Author Topic: [PSX/PC] General editor - Hades Workshop (0.40b)  (Read 311925 times)

ToraCarol

  • Crazy poster
  • *
  • Posts: 112
  • Karma: 7
    • View Profile
Re: [PSX/PC] General editor - Hades Workshop (0.40b)
« Reply #1550 on: 2019-06-11 10:19:32 »
Marcus's model might not have a jump animation as I don't think there is any point in the story that he jumps.
This sounds like the model moving, trying to execute an animation that doesn't exist, so instead doesn't do anything for the duration that the animation is meant to happen and then returning to the normal state.

Yeah, I think so too..so what's Jump3 stands for?  :| Probably nothing of what I used to think!

Tirlititi

  • Freak
  • *
  • Posts: 582
  • Karma: 73
    • View Profile
Re: [PSX/PC] General editor - Hades Workshop (0.40b)
« Reply #1551 on: 2019-06-11 14:30:35 »
@masagrator: Yes, that's a problem happening because of the Steam version.
Basically, they used a weird alpha channel for rendering the edges of the tiles while it was a "completly opaque/completly transparent" alternative in the PSX format.
The shift on the carpet (wow, I had a hard time seeing it even with your mark...) surely comes from the way they upscaled the images for the Steam version (because it's not a tile edge).
Fragosso knows better than me this kind of things...

@ToraCarol: There should not be any "return" line if the first "if" block that you show.
The problem with the jump animation is more likely to be the one described here. You need to use this jump animation before in the script to let the game load it (using "SetRightAnimation( 5041 )" just before "SetRightAnimation( 5224 )" is enough).
Emulating a "Change disc" screen requires modding the C# code and adding new assets (textures) to the game. I don't know if it can work, sorry.
You may more easily add a "Would you like to save?" screen, as it can simply be emulated with a dialog box... but I can understand that it's not what you want.

ToraCarol

  • Crazy poster
  • *
  • Posts: 112
  • Karma: 7
    • View Profile
Re: [PSX/PC] General editor - Hades Workshop (0.40b)
« Reply #1552 on: 2019-06-11 15:28:32 »
Quote
@ToraCarol: There should not be any "return" line if the first "if" block that you show.

The problem with the jump animation is more likely to be the one described here. You need to use this jump animation before in the script to let the game load it (using "SetRightAnimation( 5041 )" just before "SetRightAnimation( 5224 )" is enough).

Emulating a "Change disc" screen requires modding the C# code and adding new assets (textures) to the game. I don't know if it can work, sorry.
You may more easily add a "Would you like to save?" screen, as it can simply be emulated with a dialog box... but I can understand that it's not what you want.

Thank you for all you replies, as always.
I was already thinking of adding a dialog box, but I was hoping that somebody has an idea of how to emulate this thing, because as I said i'm not good on C# code an stuff... but it's ok anyway! Let's hope someone someday will find a way! For now i'll just add a dialog box!
« Last Edit: 2019-06-11 15:42:26 by ToraCarol »

ToraCarol

  • Crazy poster
  • *
  • Posts: 112
  • Karma: 7
    • View Profile
Re: [PSX/PC] General editor - Hades Workshop (0.40b)
« Reply #1553 on: Yesterday at 16:06:21 »
I fixed the "following Character" and Marcus thing..thanks a bunch!


1) About the save dialog box, you know guys where can i put it between the Disc 1 and 2? Is kinda complicated because there's a cinematic/unexisting field and the Borden field without any particular main loop..and I don't know where to put properly without mess everything! :|

2) Also, have you find a way to solve this,Tirlititi? I've tried with "Raise Windows" but for some reason it seem to not work!

Spoiler: show


3) Last but not least, what about if I want to set in a "Trance Mode at start of the battle" other characters instead only Zidane, Steiner and Vivi? It's possible?
 I know there is something that enables "Trance Mode" in the main enemy attacks, is it correct?

UPDATE:

I've tried to make something new, so now I want to add a cutscene on Lindblum Castle (between the Cid becomes a Frog event and the reunion), so I've tried to read your threads, plus the one from the evil forest you've teached me. I've set all the variables and I've also added the "general fieldentrance=10"

For some reason, I don't know why,the field where I want to intervent (the Linblum hall, near the guest room) continues in an infinite loop of fade in and out..for example,if I have to go trough the guest room it happens this, if I've found all the potions, I have to go back to Cid and I try to go on this field it brings me back on the "Wuei and Garl event" (the one after the Freya cutscene

So..what's wrong? Is the loop code?

