Author Topic: [FF7PC-98/Steam] New Threat Mod (v1.5)  (Read 1403339 times)

youknowiknow778

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6675 on: 2018-02-23 00:55:59 »
It should be dropped by Abyss, and was renamed to Moon Crystal as Markul mentioned.

This reddit thread may be of interest, someone has got NT running on a phone but I think it was on iOS: https://www.reddit.com/r/jailbreak/comments/7vsdae/discussion_ff7_pc_mods_some_work_on_ios_edition/

Are you serious!? That is amazing! I have been trying to get this game running on Phoenix OS so I could play it just for fun! Definitely looking into that!

NeoDraconis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6676 on: 2018-02-23 08:16:33 »
Any mods in particular that you recommend me using via 7 Heaven with New Threat Sega?

Jaeger

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6677 on: 2018-02-23 16:08:10 »
hello guys,
im sorry if you answered this question a lot before, but please tell me how i can install this mod on the german steam version of the game. I think i have to rename two files before running the installer, but which files are those? Do i have to change the language of the game to english first or not?
thanks in advance guys

markul

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6678 on: 2018-02-24 14:12:50 »
Hi ,
in the Final Fantasy 7 folder u must rename 3 files before install the mod.
1-FF7_en.exe
2-The folder data\lang-en
3-data\field\flevel.lgp
Try it
 ;)
« Last Edit: 2018-02-24 14:15:43 by markul »

Nikkolas

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6679 on: 2018-02-25 14:00:39 »
Not to be ungrateful about you producing the hands down greatest FFVII mod ever, but I cannot help but wonder if FFVIII New Threat will still be happening?

Even if it is I don't expect it any time soon but I just wonder if I should look forward to you fixing a game that so badly needed it.

SenatorHGS

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6680 on: 2018-02-25 18:16:30 »
Hello, been really enjoying your mod. Ran into an issue where I died with health. I was struck with an attack and left with 80 health and before my character could activate his x-potion (which had been queued before the attack) he died and I game-overed. Not sure if this is a game issue or a mod issue but I thought I'd bring it up.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6681 on: 2018-02-25 22:59:45 »
Any mods in particular that you recommend me using via 7 Heaven with New Threat Sega?

Depends on your preference, Kalderasha's models are a good shout though.

Not to be ungrateful about you producing the hands down greatest FFVII mod ever, but I cannot help but wonder if FFVIII New Threat will still be happening?

Even if it is I don't expect it any time soon but I just wonder if I should look forward to you fixing a game that so badly needed it.

It'll happen, but I've a lot on with college and work right now. I can make FF7 stuff very fast, but FF8 is a lot slower to work on.

Nikkolas

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6682 on: 2018-02-26 18:25:16 »
Take your time, man. Can't rush greatness. I think it's been about 4 years since I beat New Threat so a few more years for a mod that will make FFVIII interesting to play is no big deal.

So I'm at the end of Midgar, just recruited Red XIII and rescued Aerith. Be fore this thread I had no idea about Morph-able bosses. How often is that a thing? The last couple bosses I went through a lot of effort to try and Morph them but got nothing. It's an interesting challenge but I just dunno if it will come up a lot.

KittyJaws

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6683 on: 2018-02-27 01:42:27 »
Hi i just beat your mod and i was wondering what your opinion is on the meta for the final few bosses in the game.

I struggled my way through the pincer battle for Knights of round materia and it gave me an instant win doubled with W-summon on the other materia caves. Have you considered nerfing the accuracy of multi hit limits or summons or Magic spells to change the end game meta? It seems kind of overpowered that you can master as many mime materia as you want and then cast knights of round 8 times and only pay for it twice. Do you think making mime's accuracy that of deathblow would make end game bosses impossible, or more strategic than just omnislash/KotR + mime + counter. I'd also reccomend giving the pincer boss guarding KotR more turns.

I also was wondering about your opinion on the contain materia. In this mod you get it far after both comet and the upgraded planet materia which severely limits its uses throughout the mod. I was excited to get contain materia but found it underwhelming for so late in the game when planet materia now exists and only used it to get quadra magic. I think it would be better if the diorama guardian in the raid on midgar dropped Planet materia, which would allow people who are dedicated to get the materia still quite a bit before the north cave, and just before contain materia. The other reason i think it would be good to change how you get planet materia is because you receive it for beating the train mission that already rewards you with the ability to get the overpowered master materia. Mabye have the reward the child gives you be a lucky pill or something along those lines.

This is just my opinion and i know your busy, just glad to share my opinion. Please correct me if I said anything stupid. Thanks!

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6684 on: 2018-03-01 15:27:21 »
hey

can someone update the main installer program for this mod please

and did anyone exp the not enough disk space when they installed this mod on windows 10
« Last Edit: 2018-03-01 15:29:22 by Zara9 »

Covarr

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6685 on: 2018-03-01 17:12:51 »
Zara9, you know the rules about triple posting. You also know the rules about abusing the "report" button.

Have you checked to make sure you have enough free space on your hard drive?

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6686 on: 2018-03-01 18:27:23 »
where is sega chief when i need him very badly

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6687 on: 2018-03-01 21:10:06 »
PM'd but I'll post it here as well.

