Author Topic: [PC] Mod manager - 7thHeaven (v1.54)  (Read 339749 times)

cmh175

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Re: 7thHeaven
« Reply #350 on: 2013-08-20 23:09:05 »
Wow ok, very cool. Yeah sorry I think I meant the model ID on the field. The highlighted part in the picture:


The part with two models on screen at the same time is like in the Life Stream in the nibelheim memory. Clouds memory of himself walks up, and he like joined with it or something. I'd like to make them different to show them more as past and present. That part I may need MR. I'll try out a few things with the suggestions you mentioned.

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Re: 7thHeaven
« Reply #351 on: 2013-08-22 11:26:23 »
My subscription plans are suspended indefinitely. I'm keeping up with PMs, and no one that has a mod you can find on the board has withheld permission for use with .iro format, but that doesn't mean they won't in the future. Sorry I didn't turn out the nice shiny catalog I had in mind, but it never got too much farther along than concept anyway.   

cmh175

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Re: 7thHeaven
« Reply #352 on: 2013-08-28 23:53:59 »
I'm getting an error again for the magic.lgp. I haven't tested anything that used magic or anything recently so it hasn't been a problem. I know it was fixed in 1.09, is it possible something changed in 1.10 that effects the magic.lgp? I haven't changed anything in the iro since it worked with 1.09.

Code: [Select]
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 280
[BATTLE] Exitting FRAME_INITIALIZE
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_P01.RSD (LGP) (path: FF7/DATA/BATTLE/MAGIC/LIMIT)
ERROR: offset error: JO_P01.RSD
ERROR: could not open file JO_P01.RSD
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_P02.RSD (LGP) (path: FF7/DATA/BATTLE/MAGIC/LIMIT)
ERROR: offset error: JO_P02.RSD
ERROR: could not open file JO_P02.RSD
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_C01.S (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: JO_C01.S
ERROR: could not open file JO_C01.S
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_C02.S (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: JO_C02.S
ERROR: could not open file JO_C02.S
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_C03.S (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: JO_C03.S
ERROR: could not open file JO_C03.S
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_C04.S (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: JO_C04.S
ERROR: could not open file JO_C04.S
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/JO_C05.S (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: JO_C05.S
ERROR: could not open file JO_C05.S
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: failed to find file battle/RZAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T07 RZAJ
ERROR: could not open file CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T07
ERROR: failed to find file battle/RZAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CID1.T09 RZAL
ERROR: could not open file CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CID1.T09
[BATTLE] Begin main battle loop
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/STONE.TEX (LGP) (path: FF7/DATA/BATTLE/magic/queir)
ERROR: offset error: STONE.TEX
ERROR: could not open file STONE.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE STONE.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE STONE.TIM
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/STONE.TEX (LGP) (path: FF7/DATA/BATTLE/magic/queir)
ERROR: offset error: STONE.TEX
ERROR: could not open file STONE.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE STONE.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE STONE.TIM
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/light_1.rsd (LGP) (path: FF7/DATA/BATTLE/magic/queir)
ERROR: offset error: light_1.rsd
ERROR: could not open file light_1.rsd
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/light_2.rsd (LGP) (path: FF7/DATA/BATTLE/magic/queir)
ERROR: offset error: light_2.rsd
ERROR: could not open file light_2.rsd
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/FLASH_1.RSD (LGP) (path: FF7/DATA/BATTLE/SUMMON/ALEXAND)
ERROR: offset error: FLASH_1.RSD
ERROR: could not open file FLASH_1.RSD
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/EXP_1.RSD (LGP) (path: FF7/DATA/BATTLE/SUMMON/ALEXAND)
ERROR: offset error: EXP_1.RSD
ERROR: could not open file EXP_1.RSD
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/SMOKE_1.S (LGP) (path: FF7/DATA/BATTLE/SUMMON/ALEXAND)
ERROR: offset error: SMOKE_1.S
ERROR: could not open file SMOKE_1.S
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/EXP_2.S (LGP) (path: FF7/DATA/BATTLE/SUMMON/ALEXAND)
ERROR: offset error: EXP_2.S
ERROR: could not open file EXP_2.S
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
GLITCH: broken LGP file (magic), don't use LGP Tools!
ERROR: failed to find file magic/EXP_3.S (LGP) (path: FF7/DATA/BATTLE/SUMMON/ALEXAND)
ERROR: offset error: EXP_3.S
ERROR: could not open file EXP_3.S

