Author Topic: [PC] Trainer and Debug Tool - Ochu (3.4)  (Read 138551 times)

Kaldarasha

  • No life
  • *
  • Posts: 2272
  • Karma: 135
  • Prince of Model Editing
    • View Profile
Re: Otyugh 1.6 (FF7 Trainer)
« Reply #75 on: 2014-06-23 20:10:10 »
I would say Mega is a good alternative to google drive.

Covarr

  • Covarr-Let
  • Administrator
  • No life
  • *
  • Posts: 3997
  • Karma: 122
  • Just Covarr. No "n".
    • View Profile
Re: Otyugh 1.6 (FF7 Trainer)
« Reply #76 on: 2014-06-23 20:37:48 »
Mega is certainly fast, but it's still too young to speak to its long-term sustainability, especially given its connections to Kim Dotcom, which makes it a high target for folks like the RIAA and MPAA.

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: Otyugh 1.6 (FF7 Trainer)
« Reply #77 on: 2014-06-23 22:39:32 »
I'll reupload this soon, along with other files.

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: Ochu 1.7 (FF7 Trainer)
« Reply #78 on: 2014-06-28 22:48:54 »
1.7 released.

Code: [Select]
Latest Change:
Jun-28-2014 v1.7

1. Range error bugs fixed.  This may have caused a slow response to save states, and crashes.
2. Save state byte range corrected.
3. Tab orders corrected.
4. Tool changed name to Ochu (even though Otyugh is the correct name for monster)

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: Ochu 1.7 (FF7 Trainer)
« Reply #79 on: 2014-06-30 21:32:11 »
Because this trainer locates the game based on the Window name...  it will err if a folder is called FINAL FANTASY VII.  In the future, I will make the trainer load only by FF7.exe or FF7_En.exe process names.

For now, make sure that a folder called FINAL FANTASY VII is not open when using Ochu.

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.8)
« Reply #80 on: 2014-08-31 22:00:39 »
New version out.

Code: [Select]
Latest Change:
Aug-31-2014 v1.8

1. Ochu searches for process names ff7.exe and ff7_en.exe.
2. Current map name displayed on Coords page.
3. Field2 added to Coords page.  Useful for Young Cloud coords.
4. Ochu cannot be opened twice.
5. Delay when loading save states increased to 3 seconds.

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #81 on: 2014-09-07 14:55:23 »
Code: [Select]
Latest Change:
Sep-07-2014 v1.9

1. Memory logger added. Shows actual address, savemap address, field var address.
2. Countdown timer display fixed.
3. Delay for savestates tweaked.
4. Slight GUI change.

Xplodzion

  • Newbie
  • *
  • Posts: 3
  • Karma: 1
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #82 on: 2014-09-22 16:33:24 »
This is a great tool, but i'm running into a little issue, it won't let me change the FPS for some reason, when I enter edit mode and change the fps, the game seemingly ignores the change completely, I have vsync turned off incase that was messing with it but still no use, i'm also using tifa's bootleg if that makes any difference?

EDIT: Nevermind I realised I forgot to click update!
« Last Edit: 2014-09-22 16:37:43 by Xplodzion »

oglsmm

  • Crazy poster
  • *
  • Posts: 228
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #83 on: 2014-11-15 17:53:01 »
Is there an updated link for this?

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #84 on: 2014-11-15 18:04:13 »
The link on first page works :)

oglsmm

  • Crazy poster
  • *
  • Posts: 228
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #85 on: 2014-11-15 23:58:25 »
The link on first page works :)

Hmm I get the following.


DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #86 on: 2014-11-16 20:27:43 »
Does anyone else get this?

Kaldarasha

  • No life
  • *
  • Posts: 2272
  • Karma: 135
  • Prince of Model Editing
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #87 on: 2014-11-17 03:31:23 »
I can download it, but chrome detects it as malware. Firefox do work. I think it's an issue with the browser, which has some problems with the Mega page. Steam for example can't successfully link to that page.

selius

  • Crazy poster
  • *
  • Posts: 125
  • Karma: 3
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #88 on: 2014-11-23 07:21:54 »
is there a way to make a hotkey to force game over option

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #89 on: 2014-11-23 10:10:53 »
probably, but why not just press the button?

clumba

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #90 on: 2014-12-25 16:08:35 »
Hmm I get the following.



Same problem.

darkalex

  • Fast newbie
  • *
  • Posts: 11
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #91 on: 2015-01-05 20:00:45 »
is there anyway to get sephiroth to start at level 1 with normal stats? he's too op making the game too easy.

Vgr

  • Global moderator
  • No life
  • *
  • Posts: 2208
  • Karma: 34
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #92 on: 2015-01-05 20:26:46 »
You can't do that with Ochu. You'll need Wall Market for that.

darkalex

  • Fast newbie
  • *
  • Posts: 11
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #93 on: 2015-01-06 06:38:38 »
Hmm alright thanks I'll give it a go.

imagelesskink

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #94 on: 2015-02-21 01:21:27 »
I had the steam release and it worked fine until I installed bootleg. Now Ochu won't recognize Final Fantasy VII when it's running.

The name on the task bar is Final Fantasy VII but in the task manager it's just ff7.exe. Could that be the problem? If it is, is there a way to fix it?

EDIT:Running in administrator mode worked.
« Last Edit: 2015-02-21 07:24:06 by imagelesskink »

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #95 on: 2015-02-21 01:34:43 »
edit
« Last Edit: 2015-03-09 06:59:36 by DLPB »

imagelesskink

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #96 on: 2015-03-01 21:24:15 »
Could you add Lucky Cait to this as well? For some reason nothing YAMP-related works for me no matter what I try.

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #97 on: 2015-03-01 21:42:47 »
Could you add Lucky Cait to this as well? For some reason nothing YAMP-related works for me no matter what I try.

Use Reunion and select the option on its own, if you want that. Use HextLaunch that is installed with it.

Zara9

  • Freak
  • *
  • Posts: 500
  • Karma: 12
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #98 on: 2015-03-01 22:56:29 »
hey

what does the lucky cait mod do anyways, just curious

thanks

DLPB

  • No life
  • *
  • Posts: 9267
  • Karma: 302
  • For I realized that God's a young man, too.
    • View Profile
Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #99 on: 2015-03-02 01:20:40 »
hey

what does the lucky cait mod do anyways, just curious

thanks

Google it / search Qhimm