Windows 10 can be incompatible with the installer for some users and report a 'not enough disk space' error (even when there's more than enough disk space). The cause of this isn't known to me, and I don't have a Windows 10 machine to run tests on. Possible solutions are:

1) Right-click the installer .exe and go to Properties
2) On the Compatibility tab, set the installer to run in compatibility mode for Windows 7.
3) Set the installer to run as an admin just in case

The other option is that emergency patch I sent across.

SenatorHGS

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6688 on: 2018-03-02 23:27:11 »
Dark Cave issues:

Spoiler: show
So I beat Mirage and got dumped to a room with a body and two exits that don't work. I don't know what to do. I really don't want to fight Mirage again.

nirwanda

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6689 on: 2018-03-03 01:53:40 »
Been playing the exe edit version and liking it. Great work as always, segachief! :D
If i might make one suggestion, I feel that Barret's growth sets are more geared towards attacking than tanking I think he should benefit of having one of the str+10/etc ones replaced by vit/spr+10 str+5. That's a choice I would pick for him at least :P
Again, thanks for the amazing mod!

markul

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6690 on: 2018-03-04 09:55:53 »
1 Suggestion O_o Maybe the summon stats parameters(+50) are too high and makes too easy the game now i think (In normal mode , at least xD)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6691 on: 2018-03-04 12:25:24 »
Dark Cave issues:

Spoiler: show
So I beat Mirage and got dumped to a room with a body and two exits that don't work. I don't know what to do. I really don't want to fight Mirage again.


Was that the 7H version or the regular installer?

Been playing the exe edit version and liking it. Great work as always, segachief! :D
If i might make one suggestion, I feel that Barret's growth sets are more geared towards attacking than tanking I think he should benefit of having one of the str+10/etc ones replaced by vit/spr+10 str+5. That's a choice I would pick for him at least :P
Again, thanks for the amazing mod!

Could do, I'll take a look at it.

1 Suggestion O_o Maybe the summon stats parameters(+50) are too high and makes too easy the game now i think (In normal mode , at least xD)

I can't recall giving the Summons a bonus stat that high (unless it was KOTR?); HP<>MP Swap had bonuses like that though. Could you tell me what the stat bonuses/penalties you have for Choco/Mog, Leviathan, Bahamut-ZERO, and KOTR?

markul

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6692 on: 2018-03-04 13:08:28 »
Im playing since the start of the game,so i havent see that other summons have other stats .
I checked the stats of all the summons:

choco-mog,shiva ,ifrit,ramuh,titan,odin,leviathan,bahamut
(+50 str, vit,mag,def mag) (With 4 summons im God xD)
   
kjata,Alexander,Phoenix,Neo-Bahamut,Hades, Typhon
(-30 str, vit,mag,def mag)
   
ZERO,KOTR
(-15 str,mag
-25% HP,PM)

SenatorHGS

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6693 on: 2018-03-04 20:00:28 »
Was that the 7H version or the regular installer?

Regular installer. Also
Spoiler: show
Tifa is locked in my party, is that because she was leading it prior to entering the Dark Cave?

UpRisen

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6694 on: 2018-03-04 23:05:36 »
Are you using FF7_mo.exe ? Because when i tried to use that exe with NT activated the stats changed from materia were huge. Using ff7_bc.exe fixes this for me.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6695 on: 2018-03-05 00:00:23 »
Im playing since the start of the game,so i havent see that other summons have other stats .
I checked the stats of all the summons:

choco-mog,shiva ,ifrit,ramuh,titan,odin,leviathan,bahamut
(+50 str, vit,mag,def mag) (With 4 summons im God xD)
   
kjata,Alexander,Phoenix,Neo-Bahamut,Hades, Typhon
(-30 str, vit,mag,def mag)
   
ZERO,KOTR
(-15 str,mag
-25% HP,PM)


Looks like they're off, the +50 was intended for HP<>MP Swap only, the -30 stuff was for Mime I think. I'll check the files tomorrow.

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6696 on: 2018-03-05 00:09:00 »
Are you using FF7_mo.exe ? Because when i tried to use that exe with NT activated the stats changed from materia were huge. Using ff7_bc.exe fixes this for me.

Well you also have to keep in mind not everyone uses 7H, alot of users just use the main installer to try out NT. Still, it's always good to double check.

Arkanim94

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6697 on: 2018-03-06 09:36:33 »
I think I found a bug: I tried to morph bottomswell/Illuyankas for that juicy typhoon ring but I didn't get it, however I received the howl comb from it.

I'm using the 7th heaven version to be precise.

P.S: and Cloud is leveling up way faster than the other characters, is that normal?
« Last Edit: 2018-03-06 21:37:56 by Arkanim94 »

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6698 on: 2018-03-06 22:44:12 »
Found another bug (not 7H IRO version, if that matters) in Aeris "Flowergirl" rank-up: It says +10 MAG / +5 DEX +5 LCK... When i choose this rank-up i get +5 SPR instead of LCK, guess its only a mistyping  ;)

dumbstrom

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6699 on: 2018-03-07 15:09:44 »
so where is deathblow in 1.5 because it is not in gongaga :/