Also I was curious about model swapping variables. I'm going to experiement with changing models based on the ppv and field ID, but I was wondering if I could also add the model ID, or name. For example Young Cloud usually seems to have a model ID of 11, and the game identifies him as ycloud. I'll try out a few ideas anyway, but I was wondering if you thought this would be recognized. This way I can swap Young Cloud in the Life Stream scene, while leaving his main model alone. 
« Last Edit: 2013-08-29 13:15:01 by cmh175 »

cmh175

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    • Chris Hendrickson's Artstation
Re: 7thHeaven
« Reply #353 on: 2013-09-01 06:27:59 »
I'm trying to swap Clouds field model and it's giving me some trouble. I've been able to swap with the same model that's not wearing the sword, so Clouds not wearing it during times he shouldn't be. Now I'm trying to swap with an entirely different model and the game crashes. I'm trying to replace Cloud in the Kalm flash back. It loads like normal using the regular model, but after the battle with the dragon the game crashes and I get this error.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: S:\Games\Final Fantasy VII\FF7\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MEMORY ERROR: COULD NOT ALLOCATE MEMORY IN FILE C:\lib\src\file\file.cpp LINE 406 SIZE 1 * 1668442159
MEMORY ERROR: COULD NOT ALLOCATE MEMORY IN FILE C:\lib\src\file\file.cpp LINE 406 SIZE 1 * 1668442159
MEMORY ERROR: COULD NOT ALLOCATE MEMORY IN FILE C:\lib\src\file\file.cpp LINE 406 SIZE 1 * 1668442159
MEMORY ERROR: COULD NOT ALLOCATE MEMORY IN FILE C:\lib\src\file\file.cpp LINE 406 SIZE 1 * 1668442159

I was able to swap the battle model in the flash back just fine. I'm running out of ideas at this point. Everything's set up the same way as the other scripts I did for the swordless model, so I'm pretty sure the directory structure and script are fine.


~So you can swap field models for totally different models, but the .p and .rsd files cant overlap with the original, otherwise it doesn't work and usually crashes the game. 
« Last Edit: 2013-09-01 19:04:53 by cmh175 »

genesis063

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Re: 7thHeaven
« Reply #354 on: 2014-03-02 08:18:59 »
I searched but didn't find anyone else having this problem.  I go to start up then it says this.
Code: [Select]
System.TypeInitializationException: The type initializer for 'Iros._7th.Workshop.Sys' threw an exception. ---> System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderLibrary.Read9_Library()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in C:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in C:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.Sys..cctor() in C:\Iros\7thWorkshop\Sys.cs:line 106
   --- End of inner exception stack trace ---
   at Iros._7th.Workshop.Sys.get_Catalog()
   at Iros._7th.Workshop.pTags.Init() in C:\Iros\7thWorkshop\pTags.cs:line 20
   at Iros._7th.Workshop.pTags..ctor() in C:\Iros\7thWorkshop\pTags.cs:line 29
   at Iros._7th.Workshop.fLibrary.InitializeComponent() in C:\Iros\7thWorkshop\fLibrary.Designer.cs:line 40
   at Iros._7th.Workshop.fLibrary..ctor() in C:\Iros\7thWorkshop\fLibrary.cs:line 16
   at Iros._7th.Workshop.Program.Main() in C:\Iros\7thWorkshop\Program.cs:line 18
Any idea whats going on?  I didn't mess with it and I have admin on.

EQ2Alyza

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Re: 7thHeaven
« Reply #355 on: 2014-03-02 13:41:36 »
Never seen that before. You downloaded v1.10 and placed all its files in a single folder? Should just have to open 7thHeaven.exe after that.

cmh175

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Re: 7thHeaven
« Reply #356 on: 2014-03-02 14:12:28 »
Did you set 7H to run as admin? Is it stored in a system directory or a similar folder to the games installation? Do you have a mod or catalog subscription in 7H you're trying to load?

genesis063

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Re: 7thHeaven
« Reply #357 on: 2014-03-02 20:14:06 »
Yes to all questions I never had a problem till magically just now.  It's so weird I didn't do anything else to it so I should have no problems at all.  So it maybe busted for me.  It shouldn't be acting up its so weird.

