Author Topic: [FF7PC-98/Steam] New Threat Mod (v1.5)  (Read 1867775 times)

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7800 on: 2019-05-18 03:33:06 »
there's no IRO file on the download? you waiting to see if it gets updated on the 7H catalog? also does the Source 1:1 mean that 1 source counts as tha 1 source?
« Last Edit: 2019-05-18 03:35:06 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7801 on: 2019-05-18 03:42:04 »
The link was down briefly to rebuild the IRO; it should be up there now. It's within the folder.

1:1 means that 1 source = +1 to the stat, yeah. It's more mashing to get all the sources used, but having it on the .exe caused a lot more issues.

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7802 on: 2019-05-18 03:47:17 »
oh! ok then ^^ well I certainly don't mind mashing buttons more times (I can always use the turbo feature of my controller hehehe)

I'll check the potions and the MBarrier as soon as I have it installed, thank you Sega Chief :)


---Edit 3---

Ok i only got your mod installed and activated from 7th Heaven, when I get into a battle, the game crashes for some reason. Trying with a brand new run of the mod and it still crashes when getting into battle

---Edit 2---

ok nevermind, it seems to have been something from 7H, I rebooted it and it started the game no problems, sorry for the scare
« Last Edit: 2019-05-18 04:22:37 by Iduabren »

Maverick4031

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7803 on: 2019-05-18 05:50:46 »
the only mods i'm running are yours, a battle texture mod that's in 7h's catalog, and a character battle model mod.

https://www.nexusmods.com/finalfantasy7/mods/4 - this is the battle models one. this being the only one not featured on this site to my knowledge. everything else is either yours or basically the battle background textures. not sure how that would interfere though.

Maverick4031

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7804 on: 2019-05-18 05:56:53 »
seeing as you appear to have updated today, perhaps i'll just start fresh with the updated files lol.

Swiffle

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7805 on: 2019-05-18 06:31:33 »
haven't done the update yet from earlier today.

think I soft locked the game due to an AI bug maybe.  Cid attacked which proc'd Transform+Added Effect to transform a Jumping into a frog, in the snowy maze area.  Game went into Wait mode and nothing happened after :(

linking screenshot.

https://imgur.com/vp8NRFL

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7806 on: 2019-05-18 09:10:02 »
oh! ok then ^^ well I certainly don't mind mashing buttons more times (I can always use the turbo feature of my controller hehehe)

I'll check the potions and the MBarrier as soon as I have it installed, thank you Sega Chief :)


---Edit 3---

Ok i only got your mod installed and activated from 7th Heaven, when I get into a battle, the game crashes for some reason. Trying with a brand new run of the mod and it still crashes when getting into battle

---Edit 2---

ok nevermind, it seems to have been something from 7H, I rebooted it and it started the game no problems, sorry for the scare

the only mods i'm running are yours, a battle texture mod that's in 7h's catalog, and a character battle model mod.

https://www.nexusmods.com/finalfantasy7/mods/4 - this is the battle models one. this being the only one not featured on this site to my knowledge. everything else is either yours or basically the battle background textures. not sure how that would interfere though.

seeing as you appear to have updated today, perhaps i'll just start fresh with the updated files lol.

A new IRO just means it gets swapped in for the old one. What you should do is apply each IRO one by one and test the game each time to see if it is working properly (starting with running the game through 7H with no IROs active to see if it works). If you have mods that aren't IROs, then you need to be careful you don't overwrite the entire .lgp archives.

If the non-IRO mod files are loose, then you can put them in their relevant folder in ff7/direct/xx and they'll be used. If the non-IRO mod is a full archive (a .lgp) then it needs to be unpacked first and then put into Direct folders.

Mod load order also matters; make sure to check the list on Alyza's 7H tutorial install thread. NT should be toward the bottom.

haven't done the update yet from earlier today.

think I soft locked the game due to an AI bug maybe.  Cid attacked which proc'd Transform+Added Effect to transform a Jumping into a frog, in the snowy maze area.  Game went into Wait mode and nothing happened after :(

linking screenshot.

https://imgur.com/vp8NRFL

Think that's to do with the models or something, as it's come up before. Best to avoid using Transform + Added Effect when using graphical mods for reasons I'm not sure of.

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7807 on: 2019-05-18 13:21:35 »
Ok Sega Chief. I tried to old .exe files from your previous version and the battles work perfectly. When I swap those files in into the FF7 folder the game starts and everything, but when getting into battle the game Crashes as it loads the battle scene. I tried even with the mod deactivated and it still crashes the game when getting into battle. No matter if there are other mods or not...

