Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 2036193 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3200 on: 2016-11-28 10:26:35 »
The stuttering issue is on the reunion database already. NFITC1 will likely look into it. The question of fps drop is unavoidable... If your comp can't handle it theres nothing to be done. :) Try full screen mode with vsync.  That's how the game is meant to be played - and will likely need far less resources.

On the faster numbers: That's deliberate.  I've made The Reunion use faster numbers and faster normal enemy death.

On Desync... it doesn't do it here. If you're using The Reunion on a clean install, I'm not sure what could cause it.

The target indicator is normal. That's the speed it's meant to flash at. Not the speed the original PC version had.

« Last Edit: 2016-11-28 10:55:23 by DLPB »

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3201 on: 2016-11-28 11:04:17 »
I noticed the desync only when the Scorpio boss does his tail attack.

The faster numbers aren't what I meant, the hit effects seems a bit faster animated to me.

As I said the fps drop could have been caused by the use of the pixel buffer. I first thought that 7H would have a bad impact on the perfomance but luckly it wasn't the source of it. So far is my advice to all who have problems with a sudden drop of the framerate to disable the pbo of Aali's driver.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3202 on: 2016-11-28 11:15:50 »
Only leave bug reports here when not using 7H. Try a clean install (clean files placed into the backup folder - or delete backup folder and make sure all original files are in correct area) and let me know the issues that remain :)  Have you already done this?

I will check Scorpion tail now.

Edit. You're right.  The numbers appear before the action with this move.  How bizarre.  Still, NFITC1 fixed this issue globally at one point, so it shouldn't stay a problem.
« Last Edit: 2016-11-28 11:29:00 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3203 on: 2016-11-30 04:08:21 »
I did want to get hotfix 1 released soon, but it will have to wait a few days. Need to backup files and reinstall Windows. Some huge issue with driver(s) is causing repeated bsod. Can't narrow it down (and my backup state mysteriously doesn't exist haha) and MS made it impossible really. Their tools and troubleshooting for this type of error may as well be a jpeg of the Joker from Batman. So... here I go.


Salk

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3204 on: 2016-11-30 14:01:56 »
Good luck with the re-installation of the OS.

I pray every day I do not have to go through it.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3205 on: 2016-11-30 14:35:45 »
This is the first time it's happened to me in a very long time. I was due a reinstall... which I will start later.  Can't work on anything until I do it, because I seem to exist here for about 5 minutes before everything goes blue haha.

Safe mode still works... so it's extremely likely a driver.

spy__dragon

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3206 on: 2016-12-01 13:20:59 »
I have a doubt in blin67_2 field. In the document says:
"Dead prison guard does not display when you return to this field."

But during the game, Barrett stays neart at the guard dead and says this:
{BARRET}
“Leave this to me.
  You guys keep movin’
  before we get caught again.”

Then, Did Barrett hide the dead guard?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3207 on: 2016-12-01 13:27:17 »
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.

I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.
« Last Edit: 2016-12-01 13:29:30 by DLPB »

spy__dragon

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3208 on: 2016-12-01 13:39:46 »
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.

I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.

According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3209 on: 2016-12-01 14:05:47 »
I'll check with Luksy. If so, he will need moving at a later stage when you enter the elevator (when Barrett is with you again).  Until Barrett moves from that spot, the body will have to remain or it looks even worse.

It may be that the way I have done it is still the right way.

imagelesskink

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Battle Menu Blocked
« Reply #3210 on: 2016-12-02 00:17:05 »
There's a bug that causes the battle menu to be behind certain objects. Certain areas in Great Glacier have a wall covering the menu, and close-up/summon animations can cause it too.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3211 on: 2016-12-02 01:29:52 »
Please upload a screenshot of this problem.  Thanks :)

cold_spirit

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3212 on: 2016-12-02 19:24:44 »
Please upload a screenshot of this problem.  Thanks :)

Here ya go. Happens when you use Mind Break:
http://imgur.com/aIXowyB

Also,
Code: [Select]
LATEST CHANGES (R05c)
...
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.

:>

luksy

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3213 on: 2016-12-03 01:20:05 »
According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|

Yeah it definitely refers to the guard, he's pretty much saying "I'll clean up / finish up here / handle this", it could mean hide the guard, it could mean put him out of his misery...they don't flat out say he's 100% dead after all.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3214 on: 2016-12-03 13:15:22 »
That's a strange bug but other effects also go over the top. Havent a clue how to fix that:p it might be the price for a larger battle screen. I'll also change localization so it's clearer about guard. Not really a bug though and the guard does need to stay on floor until you can't return

« Last Edit: 2016-12-03 13:23:23 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3215 on: 2016-12-08 19:37:08 »
Actually, I think that model-over-menu bug is present in original game + Aali's driver?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3216 on: 2016-12-11 19:59:57 »
I am currently pondering whether to do away with the current method of installing Reunion in favour of a dll.  Regardless of that decision, I am trying to make a full replacement for battle effects using my own dll.  What this will do is play effects on one of the 4 channels by detouring the functions in much same way as aali's driver does. The new effects will be pulled from a folder based on ID (like Roses and Wine does with music). If the music file isn't found, the game version will be played.

We'll see how this goes.

If successful, I might even add my own music function too. But Aali's does a pretty spot on job of that already.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3217 on: 2016-12-12 01:53:59 »
It's done.  Can use wav or ogg or mp3, but I think best to use OGG 192 as usual.

The hard part is getting all the effects from a higher quality source and editing them in.  I recorded megalixir a long time ago using ps2 spdif.

As a test, I've put it back in. Works a charm. For a first test, all is going very well indeed.

File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is  67 kb.

I'll leave this as a side project for now, but it's promising.
« Last Edit: 2016-12-12 03:28:42 by DLPB »

Ansem

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3218 on: 2016-12-12 12:47:43 »
File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is  67 kb.

Does the panning work properly with stereo though?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3219 on: 2016-12-12 15:52:59 »
Yes. It's stereo in psx. Panning doesn't depend on channel data. You ever switch left and right in a media player?

Ansem

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3220 on: 2016-12-12 16:03:09 »
Oh, right. I see what you mean. For some reason, I momentarily assumed FF7 uses 3D sound placement but thinking about it without a sleepy head now, of course it doesn't.. FF7 only ever uses 2D sound so literally everything can be in stereo.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3221 on: 2016-12-13 04:48:52 »
Isn't it possible to give the always run mode a more proper logic and activate it if the player has the control over the character (so it is disabled when the character can't be controlled by the player)? Hmm, now I realize that I actually didn't test this setting so much. :P Does it working already that way? ???

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3222 on: 2016-12-13 07:02:24 »
It simply reverses the input.  Run button will make Cloud walk. :)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3223 on: 2016-12-13 07:22:49 »
I'm revolutionizing the way this all works. Gonna make the game play from files inside Reunion folder - no changes to original files.  Reunion to be set by simple ini flag. I think it can be done - especially with my new ddraw.dll

[email protected]

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« Reply #3224 on: 2016-12-13 11:00:27 »
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« Last Edit: 2019-05-06 11:36:56 by Cicciolo »