro and the demo exit.

I have figured out my problem and made a new video. It works rather well and will release it shortly.

I had to add some dead space to buff the video to match the exact time with the original. But they still shimmy a little, so I'm fine tuning it today to see if I can make it better.

It's a go!! Please tell me what you think. Is this worthy enough?



@Datapack...something like this?:
http://youtu.be/DwV4NbGgVek
Here is the download for that as well...suffers from being out of alignment at the end...working on it...maybe I can fix?:
http://www.mediafire.com/file/z7w3gtmb56hmrzm/openingCCDEMO.rar
I'm with ProtoX on this one...
The key thing about Krammers video is that the ending video merges back to the actual gameplay trainstation
Also it be nice if Final Fantasy 7 logo appeared somewhere in the video... I don't know... makes it look more like an intro video.
Otherwise keep it up, your almost... kinda sorta there.

cirellio

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Re: New Opening
« Reply #12 on: 2012-09-28 18:57:02 »
i still prefer this one over yours http://www.youtube.com/watch?v=FTvC2p2x2g0
Is there a version you know of that doesn't have the "My name is Cloud, Soldier FIRST CLASS" part?

DEFIANT

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Re: New Opening
« Reply #13 on: 2012-09-28 23:26:56 »
Try this on for size then...

http://youtu.be/g8bxjp9wWu8

http://www.mediafire.com/?3vpbjbcctic9230

I'll work on the logo soon.
« Last Edit: 2012-09-28 23:29:48 by DEFIANT »

Covarr

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Re: New Opening
« Reply #14 on: 2012-09-29 13:17:50 »
The problem with mixing FMVs is that some of them clearly show him riding on top of the train, while the in-game FMV clearly shows him riding inside the train. Creates a nice little continuity error when you put them together.

Disregard me. I've been seeing this video wrong for fourteen years.
« Last Edit: 2012-09-29 19:41:45 by Covarr »

freshness82

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Re: New Opening
« Reply #15 on: 2012-09-29 16:38:35 »
Honestly I feel like the dynamic wipe you have right at very end with this one, (the shrink/stretch) to make the transition is a bit more jarring then if it was just a hard cut between the two screens. Just my first impression though. I think a hard cut when the screens looked as similar as possible would be the best way, though the red guys will just "pop" on screen. There was something always cool about seeing the field models already standing there as you zoomed in on them.

DEFIANT

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Re: New Opening
« Reply #16 on: 2012-09-29 19:13:49 »
The problem with mixing FMVs is that some of them clearly show him riding on top of the train, while the in-game FMV clearly shows him riding inside the train. Creates a nice little continuity error when you put them together.
Where exactly in the official opening does it show Cloud riding in the train? I've been over it several times and didn't see it. To me it looks like Cloud dismounts from above as if he was riding on top of the train. Correct me if I'm wrong but that's how I've interrupted it ever since it came out in1997.
EDIT: NO worries. I thought I missed something. =]

Honestly I feel like the dynamic wipe you have right at very end with this one, (the shrink/stretch) to make the transition is a bit more jarring then if it was just a hard cut between the two screens. Just my first impression though. I think a hard cut when the screens looked as similar as possible would be the best way, though the red guys will just "pop" on screen. There was something always cool about seeing the field models already standing there as you zoomed in on them.
I too prefer the hard cut from video to game. I can suspend disbelief with the popup enemies so that part really doesn't bother me. I was curious to see if I could lesson the sudden popup.

I tried to leave them in by reducing the FPS to 15, but they shake and move when descending and I'm not skilled enough to alter the parameters of the guards [when-location]. So I compromised, the end result you see before you.

I'll keep at it, see if I can come up something else...but I'm satisfied [for myself] in what I've made.
« Last Edit: 2012-09-30 17:51:59 by DEFIANT »