Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 2036134 times)

Jaki

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3175 on: 2016-11-08 11:16:46 »
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« Last Edit: 2018-10-20 07:27:01 by Jaki »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3176 on: 2016-11-08 19:32:31 »
You can up your goal to 8888 posts.

But that misses the point :P

http://finalfantasy.wikia.com/wiki/All_Lucky_7s

Canzah

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3177 on: 2016-11-09 13:45:28 »
Ah, in that case I'll wait. Can't wait for it.

[email protected]

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« Reply #3178 on: 2016-11-14 23:42:36 »
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« Last Edit: 2019-05-06 11:36:32 by Cicciolo »

Matski

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3179 on: 2016-11-15 10:37:09 »
Will the Anxious Heart mod be included in R05c or are you saving that for R06?

EDIT: Nevermind, I found an old thread where the same question had already been asked. I'm guessing it's still considered too bulky to be worth it.  :-[
« Last Edit: 2016-11-15 10:45:56 by Matski »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3180 on: 2016-11-15 11:00:33 »
Plus it's perfectly OK  as a separate installer. And its options would severely complicate Reunion.
« Last Edit: 2016-11-15 11:02:06 by DLPB »

cold_spirit

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3181 on: 2016-11-16 18:45:38 »
Is there anyway you'd consider adding town names to the "Canon Names" option of Beacause in the installer? I really enjoy Beacause, but I do play with canon names, so I've always found it was odd that town names like Niblheim and Midhir aren't reverted back as well. I would really appreciate it. What are your thoughts?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3182 on: 2016-11-16 18:58:34 »
No, because then it's getting silly.  It won't be long until someone asks me to do the same for monster names and items.  It has to stop somewhere and I think here is a nice balance.  You're free to use touphscript to change things manually. Get latest one on its thread - the one that I uploaded.

This would all be moot if Square had not been lazy or silly - and just corrected them, like they did Aerith.
« Last Edit: 2016-11-16 19:03:19 by DLPB »

Canzah

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3183 on: 2016-11-17 09:57:03 »
Any news on R05c?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3184 on: 2016-11-17 10:50:22 »
It's delayed, but it won't be long. No point asking me when as even I don't know.  All I know is it is pretty very soon.
« Last Edit: 2016-11-17 15:17:47 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3185 on: 2016-11-24 14:49:00 »
It will be released in < 24 hour.  NFITC1 is trying to solve a few issues with the 60fps mod... but I guess those fixes will have to wait for R05d.

« Last Edit: 2016-11-25 00:53:56 by DLPB »

Canzah

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3186 on: 2016-11-24 23:52:46 »
What are those issues exactly?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
« Reply #3187 on: 2016-11-24 23:54:52 »
They will be added to the The Reunion Database, like all errors :)

Edit.

We are delayed again.  But only because of testing. I am testing a load of different scenarios. Won't be too long now.
« Last Edit: 2016-11-25 22:47:13 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3188 on: 2016-11-27 01:31:20 »
https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

The Reunion (R05c)

Download link is on the first post.

The Reunion's additional and numerous fixes will only install if the Main option is ticked.

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

Code: [Select]
LATEST CHANGES (R05c)
26-Nov-2016
Due to The Reunion becoming so complex, I have been forced to make a concise list of bugs
and changes, called The Reunion Database. Nearly every change is logged there. The following
changes are the highlights of R05c:

1. The installer allows certain mods to be installed separately.
2. The 60fps Battles mod has been recoded and uses a different approach.
3. Invisible models have been removed at the Temple of the Ancients (Model Overhaul only).
4. Sephiroth model looks better at the Temple of the Ancients (Model fix by Grimmy).
5. Invisible models at the Experts' Hall have been corrected (Model fix by Grimmy).
6. At the end of the game, Holy now appears like it does in the PSX version.
7. The World Map indicators (vehicle positions etc.) have been corrected.
8. Battle intro's eye-opener is fixed to look more like the PSX version.
9. The Coaster mini-game was still operating at 30fps on the Steam version. Fixed.
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.


I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.
« Last Edit: 2016-11-27 01:38:30 by DLPB »

Canzah

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3189 on: 2016-11-27 05:34:06 »
"3. Invisible models have been removed at the Temple of the Ancients (Model Overhaul only)."
What exactly does that mean? What models were removed specifically? Do the character models revert to their "lego" models now or is that something else entirely?

