Author Topic: [HD Remake] Sector 6 Slums  (Read 41898 times)

whitERaven

  • *
  • Posts: 403
  • when the Raven turns white..
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #25 on: 2012-10-10 08:26:54 »
LoL this has come a long way since your v.1 .. good thing you welcome constructive criticisms and have the patience to keep redoing it. Good job! you should do other scenes.. you have the skills I'm sure TA could really use your help. :) :) :)

Sapphire

  • *
  • Posts: 141
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #26 on: 2012-10-10 10:51:23 »
Sweet job dude, is this a 3D model or is it photoshop? I only ask cause you didn't show any editor screenshots. If this is photoshop this is incredible, really nice work.

whitERaven

  • *
  • Posts: 403
  • when the Raven turns white..
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #27 on: 2012-10-10 11:52:12 »
According to his previous post, he used Maya/mental-ray + Photoshop :)

Rayved

  • *
  • Posts: 65
  • It ain't easy being cheesy
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #28 on: 2012-10-10 16:48:20 »
I don't like the wood texture when looking at the full size picture. I think the stripes should go along the planks' direction.

Ulpian

  • *
  • Posts: 11
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #29 on: 2012-10-11 03:04:29 »
Thanks again for the comments guys, looks like we’re near the end of this scene :)

Here’s the 500% version (in massive 3200x2800 pixels) in which the road has a less bumpy - yet dirty - look (has to be seen up close I guess) and finer textures. Lots of post-render additions including the cracks; also fixed the wood texture.



Here’s a fake screenshot to show the level of detail while fully zoomed:



And here’s the editor:



Cheers,

Ulpian


P.S. @Mayo Master: Something along the lines of "la critique est aisée, l’art est difficile" I assume ;)
« Last Edit: 2012-10-11 07:32:14 by Ulpian »

Sapphire

  • *
  • Posts: 141
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #30 on: 2012-10-11 04:02:08 »
Wow, incredible work dude. The wireframe is insanely clean too i'm quite impressed! Glad to see there are more and more people joining our team, keep it up!

anaho

  • *
  • Posts: 131
  • King Of Slowdown
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #31 on: 2012-10-11 10:57:17 »
Your materials are the tits XD  Love the rusty metal and concrete. How did you distribute the rubble? By hand or via script/plug-in?

Hellbringer616

  • *
  • Posts: 1914
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #32 on: 2012-10-11 11:11:12 »
it's beautiful *tear*  ;)

LeonhartGR

  • *
  • Posts: 2506
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: [HD Remake] Sector 6 Slums
« Reply #33 on: 2012-10-11 12:07:48 »
Oh God! Plz release!

Nightmarish

  • *
  • Posts: 526
  • owari da
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #34 on: 2012-10-11 14:11:15 »
My vote is put it in the "done" folder and move to another scene  :P

whitERaven

  • *
  • Posts: 403
  • when the Raven turns white..
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #35 on: 2012-10-11 14:34:30 »
I agree.. it's hard to please everyone at this rate this will take forever.. I think it's great and you should move on to other scenes.

Hellbringer616

  • *
  • Posts: 1914
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #36 on: 2012-10-11 14:45:33 »
I am happy with the quality of V5

Make sure you save the model in case we can import it into q-Gears :P

Timu Sumisu

  • *
  • Posts: 1851
  • The Master
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #37 on: 2012-10-11 15:37:07 »
I am happy with the quality of V5

Make sure you save the model in case we can import it into q-Gears :P

Or other things!

Ulpian

  • *
  • Posts: 11
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #38 on: 2012-10-11 16:14:42 »
Couldn't have improved it without you guys, thanks a bunch.  It really was necessary to go all the way to 500% but I do share the view that the latest version pretty much qualifies as done & dusted now.

@anaho: the random planks lying around you mean? I did a dynamic simulation letting three dozen of them fall and pile up on the ground, then duplicated the result here and there. The "stairs" are done by hand though.

Ulpian

whitERaven

  • *
  • Posts: 403
  • when the Raven turns white..
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #39 on: 2012-10-11 16:19:07 »
so do you plan on doing more scenes sir??

Mayo Master

  • Moderator
  • *
  • Posts: 651
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #40 on: 2012-10-11 16:20:39 »
P.S. @Mayo Master: Something along the lines of "la critique est aisée, l’art est difficile" I assume ;)
You got it  :)
Otherwise, congratulations on a job well done  :D
The way you addressed the issues I mentioned is really good in V5, while the rest was already spot on.
My vote is put it in the "done" folder and move to another scene  :P
I agree.

I'm waiting for the final word of the moderator to notify it in the sticky thread. You should be granted the access to the file repository, too (unless that's done already).

sl1982

  • Administrator
  • *
  • Posts: 3747
  • GUI Master :P
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #41 on: 2012-10-11 17:17:52 »
I say that scene is release quality. Is it already converted for use in game?

edit: Ulpian, PM me your google email so I can add you to the repo access list.
« Last Edit: 2012-10-11 17:25:04 by sl1982 »

LeonhartGR

  • *
  • Posts: 2506
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: [HD Remake] Sector 6 Slums
« Reply #42 on: 2012-10-12 09:35:51 »
I love French! :P v5 is the best!

ManuBBXX

  • *
  • Posts: 281
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #43 on: 2012-10-12 14:30:55 »
Why suddenly love french ?  ;D

Timber

  • *
  • Posts: 382
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #44 on: 2012-10-13 02:49:48 »
V5 looks incredible, good stuff, hope to see more!

Rayved

  • *
  • Posts: 65
  • It ain't easy being cheesy
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #45 on: 2012-10-13 03:27:57 »
Du très beau travail, félicitation :P

LeonhartGR

  • *
  • Posts: 2506
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: [HD Remake] Sector 6 Slums
« Reply #46 on: 2012-10-13 08:15:26 »
Tres bien, Tres bien! :P

ManuBBXX

  • *
  • Posts: 281
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #47 on: 2012-10-13 17:21:18 »
Attention, on a des frenchies dans la place ici !!  ;D

Rayved

  • *
  • Posts: 65
  • It ain't easy being cheesy
    • View Profile
Re: [HD Remake] Sector 6 Slums
« Reply #48 on: 2012-10-14 03:03:54 »
Quebec ftw!

kela51

  • *
  • Posts: 166
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: [HD Remake] Sector 6 Slums
« Reply #49 on: 2012-10-14 10:58:16 »
Très impressionnant!  ;D