EQ2Alyza

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Re: 7thHeaven
« Reply #358 on: 2014-03-04 02:19:50 »
Try a couple things...

1) Delete your entire 7H folder and download 1.10 again. If this works, then somehow your program files were changed.

2) Delete the mods that have been installed by 7H. These mods are located in the directory that is under Settings -> Library Location. If this works, then you installed a mod that is causing 7H to crash.

Sebanisu

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Re: 7thHeaven
« Reply #359 on: 2014-03-11 17:13:06 »
I can't seem to find a way to delete any mods.

cmh175

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Re: 7thHeaven
« Reply #360 on: 2014-03-11 17:21:36 »
Right click Installed button in Library and hit Uninstall. Will also delete mod from your computer.

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Re: 7thHeaven
« Reply #361 on: 2014-03-12 04:19:57 »
That worked, Thank you. I tried deleting the folder and restarting but the stuff kept coming back. I guess it keeps it's settings in appdata or somewhere else. I just wanted to start from scratch :D

I got it how I want it now TY again.

I look forward to when this can handle all the mod types. It's kinda like modding Skyrim with Mod Organizer. It does something similar where you keep all the mods in separate directories and when you run the game it compiles like a virtual folder structure.

cmh175

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Re: 7thHeaven
« Reply #362 on: 2014-03-12 04:31:11 »
It'll work with any mod other than magic mod files. The 7H mod has to be written though so mods that have been completed for awhile just need to be ported to 7H.

genesis063

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Re: 7thHeaven
« Reply #363 on: 2014-04-22 05:55:02 »
I am getting this error even on a clean install with a first time running it on a new version.
Code: [Select]
System.TypeInitializationException: The type initializer for 'Iros._7th.Workshop.Sys' threw an exception. ---> System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderLibrary.Read9_Library()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in C:\Iros\7thWrapperLib\Util.cs:line 10
   at Iros._7th.Util.Deserialize[T](String file) in C:\Iros\7thWrapperLib\Util.cs:line 14
   at Iros._7th.Workshop.Sys..cctor() in C:\Iros\7thWorkshop\Sys.cs:line 106
   --- End of inner exception stack trace ---
   at Iros._7th.Workshop.Sys.get_Catalog()
   at Iros._7th.Workshop.pTags.Init() in C:\Iros\7thWorkshop\pTags.cs:line 20
   at Iros._7th.Workshop.pTags..ctor() in C:\Iros\7thWorkshop\pTags.cs:line 29
   at Iros._7th.Workshop.fLibrary.InitializeComponent() in C:\Iros\7thWorkshop\fLibrary.Designer.cs:line 40
   at Iros._7th.Workshop.fLibrary..ctor() in C:\Iros\7thWorkshop\fLibrary.cs:line 16
   at Iros._7th.Workshop.Program.Main() in C:\Iros\7thWorkshop\Program.cs:line 18

cmh175

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Re: 7thHeaven
« Reply #364 on: 2014-04-22 13:27:27 »
Two things to check. If it's a new version of 7H it'll still keep settings and stuff from the temp files. Try deleting users\AppData\Roaming\7thWorkshop. Also if you're testing a new mod and the script has errors 7H wont open at all. Not sure why it does this, but try removing the last mod you added to the library folder.

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Re: 7thHeaven
« Reply #365 on: 2014-05-21 01:50:06 »
Quote
...
-Add ability for conditional folder to trigger off system variables (date/time), a random number, or a counter that increments when specified files are used
...
Counters let you sort of do the same for a group of files. For a field model, you could just replace the HRC randomly and since your new HRC can point to completely different P/TEX files than the original that works OK. But battle models you can't do this, the battle files all have to have exact names the game is looking for. And you don't want every battle file to be randomly replaced, then you end up with 50% of the model parts being your version and 50% being another version :)

So if you specify a counter, you can make all the files for a battle model (rv??) work off the same counter variable so either they are all used, or none of them are. Then make the counter increment when a particular file (rvaa probably) is accessed. If anybody wants to do this let me know and I will explain how to do it.

Does somebody know how this work? Iros has made detailed explanation of it but I don't find it.

