Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]  (Read 1717383 times)

DLPB

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it's small enough that you can use speed up control

Though I'll check it and add a skip if it's a bit long.  Human brain doesn't do time very well from memory it seems... even though I've seen that scene 1000 times.
« Last Edit: 2020-02-14 14:50:49 by DLPB »

yousie642

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Is there any way to change where saves are stored?

DLPB

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Nope.  Although I am looking into creating a tool in the future to be able to easily copy to Steam location and back - and so forth.   

You could always use my tool Ochu  which can save and load states.  From there it would be pretty easy to just load steam up and save properly.

Almost ready for R06b.  Added:

flevel.lgp   N/A   "Ability to skip longer scenes by holding Select and Cancel for 3 seconds. This is only supported when using Beacause (New Translation).  So far, the following can be skipped:

Flashback of the water tower promise (from the Seventh Heaven).
King / Old man and woman scene at the Honeybee Manor.
Flashback at Aerith's house.
Flashback of Cloud's past at Kalm.
Flashback of Corel village burning (from the Ropeway Station).
Mog minigame at the Gold Saucer.
Date / Enchantment night at the Gold Saucer.
Flashback of Barrett and Dyne at Mt Corel (from Corel Prison).
Flashback at Cid's house.
Professor Gusto's videos  at Icicle Lodge.
Cloud and Tifa in the Lifestream.
Cloud and Tifa on the hill."   "AndyPandy
iDerek759
Sega Chief
Lord UrQuan
DLPB"   DLPB   R06b

To do:

1 second Select + Cancel hold to return to Gold Saucer from minigames:

G-Bike
Coaster
Snowboard
Submarine

Snowboard and Submarine already have a pause function to do this, but I'll be consistent.  G-Bike actually has code to do this but never utilized.


« Last Edit: 2020-02-15 03:08:48 by DLPB »

skyhawk

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I think something's wrong with Yuffie's cast/summon animation in 60fps mode 2. The animation takes longer than I remember it taking, like she's moving in slow motion.

Anyone else seeing that?

Standard models, 60fps mode 2.

DLPB

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check without reunion or 60fps ti verify

skyhawk

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A very quick unscientific test gives the following average summon times (Measured from start of animation to when the fade-out starts):

60fps off:
3.3 seconds

60fps mode 1:
3.5 seconds

60fps mode 2:
4.8 seconds


I haven't measured any other character, but none of them have seemed off to me, either. I haven't measured the magic casting animation, but it's doing the same thing.

yousie642

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Nope.  Although I am looking into creating a tool in the future to be able to easily copy to Steam location and back - and so forth.   

You could always use my tool Ochu  which can save and load states.  From there it would be pretty easy to just load steam up and save properly.

Ah thanks. I'll look into that.

Sorry, but one other thing. Without the Reunion mod, FF7 recognizes my DS4. Once I enable Reunion, the FF7 launcher still recognizes it when I go into the input config, but the game itself doesn't recognize the DS4. I can use DS4Windows, but neither the launcher nor the game recognize the L and R triggers because they're not actual buttons. Is there any way to get FF7+Reunion to recognize a DS4?

skyhawk

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I can't speak for a Dual-Shock, but I've configured the 98 CD release as a Non-Steam application in Steam, and Steam's controller mapping system works wonders with my XBox gamepad.

DLPB

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A very quick unscientific test gives the following average summon times (Measured from start of animation to when the fade-out starts):

60fps off:
3.3 seconds

60fps mode 1:
3.5 seconds

60fps mode 2:
4.8 seconds


I haven't measured any other character, but none of them have seemed off to me, either. I haven't measured the magic casting animation, but it's doing the same thing.

That doesn't look like anything significant.  Probably the animation files etc loading.  I don't think anything is changing because of code.  Certainly 3.3 to 3.5 is clearly no difference at all.


edit 

please provide a video or picture so I can see clearly which part you mean.
« Last Edit: 2020-02-16 23:43:15 by DLPB »

skyhawk

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That doesn't look like anything significant.  Probably the animation files etc loading.  I don't think anything is changing because of code.  Certainly 3.3 to 3.5 is clearly no difference at all.
While not well controlled, this is an average of several summons. You're certainly right that 3.3 to 3.5 is probably within margin of error. The 4.8 on the other hand....  If this slowdown was due to loading, I'd be seeing it for other characters, yes? But it's only Yuffie.

