Author Topic: [HD Remake] Mission B Fields, Midgar details  (Read 13878 times)

SpooX

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Re: [HD Remake] Mission B Fields, Midgar details
« Reply #25 on: 2015-02-03 21:20:03 »
Thanks for the update  :)
As for the development lasting only a year, it would raise several questions:
- Are you sure? (I thought it was more around 3 years) For that matter, wasn't the date of 1995 on one of the cutscenes (Jenova's helmet during Nibelheim flashback)?
- If true, did these guys had any sleep during the year of development, or are they even human? The amount of work is too much for a team this small to have been done in a year.


Quote
Final Fantasy VII – 1997 Developer Interviews

Hironobu Sakaguchi – Producer
Yoshinori Kitase – Director
Tetsuya Nomura – Character Design, Storyboards, System, Mech Design
Yuusuke Naora – Art Director
Motonori Sakakibara – Movie Director
Akira Fujii – Battle Scene Director
Ken Narita – Main Programmer
Yasui Kentarou – Magic/Summoning Effects
Kenzo Kanzaki – Backgrounds
Nobuo Uematsu – Music

.....


Narita: Yeah, in a certain sense, FF7 is something of a minor miracle. I mean, we only had a year to do everything.

Fujii: It’s the shortest development we’ve had so far.

Narita: Yeah, that it was. And normally you’d start developing your game after you’d learned the new hardware. But we had to learn the hardware and create the game all in the same year. I really couldn’t believe it when I saw the finished product of FF7. It’s amazing that so many people were involved, and that we completed it in so short a time.

Fujii: Time is always the one thing you’re in short supply of. We had to do the battle system after all the field stuff was done, so practically speaking we only had half a year for that. The last dungeon was a real slap-bang, rushed affair.


It's a nice read:
ref:shmuplations

And as for the who is who and who did what on Final Fantasy VII:
ref:metacritic

oh and there is lots of more interesting things around.

Quote
...did these guys had any sleep during the year of development...
please define sleep, does not compute...
 8)

Ragna

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Re: [HD Remake] Mission B Fields, Midgar details
« Reply #26 on: 2015-02-11 07:37:38 »
As far as I know the initial concept was first presented in 1994 right after finishing FF6 and preproduction
happened in 1995 right after finishing Chrono Trigger
, then the project began full-production during 1996.

By the way, and on-topic, SpooX, you are doing some awesome work here. Wish I had some such ability.

SpooX

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Re: [HD Remake] Mission B Fields, Midgar details
« Reply #27 on: 2015-04-12 23:06:51 »
Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....



enjoy.
 8-)

KnifeTheSky77

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Re: [HD Remake] Mission B Fields, Midgar details
« Reply #28 on: 2015-04-12 23:54:29 »
Do you have any plans to finish some of these off? I'm no expert but it looks like a fair amount of your scenes are >75% done?

Mayo Master

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Re: [HD Remake] Mission B Fields, Midgar details
« Reply #29 on: 2015-04-13 02:12:00 »
Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....
enjoy.
 8-)

It's ALIVE!!!!!    :)

Kaldarasha

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Re: [HD Remake] Mission B Fields, Midgar details
« Reply #30 on: 2015-04-13 12:35:57 »
Reorganizing scenes, it's a mess after all these years.
So picking up an oldy....
enjoy.
 8-)

This is an oldie...