EDIT:
I found what I have searched for:
http://forums.qhimm.com/index.php?topic=14490.msg204556#msg204556

But I still have no clue how this should work.  :-\
Honestly we need a list of commands and how to use them. A template mod would be even better.
« Last Edit: 2014-05-21 03:01:26 by Kaldarasha »

cmh175

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Re: 7thHeaven
« Reply #366 on: 2014-05-21 04:45:59 »
Hey Kaldarasha, yeah I did get the counter variable script to work and randomize two different Cloud battle models. I haven't tried with field models though so it would take some tinkering. What are you trying to do?

Basically how the counter works is that you define as many variables as you like (1-10 works fine) and apply them to each model you want to randomize. 7H will keep track of each time the model is loaded, and randomly trigger one of the variables (1-10) and load the corresponding model. When the counter reaches 10 (as in it's been triggered 10 times) it resets back to 0 and selects a new variable. This is probably a horrible explanation so let me know what you want to do and I'll be able to give a better answer.   

Kaldarasha

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Re: 7thHeaven
« Reply #367 on: 2014-05-21 05:07:01 »
This:
http://forums.qhimm.com/index.php?topic=15227.msg213242#msg213242

EDIT
Ok, I guess I understand why the audio isn't updated. The audio is loaded only once the game is started.
There is no chance for 7th Heaven for a random update of the sound.
« Last Edit: 2014-05-21 09:29:53 by Kaldarasha »

eXistenZe

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Re: 7thHeaven
« Reply #368 on: 2014-05-27 10:15:22 »
Hi there.

Exactly what mods are compatible with 7th heaven?

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Re: 7thHeaven
« Reply #369 on: 2014-05-27 13:09:40 »
Most mods are compatible, but not many have been converted for use with 7H. This thread should just be for information on the tool itself. We need a separate area for compatible mods, which I'm working on for a summer release  :)

cmh175

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Re: 7thHeaven
« Reply #370 on: 2014-05-27 14:04:42 »
Compatibility wise almost everything other than magic mods (aali's mod path or lgp) and edits to the scene.bin work in 7H. It's a more recent tool though so the core mods like enhanced and new backgrounds and stuff haven't been converted for it. Many of the more recently posted threads have 7H versions though. You can also package your own compilation of mods for 7H. Iros explained how on the first few pages of the thread. 

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Re: 7thHeaven
« Reply #371 on: 2014-05-27 14:24:28 »
I swear I had the magic working at some point, but perhaps an earlier build that has now broken it. If only Iros or someone were around to fix the few bugs still left in this great program  :-\

cmh175

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Re: 7thHeaven
« Reply #372 on: 2014-05-27 14:40:54 »
It's just v10. It was repaired for v8 or v9 (v9 works), but they apparently didn't support non USA versions of the game, or something lol. I forget since I didn't have that problem. Anyone with a v9 compatible game can use the feature, but you have to delete the users\appdata\roaming\7thWorkshop folder first if you've been using v10.

Yeah I know, with that one thing fixed it would pretty much be perfect. It's too bad Iros didn't release the source code when he was asked about it.

eXistenZe

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Re: 7thHeaven
« Reply #373 on: 2014-05-27 21:04:26 »
Most mods are compatible, but not many have been converted for use with 7H. This thread should just be for information on the tool itself. We need a separate area for compatible mods, which I'm working on for a summer release  :)

Summer release? It's nearly a month from now :) I'll finish FF7 by then...
Anyway this tool seems to be the future for this awesome game. Best luck for your work.

Sega Chief

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Re: 7thHeaven
« Reply #374 on: 2014-05-30 19:31:07 »
Hey all,

I've got a revamp for a mod I made in the works and I wanted to boost it's compatibility with other mods by making an .IRO version of the patch. Thing is, I've been reading through the thread and I'm still not 100% sure on what I'm supposed to be doing exactly. I tried importing a test folder with a basic battle model change for Red XIII (just the RW files sitting inside it) but the game doesn't read these files when started through 7th Heaven and it's still plain ol' Red XIII appearing in the battles. I tried packing the folder into an IRO and then importing it but that was a no-go as well.

From the look of other people's posts, I need to include a set of instructions that tells the wrapper when to intercept the game's .lgp and read the activated mod folder's files (an XML maybe? Notepad++? Not sure) but I couldn't see any instructions on how to get that set up or where I should put a file like that. Apologies in advance if I've missed something fundamental here.