Additionally, it's not like she plays her animation and the game stops while loading something. She just moves really slowly, resulting in the animation taking longer than it should.

DLPB

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https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06c)

Download link Here

--Note that \The_Reunion\BASE folder is always deleted on install. If you have anything saved there that you need, please backup before running the installer.  Please also note that the default location for music and SFX is now the BASE folder.

Please also read read The Reunion - Help.rtf.  For R06d, I'll have made a better tutorial video and hopefully created a front end for the options.

Code: [Select]
LATEST CHANGES
19-Feb-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. Installer works with different DPI settings
2. New crash handler, courtesy of Julian Xhokaxhiu.  Additionally, crash.dmp etc will now generate properly in most circumstances.
3. All known major game hangs and game crashes resolved.
4. Music and effects default location is now the BASE folder
5. Steam install is detected correctly.
6. Music and SFX fade function is fixed.
7. Current updates from Charlie Beer's proof check added.
8. Default Run removed and is now unsupported [please see default_run.txt in The_Reunion\Global\Hext to enable it that way instead]
9. More Status option removed.  It was redundant regardless.  More status / new status menu will only work if New Translation is enabled.
10. Minor ini updates.
11. Better logging in app.log for certain options.
12. Magic subfolders are taken into account when using Direct folder.
13. When FF7 is loaded, any Mod_ID folder specified will be added along with all its subfolders (if not already present).
14. Fixed character option will work correctly with RED XIII.
15. Item names will correctly order by alphabetical order when that option is used in the game's menu.
16. Escape magic will not cause a game over
17. FMV PCM audio will correctly decode and play
18. Dialogue will be present during the Temple of the Ancients water pool cutscene.
19. 3D models are not offset during panning.
20. Some more models updated by Kaldarasha - Aerith's younger child model also added.
21. SEFFECT1, SEFFECT2, SEFFECT3, and RAIN7 texture files are now loaded from battle texture folder.
22. Marin will be known as Marlene when selecting Incorrect Character Names.
23. Naming screen avatar for the chocobo has been updated from an official scan
24. The starfield animation on game end (present on PSX version) has been restored.
25. The FF7 logo will hold on screen correctly at the Opening Credits screen.
26. Possibly the FF7 Steam path is properly autodetected in the installer(?).
27. 60fps Battles (Mode 2 - Interpolated) will now display missing visual effects (such as gunfire).
28. Various cutscenes can be skipped by holding Select and X for 2 seconds.

Still to-do

1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles  - Mode 2 (Interpolated).
7. Ability to return to the Gold Saucer from any minigame without having to wait for it to end.
8. A front end for the options
9. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
10. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.

I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.

Please note: This release should be stable and working - Most of the bugs that caused crashes and hangs have been eradicated. It's impossible to know if something has been overlooked, but I don't anticipate anything like the number of problems that affected R06.


oblongsausage

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Thank you for all of the hard work!

yousie642

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Is there any way to "undo" the FF7 Game Converter workaround for the Steam detection issues and install R06c "clean"? At some point I uninstalled FF7 + Reunion and reinstalled them, but I noticed that I did not need to use the Game Converter again to get Reunion to recognize FF7 that time, so I imagine whatever the Game Converter did is still loaded somewhere on my PC, and I'd like to get rid of it if it's no longer needed.

KaidenJames

I can't get the game to run in my native resolution 3840x2160. Well, it runs but i get only an icon on my taskbar that I can't switch to. If I drop the resolution down to 1440p the game runs and I can see it, but I can click my mouse and it puts the game in the background and brings up my desktop and other open apps. Makes using reshade a pain too lol. Any ideas? I've tried all the scaling options on the exe. Game runs in native res with Reunion disabled.

skyhawk

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Appears to have installed and be running without issue. Thanks DLPB!

snwowl

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Thank You for your hard work, I did encounter some kind of glitch that I didn't notice in r06. Sometimes after exiting a battle the victory music with loop infinitely, the only way to stop it is to reset or go rest at an Inn.
I didn't apply the hotfix to the new build, is that still required?