When you said this:

A new IRO just means it gets swapped in for the old one. What you should do is apply each IRO one by one and test the game each time to see if it is working properly (starting with running the game through 7H with no IROs active to see if it works). If you have mods that aren't IROs, then you need to be careful you don't overwrite the entire .lgp archives.


did you mean that those who already had the mod just had to swap the Iro file only and not swap the .exe files?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7808 on: 2019-05-18 13:30:31 »
Ok Sega Chief. I tried to old .exe files from your previous version and the battles work perfectly. When I swap those files in into the FF7 folder the game starts and everything, but when getting into battle the game Crashes as it loads the battle scene. I tried even with the mod deactivated and it still crashes the game when getting into battle. No matter if there are other mods or not...

When you said this:

did you mean that those who already had the mod just had to swap the Iro file only and not swap the .exe files?

No, I quoted your post by accident; that reply was intended for Maverick.

So are the new .exe files causing the game to crash?

Edit: Just retested them, I must have messed something up.
« Last Edit: 2019-05-18 13:32:09 by Sega Chief »

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7809 on: 2019-05-18 13:38:47 »
Oh! heh oh well. Anyways if you reseted them I downloaded the iro pack again and I'm trying it out I'll repot if the issue continues :)

Really dude, I don't know what time it is for you, but thank you for the quick answers :)

---edit---

Nope, still crashing when engaging battle
« Last Edit: 2019-05-18 13:58:52 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7810 on: 2019-05-18 13:56:00 »
Oh! heh oh well. Anyways if your eset them I downloaded the iro pack again and I'm trying it out I'll repot if the issue continues :)

Really dude, I don't know what time it is for you, but thank you for the quick answers :)

---edit---

Nope, still crashing when engaging battle and also now the menu and font don't fit together :/

I've updated the installer and IRO links with a fresh set of .exes. The first set were tested but when I pulled them out of the downloads and used them they crashed, so they must have either been corrupted by something or mixed up with another set.

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7811 on: 2019-05-18 14:00:25 »
ok I'll try again, and about the text not fitting I fixed it by telling 7H the path to the ff7.exe again (trying NT without other mods activated still)

---EDIT---

Nothing... what the hell is going on here? I checked the app.log file that the crashes generate, lemme paste it here perhaps we are not even getting the same Crash. The Error in the log says "ERROR: EXTENSION NOT SUPPORTED STAGE02." and it's the only Error message I see, anyway here is my app.log:

Spoiler: show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 620 4.4.0 - Build 21.20.16.4534
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1240x710, output resolution 946x710, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\SteamGames\steamapps\common\FINAL FANTASY VII 7H\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000118] set music volume trans: 127->0, step=60
[00000183] END OF CREDITS!!!
[00000183] Entering MAIN
[00000183] set music volume: 127
[00000183] Exiting MAIN
[00000183] START OF MENU SYSTEM!!!
[00000371] END OF MENU SYSTEM!!!
[00000371] Entering MAIN
[00000373] Exiting MAIN
[00000373] -=-=[START OF WORLD MAP!!!]=-=-
[00000373] stop_sound
[00000373] cross play music: 0
[00000373] set music volume trans: 127->0, step=4
[00000377] set music volume: 127
[00000617] stop_sound
[00000618] -=-=[END OF WORLD MAP!!!]=-=-
[00000618] Entering MAIN
[00000618] Exiting MAIN
[00000618] Entering FRAME_INITIALIZE SWIRL
[00000618] Exitting FRAME_INITIALIZE SWIRL
[00000621] Swirl sound_effect1
[00000621] stop_sound
[00000621] End of Swirl sound_effect1
[00000700] Entering FRAME_QUIT SWIRL
[00000700] Exitting FRAME_QUIT SWIRL
[00000700] Entering MAIN
[00000702] Exiting MAIN
[00000702] [BATTLE] Entering FRAME_INITIALIZE
[00000702] [BATTLE] Scene# 41
[00000702] [BATTLE] Exitting FRAME_INITIALIZE
[00000702] ERROR: EXTENSION NOT SUPPORTED STAGE02.
« Last Edit: 2019-05-18 14:07:02 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7812 on: 2019-05-18 14:05:31 »
I accidentally modified the previous post instead of replying; sorry about that.

Anyway: Text will likely be affected if the ff7_bc.exe is used, because that's designed for the menu overhaul I think and relies on other files like Window.bin (and maybe others). ff7.exe and ff7_en.exe use regular text spacing.

Edit: It's still not going? I'll check again but I tested the game running with each of them before putting them in the download.

Edit2: I tested the IRO with the .exes and they're still working, I'll check that mediafire has actually replaced the old files with the new ones.

