Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 2132256 times)

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3050 on: 2016-10-01 16:20:41 »
What does actually happen with the game, if not the new models are installed in the flashback scene, where Sephiroth does kill the villager?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3051 on: 2016-10-01 19:44:26 »
I have made the scene work for both new and old models. The villager is beheaded in both. The new models have blood... but it's hard to see.

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3052 on: 2016-10-01 20:53:30 »
https://imgur.com/a/iCTwO

Fat guy at the Wonder Square has his hair glitching out.  I've actually seen a couple more NPCs that glitches out like the jockey with the blue hat in the waiting room.

Picture of Cloud during the Chocobo race should be self-explanatory.

Any reason to why 'Ropeway' is capitalized..?  I figured it'd be similar to someone saying, "let's go ride the tram".  You wouldn't capitalize the T in 'tram'.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3053 on: 2016-10-01 20:56:28 »
That glitch is probably again to do with Steam - although I was sure we had that issue ages ago and it was fixed.  I'll take another look at it.   I agree on ropeway.

https://en.wikipedia.org/wiki/Ropeway

In fact, it's correct on all but one map already.

Questions about glitching models should be taken to Kaldarasha's Chaos thread :)  With a picture of the offending model and the area.
« Last Edit: 2016-10-01 21:35:17 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3054 on: 2016-10-01 21:04:36 »
Questions about glitching models should be taken to Kaldarasha's Chaos thread :)  With a picture of the offending model and the area.

Duly noted for future reports.

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3055 on: 2016-10-01 22:10:31 »
I noticed that Cloud's Crime Hazard LB is glitching out as well.  He runs to impale his sword into the targeted enemy as usual, but then slides back quite a bit before transitioning into the uppercut.
Could you double check this Dan?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3056 on: 2016-10-01 22:16:06 »
Even if this is the case, I can't fix it :P  It's not a fault with The Reunion.  If it's caused by 60fps mod, then it's there to stay because I can't fix that either ;) The only hope for 60fps mod (if it's causing the problem) is for someone like NFITC1 or Dziugo to fix it using my method or a new method.

If it isn't 60fps mod, this bug report needs to be placed on a generic thread for bugs. Or you could PM White Wind with the issue.  It will be added to the bug database.
« Last Edit: 2016-10-01 22:21:45 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3057 on: 2016-10-02 20:45:20 »
http://imgur.com/a/KJa3I

Fulfil > fulfill

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3058 on: 2016-10-02 21:06:59 »
http://english.stackexchange.com/questions/76057/why-is-fulfil-spelt-as-fulfill-in-american-english

I recall a wider debate on this and whether it had to change for the American English spelling. I am sure I ended up deliberately leaving it out.  Looking at it now though, it does seem that fulfill is used in US far more.

edit

ullfil >ullfill

I made a mistake...  :P  Should be "ulfil>ulfill"
« Last Edit: 2016-10-02 21:11:56 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3059 on: 2016-10-03 01:09:30 »
http://imgur.com/a/zYDMY

The interaction with the levers is a bit weird.  Can't interact with it if I face it directly, but if I stand next to the machine and face towards the left, it works.

Extra space after Gorky.

pretty good > pretty well
Well is an adverb.  Good is an adjective.  You handled yourself pretty [WORD].  What was handled?  Yourself.  How was it handled?  It was handled well.  You would say, "the food is pretty good".

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3060 on: 2016-10-03 01:24:44 »
That is only when dealing with strict grammar - not in speech or in script. Shake is young and the least refined with speech (the Japanese makes it clear that each level in the Pagoda has a more refined speech pattern), and the line has been deliberately made that way for that very reason. This is the third time someone has brought this up. :P This goes for any situation where someone may not use correct grammar. It would be a mistake for Bugenhagen or Hojo to use that line - but not Shake.

The lever issue should be reported to a separate bug thread or to White Wind as it isn't a problem with The Reunion (of course, I do add field fixes to The Reunion from ordinary bug reports - and I'll look into this one too. Edit.  I've looked into it and it's probably just a crap location line. Easily fixed.).

The Gorky issue cannot be fixed at the moment [probably]... it's again because of the crap engine. It doesn't add a space automatically so you have to add one manually.  I'll look into it.
« Last Edit: 2016-10-03 01:41:35 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3061 on: 2016-10-03 01:36:18 »
Also, after defeating Godot, he says something along the lines of "... you have both the will, and the power".  Is that intentional as well?  Or would "the will and power" make more sense?