DLPB

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post app log kaiden... though that resolution is very high for this game

KaidenJames

Code: [Select]
[00000000] INFO: FF7 English OpenGL driver version 1.1 - Merged with The Reunion - R06b
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/Program_Files/psx.post
[00000000] INFO: NVIDIA Corporation GeForce GTX 1080/PCIe/SSE2 4.6.0 NVIDIA 442.19
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] TRACE: open_file - data\TF2D.P (mode 3)
[00000001] TRACE: open_file - data\TF2D.P (mode 0)
[00000001] TRACE: open_file - data\TF3D.P (mode 3)
[00000001] TRACE: open_file - data\TF3D.P (mode 0)
[00000001] TRACE: open_file - data\TG2D.P (mode 3)
[00000001] TRACE: open_file - data\TG2D.P (mode 0)
[00000001] TRACE: open_file - data\TG3D.P (mode 3)
[00000001] TRACE: open_file - data\TG3D.P (mode 0)
[00000001] TRACE: open_file - data\T2D.P (mode 3)
[00000001] TRACE: open_file - data\T2D.P (mode 0)
[00000001] TRACE: open_file - data\T3D.P (mode 3)
[00000001] TRACE: open_file - data\T3D.P (mode 0)
[00000001] TRACE: open_file - data\TGT2D.P (mode 3)
[00000001] TRACE: open_file - data\TGT2D.P (mode 0)
[00000001] TRACE: open_file - data\TGT3D.P (mode 3)
[00000001] TRACE: open_file - data\TGT3D.P (mode 0)
[00000001] TRACE: open_file - data\SF2D.P (mode 3)
[00000001] TRACE: open_file - data\SF2D.P (mode 0)
[00000001] TRACE: open_file - data\SF3D.P (mode 3)
[00000001] TRACE: open_file - data\SF3D.P (mode 0)
[00000001] TRACE: open_file - data\SG2D.P (mode 3)
[00000001] TRACE: open_file - data\SG2D.P (mode 0)
[00000001] TRACE: open_file - data\SG3D.P (mode 3)
[00000001] TRACE: open_file - data\SG3D.P (mode 0)
[00000001] TRACE: open_file - data\S2D.P (mode 3)
[00000001] TRACE: open_file - data\S2D.P (mode 0)
[00000001] TRACE: open_file - data\S3D.P (mode 3)
[00000001] TRACE: open_file - data\S3D.P (mode 0)
[00000001] TRACE: open_file - data\SGT2D.P (mode 3)
[00000001] TRACE: open_file - data\SGT2D.P (mode 0)
[00000001] TRACE: open_file - data\SGT3D.P (mode 3)
[00000001] TRACE: open_file - data\SGT3D.P (mode 0)
[00000001] INITIALIZE DD/D3D END
[00000001] TRACE: open_file - C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg (mode 0)
[00000001] ERROR: could not open file C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\menu\menu_us.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\battle.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\magic.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\field\char.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\flevel.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\chocobo.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\condor.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\world.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\moviecam.lgp
[00000001] TRACE: open_file: hand_1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki2.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki3.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki4.TEX (LGP:flevel)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel.bin (mode 0)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel2.bin (mode 0)
[00000001] Entering MAIN
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\cr_us.lgp
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/mp3 1280x896, 30.000000 FPS, duration: 11.259000, frames: 338
[00000001] TRACE: open_file: opback_a.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_b.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_c.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_d.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_e.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_f.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_b.TEX (LGP:cr)
[00000001] TRACE: start_movie
[00000331] TRACE: movie end
[00000332] TRACE: release_movie_objects
[00000332] TRACE: stop_movie
[00000332] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/vorbis 1276x896, 15.000000 FPS, duration: 14.600000, frames: 219
[00000333] TRACE: start_movie
[00000470] WM_CLOSE
[00000470] TRACE: release_movie_objects
[00000470] TRACE: stop_movie
[00000470] END OF CREDITS!!!
[00000470] Field Quit
[00000470] UNINITIALIZE DD
[00000471] TRACE: release_movie_objects
[00000471] TRACE: stop_movie

I know it's a high res for an old game lol. But for full screen it says to use desktop resolution and that's what mine is.

DLPB

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I may add an option to set a different res since that desktop resolution of yours is total overkill.  Try changing in your graphic driver and see if a lower res fixes it.

