Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.94)  (Read 3041195 times)

jdhayward

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10600 on: 2021-01-09 14:11:05 »
I can't actually recall now, will add it onto another enemy if so.

I'll check into that.

Not sure, to be honest; I would jump into the 7th heaven support thread (or discord) to get some assistance debugging that.

I think I've sorted it.

I'm going to be streaming NT 2.0 A type tomorrow evening at 7. Shameless plug but if your interested come take a look and abuse me in the chat. twitch.tv/jrpgjarryd

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10601 on: 2021-01-09 16:07:23 »
I think I've sorted it.

I'm going to be streaming NT 2.0 A type tomorrow evening at 7. Shameless plug but if your interested come take a look and abuse me in the chat. twitch.tv/jrpgjarryd

7 on the dot is when I join a FF14 raid for 3 hours, but if you're still going by then I'll drop in.

jdhayward

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10602 on: 2021-01-09 16:18:55 »
7 on the dot is when I join a FF14 raid for 3 hours, but if you're still going by then I'll drop in.

Thatd be great. I gave you a follow back/friend request too.

I'm aiming to stream NT every sunday but I may do another evening as well.

jdhayward

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10603 on: 2021-01-09 22:18:20 »
7 on the dot is when I join a FF14 raid for 3 hours, but if you're still going by then I'll drop in.

Sorry to spam you.

I'm actually going to be streaming on another day now as I'm going to finish The Last of Us first.

Maybe monday or a weekday. Hopefully I'll see you there.

Nikkolas

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10604 on: 2021-01-10 11:09:51 »
So I think I maybe just discovered my first weird thing with NT Vanilla and Level 1.

The Enemy Skill materia is supposed to be in the specimen container thing after defeating the boss, right?

Not sure what is causing it not to spawn.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10605 on: 2021-01-10 14:42:25 »
So I think I maybe just discovered my first weird thing with NT Vanilla and Level 1.

The Enemy Skill materia is supposed to be in the specimen container thing after defeating the boss, right?

Not sure what is causing it not to spawn.

It might just be that I either forgot to re-add it to the field, or the var that handles it was recycled to be used for something else and so it's been flagged as picked up. I would add it via save editor. The vanilla combat version was put together fairly quickly with some scripts having to be put back to the way they were so it's likely to have some oversights in there.

AuthenticM

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10606 on: 2021-01-11 02:20:12 »
I'll check into that.

Hey,

I have encountered another issue related to Fort Condor. I got the notification after talking to Shera the first time in Rocket Town (at the Tiny Bronco), but the teleport guy is nowhere to be found. There's an NPC in town with his model, but that's not him.

I hope that the item reward for this battle isn't sought-after; there's no way I'm trekking back to Fort Condor lol.

In any case, thank you for keeping this mod updated. I love it. I might just do a Game Type B right after.

Zantetzulken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10607 on: 2021-01-11 15:58:16 »
Hey playing NT 2.0 with  all grapich mods now i have a problem  when i get to mithril cave the where you orginal unlock source upgrade at savepoints it itsent there for some reason have you moved it or tok it out of the game havent played since NT 1.5 ?:P

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10608 on: 2021-01-11 22:36:25 »
Hey,

I have encountered another issue related to Fort Condor. I got the notification after talking to Shera the first time in Rocket Town (at the Tiny Bronco), but the teleport guy is nowhere to be found. There's an NPC in town with his model, but that's not him.

I hope that the item reward for this battle isn't sought-after; there's no way I'm trekking back to Fort Condor lol.

In any case, thank you for keeping this mod updated. I love it. I might just do a Game Type B right after.

I think he's sitting in Cid's green car inside his house.

Hey playing NT 2.0 with  all grapich mods now i have a problem  when i get to mithril cave the where you orginal unlock source upgrade at savepoints it itsent there for some reason have you moved it or tok it out of the game havent played since NT 1.5 ?:P

The source thing in 2.0 is now first accessed after reaching Costa Del Sol, a notice about it will pop after clearing the Cargo Ship boss.

TheTallMass

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10609 on: 2021-01-13 04:02:34 »
By any chance, were you able to create a more customizable source upgrade menu?

