Author Topic: [FF7PC-98/Steam] New Threat Mod (v1.5)  (Read 870467 times)

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3225 on: 2016-04-07 19:37:05 »
Not to sound pressuring, am simply wondering, how is the Dark cave quest coming along? ( As well as the Arrange mod and exe patch)?


aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3226 on: 2016-04-07 20:44:18 »
It's a Status effect known as Dual or Dual-Drain and as you said works like a Reverse Regen. In this Mod, Antidotes now cure both Poison/Dual (Shops seem lacking in Antidotes in places, Sega Chief is speaking to the manufacturers about it) and I think Esuna cures it aswell. As far as I know the only thing that stops enemies inflicting Dual on you is Resist (Unconfirmed) and the Relic Ring but that causes you to Absorb the Restorative Element (Behave like undead enemies and take damage from healing items/magic, you'll need another means of healing).

On the plus side you can inflict this on enemies aswell. The Neo-Bahamut Summon and Flare spell (Contain Materia) have a chance to inflict Dual as do items called Synthesis Cells.

Quick correction, Esuna doesn't cure Dual sadly but is very useful for the "paralysed" status that you will often encounter. Neo bahamut + added effect in an armor should prevent the status as well. Remedy will remove it too but you'll prefer antidotes since it's cheaper.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3227 on: 2016-04-07 20:47:49 »
So i was playing 1.35 in the second difficulty, quite challenging and really really interesting ! ( i'm before teh attack on midgard to stop Hojo).

I start 1.4 today and my god the game is SO EASY :O
Event the Mecha soldier was a challenge before

I think i will stay on 1.35 for now

No worries, I'll tempt you over when I've finished the new and improved Arrange Mode for 1.4.

Hey dude. I'm just asking myself why the heck in some fights I lose HP like its "ANTI-Regen" or smthing. This sh1t is really pissing me off. And I don't know how I could fix this. If all my party members got this status, im literally fcked.


Thanks in advance, hean

Dual-Drain (aka Anti-Regen/Seizure) can be stopped through several methods; you can use an Antidote to heal it off, or use Dispel to get rid of it. You can also use Regen to cancel it out in a pinch, or use Slow (even Stop) on the afflicted character to stop their HP ticking down so fast. There's also some accessories that can block the status. You could also prevent it altogether by using the Resist status from either the spell of the same name, or a Vaccine item.

Not to sound pressuring, am simply wondering, how is the Dark cave quest coming along? ( As well as the Arrange mod and exe patch)?

Getting there; Dark Cave will be first, followed by the .EXE patch and Arrange.

Meta

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3228 on: 2016-04-07 22:14:47 »
Question, why did all the limits explanations get replaced with target info?
I forget from time to time what do some limits do and this caused me a bit of trouble on my journey.
Also, what is "Mulit-hit" supposed to mean? ;D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3229 on: 2016-04-07 22:58:52 »
I replaced them because the custom .EXE at the time changed some of the effects but having two kernels for two different explanations would have been very tricky. So instead I changed it to be target-info instead; multi-hit means it lands multiple attacks per use (Omnislash = 15 hits for instance). Multi-target means it affects more than one target, like an All effect.

Edit: Updated the Main Installer with some fixes like W-Magic and the wrong text in Junon Leagues (seems the correct prize was being dished out though). I also adjusted Omega's AI (again) and hopefully fixed Grosspanzer. I'm also hoping this is the last set of patches that need to be made before I can get Dark Cave finished.
« Last Edit: 2016-04-08 00:13:35 by Sega Chief »

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3230 on: 2016-04-08 05:42:03 »
No worries, I'll tempt you over when I've finished the new and improved Arrange Mode for 1.4.

