Author Topic: [FF8PC-2000/Steam] Roses and Wine (W07)  (Read 466693 times)

Lorath

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #925 on: 2019-09-08 21:59:21 »
I never said anything about fixing the Remastered version, i'm not an idiot, i keep reading that it's virtually unmoddable for the time being. Leave it alone.

I posted a link to a post with a video for the PS1 version, and i found old gameplay videos of the unmodded PC version (on YouTube, but i didn't post them) and the problem is there, but searching for the word "Movin" in this thread doesn't give useful results.
« Last Edit: 2019-09-08 22:01:22 by Lorath »

DLPB

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #926 on: 2019-09-08 22:01:07 »
You're having comprehension issues. I'll say it one more time:

I am not here to tell you what bugs exist.  I don't have time to start investigating bugs that *may* be there.  Install RaW and then you'll know - won't you?  And you'll be able to report a bug rather than ask me if this or that bug is fixed.

Until then, you should not be posting here. And you most definitely shouldn't be referencing other non-supported versions of the game in any kind of report.

Lorath

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #927 on: 2019-09-08 22:10:38 »
Well, whatever, it's a yes, anyway. https://youtu.be/GzdX2rYSdOs?t=26465

DLPB

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #928 on: 2019-09-08 22:23:53 »
I need to know how that's a bug. I need to know how the PSX differed to what you've just shown.  Sending me a random clip isn't helping.  And is he definitely using RaW? 

Lorath

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #929 on: 2019-09-08 22:33:08 »
It's a yes as IT WAS FIXED BY ROSES AND WINE. It's the Steam version with RaW. Probably several versions ago. End of the story, problem solved.

DLPB

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #930 on: 2019-09-08 22:49:15 »
Is anyone else around here seeing the same stupidity I am?

Lorath...  i suggest you look back on this thread and realize how and why you've wasted my time and your own.  Don't post  here unless you have an actual existing bug with RaW.  Don't speculate.  Don't ask. Either post a known bug with a clear example or don't post. The result when you don't is to spend 5 pages asking about a bug that doesn't exist with this mod and then proving to yourself it doesn't.

Why didn't you check to begin with?  :roll:

« Last Edit: 2019-09-08 22:51:50 by DLPB »

LordUrQuan

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #931 on: 2019-09-09 12:41:17 »
I wonder if Lorath is the same dimwit who came into the Discord screaming "Bug! Bug! Bug!" about various 7H issues that aren't 7H's fault

Lorath

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #932 on: 2019-09-09 13:18:50 »
Man, this is so humiliating... no, i have never ever used 7H or any other FF7-related modding thing in my entire life, nor Discord.

DLPB

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #933 on: 2019-09-09 23:12:18 »
back to business....

It seems that my "shumi progress" memory location may be wrong.

I am using

'Shumi: ' + inttostr(PByte (Progress_Off + 367) ^ ) + ' - ' +

Where "progress_off" is

Progress_Off, // this is + 256 in the field code.  Starts 0xE10 in Savemap.

And it's currently showing as 0 for a completed Laguna model in Shumi Village,

What is the correct memory location?  Search for "it is finished" in Deling to get the correct text box if you can help.

I assume the savemap location does not move around in memory?

Quote
shumi quest completed (1CFEC27 in mem)

is what I thought it was.
« Last Edit: 2019-09-09 23:19:38 by DLPB »

DLPB

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #934 on: 2019-09-09 23:26:42 »
if (var_623_ubyte >= 32) begin

Is the shumi progress...  but now it's about getting var_623 in memory.  Have that horrible feeling it moves about.

DLPB

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Re: [FF8PC-2000/Steam] Roses and Wine (W07)
« Reply #935 on: 2019-09-09 23:42:00 »
01CFEC17 is the address in steam / geforce US.  Assuming it doesn't start moving about!

--- the address above is not the one the game checks for music... but from what I can see that byte is 0 when shumi completed and shouldn't be.  So god only knows what's happened there.  I'll use the other one which is the main progress.
« Last Edit: 2019-09-10 00:07:18 by DLPB »