Edit3: Mediafire was uploading the new files instantly, even though the old ones were deleted, so I've moved links over to Mega for now.
« Last Edit: 2019-05-18 14:20:40 by Sega Chief »

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7813 on: 2019-05-18 14:22:27 »
ok then I'll try one thing that I have not and if that is the cause then shame on me for worrying you.

I didn't swap the iro files for the new ones you've uploaded with the fresh .exes, perhaps that might be another side of the issue so checking it now u.u I hope this is the problem and I am to shame for the scare

---EDIT---

No, not even swapping the iro file... perhaps it could be mediafire then if when you modify and test it and it works but then downloading then it doesn't... we could try using Mega instead, see if it doesn't give troubles :/

Other option is that I do a complete new install, patch of the game and try with that.

---Edit 2---
ok, checked your Edit, trying the mega links now and if it doesn't work then I'll try option 2 :)
« Last Edit: 2019-05-18 14:29:12 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7814 on: 2019-05-18 14:25:06 »
ok then I'll try one thing that I have not and if that is the cause then shame on me for worrying you.

I didn't swap the iro files for the new ones you've uploaded with the fresh .exes, perhaps that might be another side of the issue so checking it now u.u I hope this is the problem and I am to shame for the scare

The IRO is probably fine, it's the .EXEs that seem to be causing the problem.

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7815 on: 2019-05-18 14:32:16 »
ok then I'm a bit alliviated, also Downloading from mega i get the 9th May zip archive and inside the folder is the 20th March 2019 date... is this correct because Mega doesn't update the folder names?

--edit--

I get those for the iro download not the installer Download shows the correct date of 18th May
« Last Edit: 2019-05-18 15:04:40 by Iduabren »

jdubs079

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7816 on: 2019-05-18 15:02:43 »

This is usually caused by starting from a save file rather than a new game; the initial state for all characters (starting weapons, materia, etc.) is done when selecting New Game, so if Red XIII doesn't have Enemy Skill it's likely due to this. You'll likely be missing Barrier, Enemy Lure, Earth, Heal, Revive, Destruct, Gravity, and an Elemental Materia in addition to Yuffie's Added Effect, Time, Exit, and Enemy Away.

The starting stats of characters will also likely be wrong, and Tifa/Barret probably started with Leather Glove + Gatling Gun instead of Metal Knuckle and Assault Gun which were repurposed into triple AP weapons for later in the game.

Best way to sort this out is with a save editor. Add any of the missing Materia to your inventory (Barrier Materia should be given 5000AP as it starts with this to have MBarrier unlocked). Also, change those triple AP weapons to metal knuckle/assault gun if you have them.

Starting stats of the characters can also be changed safely, as handily they do not change upon level up (a different system involving Sources is used to raise character stats). I've written them in below, in order of STR, VIT, MAG, SPR, DEX, LCK:

Code: [Select]
Cloud: 43, 28, 27, 32, 16, 14
Barret: 45, 43, 9, 37, 8, 12
Tifa: 47, 12, 23, 18, 42, 9
Aeris: 22, 11, 47, 22, 32, 25
Red: 35, 27, 32, 25, 35, 12
Yuffie: 37, 8, 38, 11, 50, 12
Cid: 50, 34, 12, 10, 11, 90

However, if it was just the Enemy Skill that was missing and everything else mentioned was correct then maybe it's an older version where Red didn't have enemy skill? The catalog version is 1.4 and I can't remember all the changes from then and now.


Thanks for the detailed reply. I ended up starting over since I had most likely installed NT incorrectly. I seem to have mostly everything working now, by using a combination of the stand-alone installer plus a few mods in 7H (60 fps fix, music, and textures). I only tried the NT IRO + 7H method once, but the mod wasn't installed correctly and all of the character's base stats were off. I'm guessing it's because 7H can be so fussy and something went wrong along the way.

Anyways, I think I'm having an issue with materia's stat effects: The NT features list mentions that materia stat effects have been altered. Materia benefits/penalties don't appear to be changing for me even though everything else seems normal for NT. My basic magic materia (Fire, Ice, Lightning) are all showing the standard stat penalties (-2% HP, +2% MP, etc). Just to clarify, I'm currently using the stand-alone installation (the may 18th update) and 7H with the 60 fps fix, music and texture mods installed.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7817 on: 2019-05-18 15:14:01 »
ok then I'm a bit alliviated, also Downloading from mega i get the 9th May zip archive and inside the folder is the 20th March 2019 date... is this correct because Mega doesn't update the folder names?

--edit--

I get those for the iro download not the installer Download shows the correct date of 18th May

Updated the link to point to the 18th May, I must have grabbed the 9th sitting in there by accident.