Oh i's shure you will, you'r work is amazing =)

Ps: Imo, all rpg should be as challenging as 1.35 arrange mod *-*

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3231 on: 2016-04-08 06:59:25 »
Quick correction, Esuna doesn't cure Dual sadly but is very useful for the "paralysed" status that you will often encounter. Neo bahamut + added effect in an armor should prevent the status as well. Remedy will remove it too but you'll prefer antidotes since it's cheaper.
I think Neo Bahamut + Added Effect doesn't actually work. I asked Sega Chief about it and I think he said that one of the flags needed to make it work is missing from the kernel editor. Unfortunately the most desirable things I would pair with Added Effect don't actually work, namely Dual and Paralysis (Ramuh + Added Effect doesn't work either).

Miacis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3232 on: 2016-04-08 09:10:59 »
During the Gongaga Turks fight, is Reno supposed to counter even Rude's MBarrier with Turk Light?

I'm playing the 04/02 IRO version.

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3233 on: 2016-04-08 11:28:50 »
@Miacis
It happens even in the latest installer, so it's not just the IRO.

I think it's hilarious.

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3234 on: 2016-04-08 13:15:31 »
Heu guys, in 1.35 where did i can find the "Heaven's Cloud" weapon ? To craft the ultimate weapon of cloud =)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3235 on: 2016-04-08 15:34:08 »
During the Gongaga Turks fight, is Reno supposed to counter even Rude's MBarrier with Turk Light?

I'm playing the 04/02 IRO version.

Goddammit, Reno.

Heu guys, in 1.35 where did i can find the "Heaven's Cloud" weapon ? To craft the ultimate weapon of cloud =)

Heaven's Cloud is obtained in 1.35 by Morping Variablis in Extra Battle.

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3236 on: 2016-04-08 15:40:24 »
During the Gongaga Turks fight, is Reno supposed to counter even Rude's MBarrier with Turk Light?

I'm playing the 04/02 IRO version.

How did you get the IRO to work the one uploaded 4TH of April, because it is not working for me. Plus is it 1.4 version of it.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3237 on: 2016-04-08 16:33:34 »
I updated the IRO in the main installer DL; should be dated for the 7th.

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3238 on: 2016-04-08 17:34:59 »
Heaven's Cloud is obtained in 1.35 by Morping Variablis in Extra Battle.


Ah I already try this fight. Can't do anything my characters spend them time control by the boss.

Edit: Well, he's dead, now i will uset he power of exel to try to morph it


Edit 2: After 6 fight, he NEVER get the same hp max. Sometime more, sometime less.
 (exemple: max hp 38556-  46578-  41151-)
Did you REALLY have put random hp on a boss we need  to morph ? Really ? ........... I have to find you now

Edit3: Confirmed, he has random hp. Segachief you are satan
« Last Edit: 2016-04-08 19:34:07 by Alex Zender »

Grumpy_Edge

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3239 on: 2016-04-09 08:55:46 »
Got soft-locked in Mt. Corel with Cloud constantly running into Tifa after speaking with the NPC on the first screen.

I also had Barrett in my party, if that makes any difference.

http://imgur.com/gMMqbw1

Edit: Will happen with any party that involves Barrett, regardless of their position in the team.
« Last Edit: 2016-04-09 09:00:58 by Grumpy_Edge »

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3240 on: 2016-04-09 14:52:45 »
Damnit Sega! I tried so hard to do the Cat's Bell => 7777 HP trick, but you seem to have patched it! xD well well, have to beat the bosses the "legit" way it seems.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3241 on: 2016-04-09 15:29:24 »

Ah I already try this fight. Can't do anything my characters spend them time control by the boss.

Edit: Well, he's dead, now i will uset he power of exel to try to morph it


Edit 2: After 6 fight, he NEVER get the same hp max. Sometime more, sometime less.
 (exemple: max hp 38556-  46578-  41151-)
Did you REALLY have put random hp on a boss we need  to morph ? Really ? ........... I have to find you now

Edit3: Confirmed, he has random hp. Segachief you are satan

There is no boss with random HP; he's got 41000HP. Smack him with four 9999 damage hits, then a Cactuar Gun for something like 990 damage, then finish with a Morph.

Got soft-locked in Mt. Corel with Cloud constantly running into Tifa after speaking with the NPC on the first screen.