Code: [Select]
Function Main_Loop
             
    if ( General_FieldEntrance == 32 ) {
        RunScriptSync( 6, 17, 11 )
        RunScriptSync( 6, 3, 11 )
        RunScriptSync( 6, 4, 11 )
        RunScriptSync( 6, 17, 12 )
        RunScriptSync( 6, 3, 12 )
        RunScriptSync( 6, 4, 12 )
        RunScriptSync( 6, 17, 13 )
        RunScriptSync( 6, 4, 13 )
        RunScriptSync( 6, 3, 13 )
        RunScriptSync( 6, 17, 14 )
        RunScriptSync( 6, 3, 14 )
        RunScriptSync( 6, 4, 14 )
        RunScriptSync( 6, 17, 15 )
        RunScriptSync( 6, 4, 15 )
        RunScriptSync( 6, 3, 15 )
        RunScriptSync( 6, 17, 16 )
        set Field_MusicVolume = 0
        RunSoundCode2( 34305, 0, 48, Field_MusicVolume )
        set VAR_GlobBool_167 = 0
        if ( 1 ) {
            set VAR_GlobBool_167 = 1
        }
        set VARL_GenBool_3619 = 1
    }
   

    switchex 9 ( VAR_GenInt16_239 ) {
    case 2161:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }



   -----------------------HERE I ADDED MY PART-----------------
         
          if ( ( VARL_GenBool_8000 == 1 ) && ( General_FieldEntrance == 10 ) ) {
            RunScriptSync( 6, 15, 11 )
            RunScriptSync( 6, 20, 11 )
            RunScriptSync( 6, 20, 12 )
            RunScriptSync( 6, 15, 13 )
            RunScriptSync( 6, 20, 13 )
            RunScriptSync( 6, 15, 14 )
            Wait( 5 )
            RunScriptSync( 6, 19, 11 )
            RunScriptAsync( 6, 20, 14 )
            RunScriptAsync( 6, 15, 15 )
            RunScriptSync( 6, 19, 12 )
            RunScriptSync( 6, 19, 13 )
            RunScriptSync( 6, 15, 16 )
            RunScriptSync( 6, 15, 17 )
            Wait( 5 )
            RunScriptSync( 6, 15, 18 )
            Wait( 5 )
            RunScriptSync( 6, 19, 14 )
            RunScriptAsync( 6, 20, 15 )
            Wait( 5 )
            TerminateEntry( 15 )
            TerminateEntry( 19 )
            Wait( 10 )
            RunScriptSync( 6, 20, 16 )
            set VARL_GenBool_8000 = 0
            set General_FieldEntrance = 32
            Field( 2169 )
            TerminateEntry( 20 )
        }

------------------------HERE MY PART IS FINISHING---------------------
       
        0x27( 127 )
        PreloadField( 5, 2161 )
        set VAR_GlobInt16_21 = 2161
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2161 )
    case 2163:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2163 )
        set VAR_GlobInt16_21 = 2163
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2163 )
    case 2172:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2172 )
        set VAR_GlobInt16_21 = 2172
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2172 )
    case 2162:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2162 )
        set VAR_GlobInt16_21 = 2162
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2162 )
    case 2169:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2169 )
        set VAR_GlobInt16_21 = 2169
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2169 )
    case 2170:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2170 )
        set VAR_GlobInt16_21 = 2170
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2170 )
    case 2168:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2168 )
        set VAR_GlobInt16_21 = 2168
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2168 )
    case 2113:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2113 )
        set VAR_GlobInt16_21 = 2113
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 24, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 25 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 55
        Field( 2113 )
    case 2173:
        set VAR_GlobBool_158 = 0
        if ( VAR_GlobBool_159 == 1 ) {
            DisableMove(  )
            if ( VAR_GlobBool_144 == 0 ) {
                DisableMenu(  )
            } else {
                Wait( 1 )
            }
        }
        0x27( 127 )
        PreloadField( 5, 2855 )
        set VAR_GlobInt16_21 = 2855
        if ( VAR_GlobUInt8_17 == 255 ) {
            set Op66(( GetData_12 - 160 ), ( GetData_13 - 112 ))
        }
        0xA9( 250 )
        FadeFilter( 6, 64, VAR_GlobUInt8_17, 255, 255, 255 )
        Wait( 65 )
        if ( VAR_GlobBool_167 == 1 ) {
            RunSoundCode( 265, 65535 )
            set VAR_GlobBool_167 = 0
        }
        if ( VAR_GlobBool_162 == 0 ) {
        }
        if ( VAR_GlobBool_163 == 0 ) {
        }
        set General_FieldEntrance = 0
        Field( 2855 )
    }
    return
« Last Edit: Today at 17:02:17 by ToraCarol »