Author Topic: Time to celebrate! (Model releases)  (Read 42248 times)

ProtomanZxAdvent

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Re: Time to celebrate!
« Reply #25 on: 2012-12-26 13:10:36 »

You should see another time what´s goin on with Sweeper if i put in direct\battle folder run the game and doesnt change anything. :|
that's cuz sweeper model shows up on the world map outside of midgar
 

sl1982

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Re: Time to celebrate!
« Reply #26 on: 2012-12-26 13:24:25 »
The sweeper model should be the one from bombing mission. Unfortunately I cannot troubleshoot it as i cannot find my discs. Anyone offer him any advice?

Hellbringer616

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Re: Time to celebrate!
« Reply #27 on: 2012-12-26 13:35:27 »
Aren't those sweepers the same model? I always thought it was.

Kyo13

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Re: Time to celebrate!
« Reply #28 on: 2012-12-26 13:51:35 »
Oh damn my bad I didn't see it was only a warning message concerning Battle Scenes.rar because file is bigger... Thanks again for this Sl1982.

I didn't test Sweeper yet but Guard Scorpion is really wonderful (Battle Scenes too...).
« Last Edit: 2012-12-26 13:53:09 by Kyo13 »

Grondoval

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Re: Time to celebrate!
« Reply #29 on: 2012-12-26 15:55:57 »
that's cuz sweeper model shows up on the world map outside of midgar

Ohh, so there isn´t the same model for the sector 8?

sl1982

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Re: Time to celebrate!
« Reply #30 on: 2012-12-28 16:04:04 »
Running out of stuff...

Save Point

ProtomanZxAdvent

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Re: Time to celebrate!
« Reply #31 on: 2012-12-28 17:06:40 »
what about the materia mod

PitBrat

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Re: Time to celebrate!
« Reply #32 on: 2012-12-29 07:10:33 »
To use the sweeper model in the bombing mission, you must rename the 26 files from the Sweeper.rar download.
Change the 'cv' to 'av' for all 26 of the files:
  CVAA to AVAA
  CVAC to AVAC
  CVAM to AVAM
  . . . and so on . . .




Kaldarasha

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Re: Time to celebrate!
« Reply #33 on: 2012-12-29 09:12:36 »
To use the sweeper model in the bombing mission, you must rename the 26 files from the Sweeper.rar download.
Change the 'cv' to 'av' for all 26 of the files:
  CVAA to AVAA
  CVAC to AVAC
  CVAM to AVAM
  . . . and so on . . .





Great! I totally forgot to search for it. Now I only have to change the texture color to getting two models.

sl1982

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Re: Time to celebrate!
« Reply #34 on: 2012-12-29 12:29:13 »
Hmm that is odd. I thought it contained both models

sl1982

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Re: Time to celebrate!
« Reply #35 on: 2012-12-29 12:36:52 »
Materia

This goes in char.lgp

PitBrat

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Re: Time to celebrate!
« Reply #36 on: 2012-12-29 22:54:03 »
The blue materia has a bad filename.
Rename "dacp.p" to "dacb.p" to make the blue materia work.

Running low on Team Avalanche assets already?
What about the Grunt, 1st Ray and Wedge models?

Thanks again for all these cool new Team Avalanche goodies!

saftle

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Re: Time to celebrate!
« Reply #37 on: 2012-12-30 00:36:51 »
Thanks so much to all of you guys that contributed to Team Avalanche. This is an awesome xmas present. I was dieing to have the scorpion model ever since I saw the youtube video that showcased many of the mods that are available here which led me to this site to begin with. Thanks again!

anaho

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Re: Time to celebrate!
« Reply #38 on: 2012-12-30 03:44:27 »
Congrats SL and best luck to you and your family !

My gifts to the community :

1.) Blend file of upper 7th heaven. Most of the big things out of the, needs detailing and textures. Most likely I wont finish it.
Whoever like to play with it, grab it here : http://www.pasteall.org/blend/18471

2.) The unfinished Junon Pub. Same as above: http://www.pasteall.org/blend/18472




Mayo Master

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Re: Time to celebrate!
« Reply #39 on: 2012-12-30 05:40:48 »
Hi anaho,

Last time I checked, I didn't find your finished scenes (I remember you made "blinele" and another one from the slums of Sector 5) in the file repository. I think this should be remedied  :)

Kyo13

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Re: Time to celebrate!
« Reply #40 on: 2012-12-30 06:00:12 »
The blue materia has a bad filename.
Rename "dacp.p" to "dacb.p" to make the blue materia work.