Each level is supposed to be more refined, but then why did they make Gorky first then...?  Shouldn't they have programmed Shake to be first, and then Gorky, Chek, etc...?
« Last Edit: 2016-10-03 01:38:04 by WatashiWaZero »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3062 on: 2016-10-03 01:42:28 »
The comma is a mistake (it should either be omitted or be an ellipsis), but the line is fine.  Perhaps, but Gorky is also the main host.  So he's different. They all have different speech refinements.  It's probably a joke that Shake has the worst - because he's named after Shakespeare. It's not possible to fully capture the Japanese feel here - but we've done our best :)
« Last Edit: 2016-10-03 01:47:39 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3063 on: 2016-10-03 04:32:10 »
During the scene between Sephiroth and Zeng in the TotA, there's no dialogue between the two after Zeng asks what this place is.  Also, Tifa seems to be missing in spirit form.

http://imgur.com/a/11u1R

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3064 on: 2016-10-03 04:59:16 »
This is a known issue with kaldarasha's models. I think I also listed it on the Bugtracker or somewhere. The Experts' Hall also has a problem.

The dialogue is fine on my side.  Which texts do you think are missing?
« Last Edit: 2016-10-03 05:01:29 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3065 on: 2016-10-03 05:14:22 »
I think the entirety of Sephiroth's explanation dialogue and any action(s) from beyond Zeng's question of "One with the planet?".  Pretty much everything after 4:10 here in this sample video.

https://youtu.be/haTQ4D-W6gM?t=4m10s

Sephiroth's model isn't blinking (not sure if he does that with the mods installed), and no dialogue is showing up on the screen.  I also don't recall Sephiroth slashing Zeng either.
Let me replay the game from my most recent save, and then I'll edit this post afterwards with any screenshots and whatnot.  Wait for my edit.

Again, the only mods I have installed is Anxious Heart, Reunion, and Hotfix 1.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3066 on: 2016-10-03 05:15:57 »
I cant see how dialogue could be affected since I havent edited code on that map. And it's fine when I play through.  So recheck - and if possible try without models.
« Last Edit: 2016-10-03 05:17:37 by DLPB »

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3067 on: 2016-10-03 05:41:31 »
https://imgur.com/a/eHYKM

Welp, turns out, you're spot on with the assumption.  Seems like the models somehow broke the dialogue.  Pictures are proof.
Took screenshots at the same moment with and without models.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3068 on: 2016-10-03 17:23:07 »
Perhaps that version of Reunion somehow does have an edited file....  It's a but strange though that it could do that. Models shouldn't be able to interrupt dialogue.  I'll investigate. 

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3069 on: 2016-10-03 20:51:52 »
The same thing happens the next time you meet Sephiroth in the temple.  The entire temple seems to be glitched out.  Also, this will be posted in Kal's thread, but just wanted to note it down here... Sephiroth's blade is black in spirit form.

On another note out of curiosity, any ETA on HF2 and R06?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3070 on: 2016-10-03 20:54:09 »
No ETA.  No point me giving one when I'd be guessing :)

The Sephiroth thing is also probably to do with transparency at the temple. Breaks the models, but Kal is trying to fix it up. :)

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3071 on: 2016-10-03 21:08:51 »
So I was messing around with several ideas, or at I'm trying to... ;D
The dialogue boxes seem to be affected by transparency set on the models.  They appear just fine when no models are transparent, and only break when there are transparent models on the screen.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3072 on: 2016-10-03 21:23:51 »
Yeah but that would affect the original models and it doesn't.  It might also be a Steam issue again because I've never seen this on 1998. I'll run through this part later.

WatashiWaZero

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3073 on: 2016-10-03 22:24:13 »
http://imgur.com/a/bQkVf

Aerith was saying something about the answer lies just ahead, in the City of the Ancients.  This is the following dialogue.  Shouldn't it be "at least... it should be" instead of "it should do"?  She's been told that the answer is there, but isn't sure...

Also, mentioned this before, but sometimes the camera doesn't pan completely to the direction where your model is.  This results in you being able to go off screen or not being able to see certain elements on the screen.

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3074 on: 2016-10-03 22:49:11 »
Nope. The dialogue is fine (in fact your version is grammatically wrong). It's probably best not to report lax speech grammar or whatever, because we'll be here all day with it. Report only spelling mistakes, double spaces, double words, or wrong American spellings for this release (and there shouldn't be any spelling mistakes).  A lot of other smaller issues are being ironed out, but going over localization choices line by line is definitely not needed or necessary.  Plus the ones I have seen have been fine.

The panning is how the engine works vs the edge of the screen. There's not much that can be done about it - in fact, probably nothing.  Plus that isn't a fault of The Reunion.  But if you write this stuff in a separate bug thread - along with the specific place and so on, I (or White Wind) will look into it.
« Last Edit: 2016-10-03 23:04:29 by DLPB »