Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 198640 times)

zelu1984

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #250 on: 2017-11-29 20:00:57 »
Hey guys, I'm trying to edit my PSVita's save data and I'm having issues, can someone tell me what's the "Save as..." workaround for this or is there any way to do it on PSVITA's vmp's save file?

Thank you!

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #251 on: 2017-11-30 00:19:36 »
It's been a while since I looked up any workaround, but they require a lot of extra work, software and/or hardware:

I copied an answer from one of my emails, it's not for vita but it may give you some clues:

Quote
Hello,

Unfortunately there is no easy way of converting into .PSV format. The way the header is generated is not known (unless you're a sony developer).

The maker of Black Chocobo wrote a guide on how to do it here:

http://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves

This requires some stuff you might not have, but you don't need black chocobo. Thus step 1 in the "The HomeBrew Enabled Ps2" Method will be different.

Step 1 in Memoria: Open the file and right click the block you want to convert. See Block Info and note Product code and Game ID. Now right click the same block and select Export -> Single Save Format. Filetype to export must be RAW Save. Name it as Region Code + Product Code + Game ID (US Region Code is "BA"). If product code is "SLUS-01251" and ID is "00000-00" then export the block as "BASLUS-0125100000-00" (without quotes of course).

The CFW PSP Method:

I may be wrong, but all you seemingly need to do is to change the extension from .mcr to .VM1 then do the rest of the stuff.

Good luck!

zelu1984

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #252 on: 2017-11-30 06:57:31 »
Thanks for letting me know! This does feel like a LOT of extra work so I will pass for now. Thanks!

sithlord48

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #253 on: 2017-11-30 12:43:29 »
To get your save back on to a vita the only way i know of is to get your save on to a ps3 then export it from  the ps3 to the vita. Idk that anyone has tried to reverse the vita save formats.(i've not looked in some time either)

zelu1984

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #254 on: 2017-12-01 15:26:05 »
Thanks, I could try that. Do you know of any tutorial to do that or somewhere where I can read more about it?

sithlord48

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #255 on: 2017-12-03 11:22:56 »
Follow one of the methods gjoerulv linked above and then after, You use the ps3 to copy the file to the vita. this is sonys offical tutorial on how to move stuff from ps3 <-> vita

aruna87

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #256 on: 2018-04-12 02:09:50 »
is chocobo hot and cold functioning? cant edit

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6.3.1)
« Reply #257 on: 2018-04-18 06:47:35 »
Yes, all non-editable fields do not work for the steam version. Perhaps I can get some work done this weekend.

whislock

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #258 on: 2018-07-19 17:59:57 »
So, I fought with this for a couple of hours, and I wanted to post here to just say thank you for making this great tool. The fight was "why aren't any of my edits loading?" And the answer was I kept hitting "Continue" instead of "Load Game" on the menu screen.

I'm not smart, sometimes.

micake

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #259 on: 2018-08-15 02:05:14 »
First off I would like to thank you for this mod. A randomizer for my favorite game is just the best. I only just discovered it and I wish I knew about it years ago!

I think feedback is probably too late at this point, but if you are looking for more ideas to implement;

A way to disable AP gain. It would make wearing the right randomized gear very tactical as you cannot permanently learn any abilities.
A permanent VIRUS status effect on all party members could work but that would also disable EXP. A VERY tough lvl1 playthrough! :'(

DarkSphynx

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #260 on: 2018-11-11 07:33:42 »
i created an account to say ty for your hard work and to see if this was still being worked on.

Also I am having an issue with saving. for some reason after i apply my changes and go to save it says access to the file is denied. Ive tried running the program as admin and cant figure out why i cant save.

If anyone is still around, can i get some help with this  please.

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #261 on: 2018-11-13 00:58:47 »
Not entirely sure if the game is in use by the game while you play, but if you tried save-editing while playing the game, try exiting the game before you do the editing (iirc save-editing should work even if the game runs). Or you could try copy the file to a non-admin location (your documents, or a new folder on the hd) an try it from there. After editing copy it back to its original location.

A way to disable AP gain. It would make wearing the right randomized gear very tactical as you cannot permanently learn any abilities.
A permanent VIRUS status effect on all party members could work but that would also disable EXP. A VERY tough lvl1 playthrough! :'(

Sorry for late reply, but this suggestion wouldn't be possible with a save editor. Check out this tool: http://forums.qhimm.com/index.php?topic=14315.0

Lounas225

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #262 on: 2019-01-14 15:02:05 »
Hello! Does this editor work with PS4 save files?

sithlord48

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #263 on: 2019-01-15 17:47:44 »
Hello! Does this editor work with PS4 save files?
Its highly unlikely this works with PS4 Saves.