Also, am I supposed to install Anxious Heart before or AFTER Reunion?

Good job on new release though :)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3190 on: 2016-11-27 08:31:29 »
Just means you won't see the characters in the foreground during the Ancient Pool scene.
« Last Edit: 2016-11-27 09:36:43 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3191 on: 2016-11-27 10:01:10 »
AHhhhh  so much better with the proper World Map vehicle indicators. I should have looked into that years ago.

I am turning comp off for a while, so people who have downloaded - keep seeding!
« Last Edit: 2016-11-27 13:29:33 by DLPB »

WhiteShadow11

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3192 on: 2016-11-27 17:52:07 »
Hello,

First I would like to thank everyone who has been working on this mod for years!! It's one of my favorite mods for FF7.

I was just wondering if it's possible to combine Menu Overhaul from R03e with the new version R05c?

I like the FFIX Style Menu and the new look on menus/font makes it's easier on the eyes.
I tried installing one after another and it didn't work, my installation order : FF7 Steam > FF7 Converter to Old Version > Anxious Heart > R03e ( Only Graphics Enabled for Menu Overhaul ) > R05c 
Also tried the 7thHeaven Reunion version *ff7_mo.exe*, it used to work with R05b, only didn't had FFIX Style Menu, but now it's crashing for me on the new version :(

BahamutSIN

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3193 on: 2016-11-27 18:15:51 »
DLPB, thank you for dedicating your time into this project. I've got a couple of things to say.

1) Why remove the 'Quit' menu? I know Alt + F4 does the job but this seems needless.

2) When I checked series canon option, Ether Turbo still showed up. Turbo Ether is canon.

3) Also, why did you remove the 'hold x in battle to attack' thing? I keep holding the x button and nothing happens, must click it now instead. It's not a big issue, but it was more convenient to just hold x for a quick attack.

4) Is R05c compatible with the latest 'Beacause + Menu Overhaul' mod?
« Last Edit: 2016-11-27 18:44:59 by BahamutSIN »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3194 on: 2016-11-27 19:21:50 »
Quote
2) When I checked series canon option, Ether Turbo still showed up. Turbo Ether is canon.

That's not any kind of "canon". See The Reunion - Additional.rtf for changes.

Quote
4) Is R05c compatible with the latest 'Beacause + Menu Overhaul' mod?

Not sure I follow this..  R05c IS Beacause and Menu Overhaul.  Everything in this installer is compatible with itself.

BahamutSIN

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3195 on: 2016-11-27 19:46:28 »
Not sure I follow this..  R05c IS Beacause and Menu Overhaul.  Everything in this installer is compatible with itself.

What I mean is, the installer has some menu enhancement stuff but there is no FF9/FF10 style battle menu to choose from. That's why I'm wondering if I should download that separately from 7th Heaven.

https://img.youtube.com/vi/EA8z9ruLhYw/0.jpg

It installed this kind of transparent blue battle menu.


https://i.ytimg.com/vi/iW3r5FlVxwc/maxresdefault.jpg

But it doesn't have an option to install this one for some reason. I think R03e still had it.


DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3196 on: 2016-11-27 19:57:10 »
The Menu Overhaul was part of The Reunion up to R03. After that, only the original menu graphics are supported.

Ansem

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
« Reply #3197 on: 2016-11-27 19:59:14 »
I noticed the title says "R0c". Is that intentional?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3198 on: 2016-11-27 20:01:05 »
 :-o

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3199 on: 2016-11-27 21:13:32 »
I tested the 60 FPS mod a bit. The effects are drawn properly but I noticed some heavy drop downs in the FPS when the game has to load heavy magic effects (Kujata as example - disabling the PBO of Aalis driver seems to solve it for the most cases) and some effects does play too fast. As example the Hit effects (which does look better for me that way) and the flash of the all target indicator. However, that's not my biggest problem. The models still seems to flicker when the cam is moving and an animation is played. Maybe the 60 FPS animation does fix that. There is also a problem with an un-sync get damage and attack animation. Characters does get damage way before the attack has finished.