I also had Barrett in my party, if that makes any difference.

http://imgur.com/gMMqbw1

Edit: Will happen with any party that involves Barrett, regardless of their position in the team.

I tested the combinations at the time; I must have changed something. I'll get it fixed.

Damnit Sega! I tried so hard to do the Cat's Bell => 7777 HP trick, but you seem to have patched it! xD well well, have to beat the bosses the "legit" way it seems.

That's actually a thing present in the vanilla game; with Cat's Bell, it'll skip the 7777 mark and go to 7778 or something like that.

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3242 on: 2016-04-09 15:31:30 »
There is no boss with random HP; he's got 41000HP. Smack him with four 9999 damage hits, then a Cactuar Gun for something like 990 damage, then finish with a Morph.

I tested the combinations at the time; I must have changed something. I'll get it fixed.

That's actually a thing present in the vanilla game; with Cat's Bell, it'll skip the 7777 mark and go to 7778 or something like that.

yeah sorry for that, but it doesnt matter, found another way to get it =)!

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3243 on: 2016-04-09 16:32:27 »
yeah sorry for that, but it doesnt matter, found another way to get it =)!
Now all Sega Chief has to do is give it some Coin treatment, problem solved.

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3244 on: 2016-04-09 21:12:15 »
There is no boss with random HP; he's got 41000HP. Smack him with four 9999 damage hits, then a Cactuar Gun for something like 990 damage, then finish with a Morph.

If only i could do 9999 *-*
I'm 50 on my party and I don't even have 3k hp.

Atm I try to get a Ragnarok on Iron man in the crater ( i didn't get one on Proud Clod), but I guess I have to morph it too  :/ ( I hate  this mechanic so much )


PS: Jenova at the special battle in battle square almost do no damage ( in 1.35)
« Last Edit: 2016-04-09 21:17:38 by Alex Zender »

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3245 on: 2016-04-09 21:17:27 »
I love the morph mechanic. Sega Chief made it easier than ever before thanks to the change to the joke weapons. You can also just use Yuffie's Conformer for max damage if you only care about end-game morphing (which is in vanilla as well).

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3246 on: 2016-04-09 21:18:22 »
I love the morph mechanic. Sega Chief made it easier than ever before thanks to the change to the joke weapons. You can also just use Yuffie's Conformer for max damage if you only care about end-game morphing (which is in vanilla as well).

Morphing on ennemy you CAN'T sense is a pain.


Wait, joke weapon morph ennemy ?
« Last Edit: 2016-04-09 21:20:01 by Alex Zender »

JLOUTLAW

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3247 on: 2016-04-10 01:01:51 »
Please ignore the PM I sent earlier. I figured it out lol. Cant wait to play NT, been waitin quite a while now. Between this and FFIX on Steam it's gonna be some great gamin!!!!

Miacis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3248 on: 2016-04-10 01:34:39 »
Shera doesn't know how to words. The "Hear the whole story" and "Quick summary" options for Cid's flashback appear to give the opposite results.
Soon after, there are a couple of text goof-ups on why Luck is important. The next textbox is also affected, then the two afterwards are just a empty, awkward silence.

Palmer's fight was dope, though.

Wait, joke weapon morph ennemy ?
They ignore the Morph damage penalty.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3249 on: 2016-04-10 06:21:40 »
Please ignore the PM I sent earlier. I figured it out lol. Cant wait to play NT, been waitin quite a while now. Between this and FFIX on Steam it's gonna be some great gamin!!!!

Oh, whoops. I sent a reply already.

Shera doesn't know how to words. The "Hear the whole story" and "Quick summary" options for Cid's flashback appear to give the opposite results.
Soon after, there are a couple of text goof-ups on why Luck is important. The next textbox is also affected, then the two afterwards are just a empty, awkward silence.

Palmer's fight was dope, though.
They ignore the Morph damage penalty.

I'm surprised the text options are mixed up; I'd better check that. As for the text alignment, that might be because I started to rewrite it then forgot to finish it. Cid's innate is a bit up in the air at the moment because I'm starting to suspect it doesn't actually work :l