Running low on Team Avalanche assets already?
What about the Grunt, 1st Ray and Wedge models?

Thanks again for all these cool new Team Avalanche goodies!

Thanks again Sl1982 for content and thanks PitBrat for details :) Sweeper's now working, let's try blue materia :)

LeonhartGR

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Re: Time to celebrate!
« Reply #41 on: 2012-12-30 12:00:04 »
Those battle scenes are wicked! They all go into battle folder right? Not the folders themselves... only the images. We need more battle field scenes. Thanks a lot!

Grondoval

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Re: Time to celebrate!
« Reply #42 on: 2012-12-31 17:00:49 »
To use the sweeper model in the bombing mission, you must rename the 26 files from the Sweeper.rar download.
Change the 'cv' to 'av' for all 26 of the files:
  CVAA to AVAA
  CVAC to AVAC
  CVAM to AVAM
  . . . and so on . . .

Cool, now runs great the sweeper. ^^

Next question

Can we obtain that battle cloud model in field model (with/without sword)? I dont like too much the chibi model, and im using the big model with sword.
« Last Edit: 2012-12-31 17:13:38 by Grondoval »

sen

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Re: Time to celebrate!
« Reply #43 on: 2012-12-31 17:59:25 »
Can we obtain that battle cloud model in field model (with/without sword)? I dont like too much the chibi model, and im using the big model with sword.
Looks like Bloodshot has that battle model converted to field in his vid:
http://www.youtube.com/watch?v=RXdYlsfH6DY
Maybe you could ask him if there isn't a field one available yet
« Last Edit: 2012-12-31 20:56:25 by e1sunz »

paul

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Re: Time to celebrate!
« Reply #44 on: 2012-12-31 20:20:20 »
Looks like Bloodshot has that converted to field in his vid:
http://www.youtube.com/watch?v=RXdYlsfH6DY
Maybe you could ask him if there isn't a field one available yet

What tool is he talking about? If its open source I could look at making it support more anim frames, is it possible to add animation for when changing direction too rather than just "appearing"?

BloodShot

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Re: Time to celebrate!
« Reply #45 on: 2013-01-01 00:04:32 »
Hey guys, I've been pretty busy until recently. Just checked and since the models are finally being released, I figure I'll share my conversions and modified textures for them as well :)

Field -


Comes with
-standard field model, train, sword, wheelchair, bike, and parachute variants
-modified aafe.a and acfe.a animations, to fix his standing position (default anims can be used but cloud will look horrible standing still, also be sure to back up any files before overwriting!)

Download
http://www.mediafire.com/?8ysvof6tybykv1g

Battle -

Classic Artwork edit:


Final Battle edit:


Download
http://www.mediafire.com/?7q43y8il81uvwdj

Combined Pack
http://www.mediafire.com/?kz59bcs2smjhaqm

Merry Christmas and happy new year, and whatever else you may celebrate :D

DISCLAIMER: The field conversions have been done using my animation mod alpha as a base, and as such have NOT been tested without it. They should work, but there will probably be animations where his arm floats off or twists backward, stuff like that.

Reanimation project: http://forums.qhimm.com/index.php?topic=13368.0
« Last Edit: 2013-01-02 02:48:03 by BloodShot »

LeonhartGR

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Re: Time to celebrate!
« Reply #46 on: 2013-01-01 01:46:43 »
Happy New Year! This was a nice gift! Thanks a lot Bloodshot!

Kyo13

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Re: Time to celebrate!
« Reply #47 on: 2013-01-01 07:21:11 »
Wow many thanks Bloodshot ! I don't know what you are talking about when you said "animation mod alpha" but I'll try it.

Thanks again to all of yours and a happy new year from France :P

Grondoval

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Re: Time to celebrate!
« Reply #48 on: 2013-01-01 12:40:04 »
Wow, im trying that´s new field Cloud modelthat´s incredible, the movement of cloud its very nice and the animation when breath... so coool!! ;)

Borde

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Re: Time to celebrate!
« Reply #49 on: 2013-01-01 13:52:14 »
This thread is great. So much quality content getting released at the same time makes for something special.

By the way, I noticed your mod BloodShot. Great job. It must have been a real pain to get it done. I also saw you had troubles with long field animations. There was a pretty ugly bug in Kimera that prevented them from getting written correctly. It should work correctly now. Anyway, I'm currently working to improve the animation edition.
« Last Edit: 2013-01-01 13:54:55 by Borde »