Thanks for the detailed reply. I ended up starting over since I had most likely installed NT incorrectly. I seem to have mostly everything working now, by using a combination of the stand-alone installer plus a few mods in 7H (60 fps fix, music, and textures). I only tried the NT IRO + 7H method once, but the mod wasn't installed correctly and all of the character's base stats were off. I'm guessing it's because 7H can be so fussy and something went wrong along the way.

Anyways, I think I'm having an issue with materia's stat effects: The NT features list mentions that materia stat effects have been altered. Materia benefits/penalties don't appear to be changing for me even though everything else seems normal for NT. My basic magic materia (Fire, Ice, Lightning) are all showing the standard stat penalties (-2% HP, +2% MP, etc). Just to clarify, I'm currently using the stand-alone installation (the may 18th update) and 7H with the 60 fps fix, music and texture mods installed.

Materia equip effects depend upon the .exe; if 7H was installed on top of the game after the main installer then it's likely the .exes were reverted to default. The 7H IRO download I just put up should have .exe files in it that can also be used. You may need to unblock them via their properties first though as they're fairly new.

60fps fix may be a conflict depending on how it is being installed.
« Last Edit: 2019-05-18 15:16:19 by Sega Chief »

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7818 on: 2019-05-18 15:48:29 »
I don't know anymore what is happening, last thing I can think of doing is making a reinstall of FF7 and remod it because it is not working, it keeps crashing when the battle scene starts to show as if it was having troubles loading the characters.. now the app.log tells me that the exception is not handled... I don't know anymore since it also doesn't seem to be the download sites... however what's setting me off is that you say you tested it and it works... this is frustrating... and don't know if other users are having the same problem :/

I'm even willing to try the exes from the installer download just to try something that can save me having to reinstall

---Edit---

no luck at all, for me at least
« Last Edit: 2019-05-18 15:56:18 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7819 on: 2019-05-18 16:16:16 »
I don't know anymore what is happening, last thing I can think of doing is making a reinstall of FF7 and remod it because it is not working, it keeps crashing when the battle scene starts to show as if it was having troubles loading the characters.. now the app.log tells me that the exception is not handled... I don't know anymore since it also doesn't seem to be the download sites... however what's setting me off is that you say you tested it and it works... this is frustrating... and don't know if other users are having the same problem :/

I'm even willing to try the exes from the installer download just to try something that can save me having to reinstall

---Edit---

no luck at all, for me at least

Maybe it's because the .exes are new? Try right-clicking the one you're using from 7H, and if a button called 'unblock' is visible then click it.

Iduabren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7820 on: 2019-05-18 16:25:31 »
Maybe it's because the .exes are new? Try right-clicking the one you're using from 7H, and if a button called 'unblock' is visible then click it.

there's no such button in the properties... also if it was blocked wouldn't that prevent the game from launching all together from that .exe? the issue is that it crashes when the battle starts
« Last Edit: 2019-05-18 16:27:36 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7821 on: 2019-05-18 16:45:45 »
Seems that these .exes are working:
https://www.mediafire.com/file/5e0pjmljteay4c4/EXEs.zip/file

So if the ones given in the IRO download don't work, try the ones from the link above; it's maybe some sort of odd issue with filesharing or antivirus or some other entity that has dedicated its day to messing with me.

Maverick4031

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7822 on: 2019-05-18 16:55:28 »
i stopped using non-iros since switching to 7h honestly. though eventually i might try to get those 2d menu sprites back on when everything else is working.

everything seems to work fine except for certain details regarding materia stats. i always make sure NT is on the bottom load order-wise.

is there an exe issue im missing?

also, and maybe this is normal idk....but when i uninstall some mods, i have to actually go into the folders and clear leftover files, usually texture-based files.

btw 7h is supposed to be loading up with the ff7.exe, so idk what else i need to do atm.

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7823 on: 2019-05-18 17:08:49 »
i stopped using non-iros since switching to 7h honestly. though eventually i might try to get those 2d menu sprites back on when everything else is working.

everything seems to work fine except for certain details regarding materia stats. i always make sure NT is on the bottom load order-wise.

is there an exe issue im missing?

also, and maybe this is normal idk....but when i uninstall some mods, i have to actually go into the folders and clear leftover files, usually texture-based files.

btw 7h is supposed to be loading up with the ff7.exe, so idk what else i need to do atm.

I suspect there's something going on with file security. Try using the files from the folder linked above.

jdubs079

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7824 on: 2019-05-18 18:08:55 »
I suspect there's something going on with file security. Try using the files from the folder linked above.

Edit 4: With the new .exes you provided everything looks good now. What are the NT materia stats for the basic magic (Fire, Ice, Lightning) supposed to be? I'm showing Vit - 3, Mag def -3, and Max MP +3%
« Last Edit: 2019-05-18 22:24:33 by jdubs079 »