KaidenJames

I changed my desktop res and game to 1440p. Same thing. Game running but only an icon on my taskbar. It's weird because Reunion disabled runs at 3840x2160 and the 98 version converted had no issues either.
« Last Edit: 2020-02-19 16:24:03 by KaidenJames »

DLPB

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try by renaming ini entry for post processing file so it isn't loaded. try also various options.

skyhawk

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Is there any way to "undo" the FF7 Game Converter workaround for the Steam detection issues and install R06c "clean"? At some point I uninstalled FF7 + Reunion and reinstalled them, but I noticed that I did not need to use the Game Converter again to get Reunion to recognize FF7 that time, so I imagine whatever the Game Converter did is still loaded somewhere on my PC, and I'd like to get rid of it if it's no longer needed.
I'm running the 1998 CD release, but as I understand it Reunion now supports both the CD release as well as the Steam release. The only thing that needs the converter now is the Squeenix Store release.

If you're still worried, I'd suggest Uninstalling FF7 from Steam, zapping the C:\Program Files (x86)\Steam\steamapps\common\Final Fantasy VII directory, and then reinstalling from Steam. Make sure to keep a copy of your savegames or anything else you want to keep, especially given the apparent flakiness of Cloud saves.

I changed my desktop res and game to 1440p. Same thing. Game running but only an icon on my taskbar. It's weird because Reunion disabled runs at 31840x2160 and the 98 version converted had no issues either.
Try running in a Window and see if that works?

[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1440
window_height = 1080
preserve_aspect = y

Kuraudo.

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For who is playing Reunion 06c and had my same questions/issues please see below.
I thought was fine to share and help:

1) I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

Now, the above you can apply for any other textures or mod, per example:
-Avatars goes in CUSTOM\yourmodname\Texture\menu
-Prelude screen goes in CUSTOM\yourmodname\Texture\cr
-Thinbars (from Menu_Enhanced_Stock_UI_1.0) goes in CUSTOM\yourmodname\Texture\menu (this is not fully compatible though)
-Upscaled Movies goes in CUSTOM\yourmodname\Direct\movies
-Upscaled Magics see number 4 below.
-Upscaled Battle Textures (584 files, ENEMY, STAGE, etc.) goes in CUSTOM\yourmodname\Texture\battle
-etc.


2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
Simply download this file and place it in your FFVII root folder. Not yet working? Well then play with joystick.

2-bis) I would like to play with the D-Pad on the joystick and not with analog sticks. :c
Simply use a 3rd party mapping tool JoyToKey and set/ your POV as "UP arrow" clicking the same ↑ from your keyboard, do the same for the other buttons, save the setting, keep open the software and play the game. Now you can use D-pad on your joystick.

3) My mod it's in .iro format I dunno what to do :c
Simply download IroNite and extract the files with it, now you can place and use the mod as mentioned above in point 1.

4) My Upscaled Magic textures aren't loading, I dunno what to do :c
Simply place these files "RAIN7, SEFFECT1, SEFFECT2, SEFFECT3, etc." (82 files total) into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" (8 folders total) + "amax, a1, alex1, alex2, etc." (1522 files total) into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

5) Screen tearing issue - to be modified
WIP...
- https://dailytechposts.com/screen-tearing-fixed/
- https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/
- http://forums.qhimm.com/index.php?topic=15214.msg212938#msg212938

6) I downloaded the translation in my own language (not english), I don't know how to use it :c
Simply go in:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\BASE\New_Translation
Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

-Please note if you changed translation in your language certain files if not loaded should be moved to the following folder:
(ONLY applied for Italian porting so far)

C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\Texture\menu
The above it's for the avatar for example. While for magic you will move to:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\battle
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\magic
« Last Edit: 2020-03-06 18:46:48 by Kuraudo. »

skyhawk

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I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, none, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\none\Texture\field
then go in The Reunion folder and open Options.ini make sure you have written Mod_ID = none

I would argue that using a mod_id of 'none' is not a good idea, as I believe the default is NONE. You're setting yourself up for confusion.  Use a directory and Mod_ID string that is meaningful or unique. Mine is named 'remako' as it's the Remako assets plus a bunch of music that I looped up myself. If I ever need to disable my mods for troubleshooting, I just comment out Mod_ID = remako in the config file.

DLPB

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pretty sure the modpath name ignores case.  none and NONE are the same and unused