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #264 on: 2019-01-17 11:26:39 »
Hello! Does this editor work with PS4 save files?

Sadly, no.

guynoirnpr

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #265 on: 2019-02-13 01:47:58 »
Hey gjoerulv

I am trying to finish the "Friendly Enemies" task on Disk 4. I have one early friendly monster that I have to find before I get Yan on Bile Island. However the appearance rate is very low on Disk 4 for the Friendly Monsters. I think it is Ladybug that I need but I am not entirely sure. So I would like the ability to know my status in this quest within Memoria. At the very least, I would like to know which addresses are associated with this quest (if you have figured that out).

BTW I am using epsxe with a playstation set of disks.
« Last Edit: 2019-02-13 01:50:33 by guynoirnpr »

jmjohnson85

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #266 on: 2019-02-18 00:58:18 »
Hoping that Memoria will support the Nintendo Switch version soon. I can provide a save backup from my Switch made with Checkpoint if anyone is interested in seeing what the format looks like. Thanks for all the amazing work on this project! :-)

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #267 on: 2019-02-25 14:03:30 »
Hey gjoerulv

I am trying to finish the "Friendly Enemies" task on Disk 4. I have one early friendly monster that I have to find before I get Yan on Bile Island. However the appearance rate is very low on Disk 4 for the Friendly Monsters. I think it is Ladybug that I need but I am not entirely sure. So I would like the ability to know my status in this quest within Memoria. At the very least, I would like to know which addresses are associated with this quest (if you have figured that out).

BTW I am using epsxe with a playstation set of disks.

Sorry for late reply. As you might expect I don't know where that data is.

Hoping that Memoria will support the Nintendo Switch version soon. I can provide a save backup from my Switch made with Checkpoint if anyone is interested in seeing what the format looks like. Thanks for all the amazing work on this project! :-)

Thanks, I'll have a look.
Edit: Sorry I thought you linked to a file. Best would be to look at a file. If it's legal (and possible) to share switch savefiles that is.
« Last Edit: 2019-02-25 14:07:49 by gjoerulv »

Kudo89

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #268 on: 2019-03-01 18:42:11 »

Borsalino

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #269 on: 2019-03-13 20:48:42 »
Sorry for late reply. As you might expect I don't know where that data is.

Thanks, I'll have a look.
Edit: Sorry I thought you linked to a file. Best would be to look at a file. If it's legal (and possible) to share switch savefiles that is.

If you need more saves I can provide mine that is exported via checkpoint homebrew app.

I compared both the Steam save and Switch save. They have different file size.



Steam save:
SavedData_ww.dat - 2,869 KB

Switch save:

I believe switch save via checkpoint is exported by each save slot

DATA_SLOT0_FILE0 - 42 KB



My goal is to switch between PC and Switch version. Play the switch version while I'm commuting. Play the steam version at home with the memoria mod.
« Last Edit: 2019-03-13 20:57:15 by Borsalino »

Kellicros

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #270 on: 2019-03-20 10:31:05 »
Same here, I wonder if the files are similar enough and if it is possible to convert saves from steam version to nintendo switch.

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #271 on: 2019-03-27 01:49:35 »
I can help with my Save!
https://transfer.sh/12igV6/20190219-210731%20Tobias.rar

These files are pure json objects as far as I can tell. Editing is very simple, but converting would take some work. Json editor online here: https://jsoneditoronline.org/
(Open file, for example: DATA_SLOT0_FILE0, with a text editor, copy all text and paste it into the editor).

jmjohnson85

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #272 on: 2019-04-28 05:53:56 »
Is there a way I can make a donation to help this project see further development?

gjoerulv

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #273 on: 2019-04-28 11:05:00 »
Sorry but no. It wouldn't be right of me to accept donation for something I have little to no time working on (unless I could quit my job and live off donations haha). I do occasionally work on this however so if there are any particular wishes for the editor it's just to ask. Also the code is public domain(ish),  that is, anyone can work on this. The source should be on sourceforge but I believe there is a password... One of these days I'll make a GitHub. Typing on phone, hate it.

Loseless

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Re: [PC] Save editor - Memoria (0.6.3.1)
« Reply #274 on: 2019-05-02 17:15:49 »
The only thing I wish you could manage to allow the editor to edit the stat pool on the steam version.