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10610 on: 2021-01-14 08:32:31 »
Hey, I was still lurking around to check if there were updates, and I saw a few messages which made me wonder something about a certain boss :

Spoiler: show
Is Ozma supposed to be dropping something? I beat him twice (once by accident and another time in a more legit way), but I never got anything from him, is it only in Hard Mode maybe?

You told me in an earlier version to forget about the Inert save points so I kinda did forget about them, but apparently it's related so I'm really getting curious now.


Nevermind, I went to try it again in a backup save keeping those four clues in mind and I got the item. Are they missable though? Since I wouldn't have gotten it if I tried it before and I would assume he doesn't respawn.

Editing again because I'm an idiot and didn't read the Changelog addressing this issue. :D
Guess the clues weren't for this.
« Last Edit: 2021-01-14 13:56:41 by Spotty Len »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10611 on: 2021-01-14 16:56:30 »
By any chance, were you able to create a more customizable source upgrade menu?

I'll give it a go for this 2.1 update.

Hey, I was still lurking around to check if there were updates, and I saw a few messages which made me wonder something about a certain boss :

Spoiler: show
Is Ozma supposed to be dropping something? I beat him twice (once by accident and another time in a more legit way), but I never got anything from him, is it only in Hard Mode maybe?

You told me in an earlier version to forget about the Inert save points so I kinda did forget about them, but apparently it's related so I'm really getting curious now.


Nevermind, I went to try it again in a backup save keeping those four clues in mind and I got the item. Are they missable though? Since I wouldn't have gotten it if I tried it before and I would assume he doesn't respawn.

Editing again because I'm an idiot and didn't read the Changelog addressing this issue. :D
Guess the clues weren't for this.

Supposed to drop an item, yeah.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10612 on: 2021-01-14 20:26:27 »
Supposed to drop an item, yeah.

100% drops are not always 100% dont think u can fix that. its like kiss of death is almost 100% can miss 1 out of 256 times :D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10613 on: 2021-01-14 21:35:21 »
I dunno about that, over all the years in vanilla and modding I've never had a 100% drop fail. The cause is likely data, there was a weird bug where Demon's Gate wouldn't drop powersoul for instance. I think the value set in the tool is then used in conjunction with the item ID to arrive at the actual value to write to the scene so there's maybe instances where that can be set wrong internally. I got past it last time by just setting a couple more as item drops and it sorted it out which is what I'll do here.

Snowflake182

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10614 on: 2021-01-17 20:30:23 »
Hi there, I've searched through as much of this forum as I could, and can find no answer. I'm in disk 2 in the snow field area and none of my characters (except vincent) have learned any level 2 limit breaks at all. I've been using the same crew the whole time pretty much so I feel like i should have hit the kill count, unless something has changed in that regard.

Am I crazy here?

(Edit: I think the kill counts are just higher or something. I started getting them in gaes cliff, disregard me)
« Last Edit: 2021-01-18 01:17:21 by Snowflake182 »

jdhayward

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10615 on: 2021-01-18 17:52:40 »
Hey Chief,

Im streaming NT tonight if you can get down at any time.

Cheers
JRPGJarryd

jdhayward

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10616 on: 2021-01-18 22:03:13 »
Hey chief,

Just a note to check if there was something slightly amiss,

Could be me being a noob but I got killed by Hedgehog pies in Aeris church twice this evening  :D :D they hit like a truck!

I dunno if its intentional but they seemed really strong for where they are.

Just thought id mention

Cheers

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10617 on: 2021-01-19 00:39:19 »
i installed 7th heaven and added this mod to the subscriptions.

installed mod and launched game through 7th heaven.

started a new game, and it always crashes on the first screen when i open the item menu or enter the first battle

NT 2.0 is the only mod im running.

manually installed it using the MEGA download link version and it works fine, so presumably it's just a 7th heaven issue

are there any UI mods that play well with this? i can't get any of them to work
« Last Edit: 2021-01-19 01:31:52 by selius »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10618 on: 2021-01-19 08:56:13 »
i installed 7th heaven and added this mod to the subscriptions.

installed mod and launched game through 7th heaven.

started a new game, and it always crashes on the first screen when i open the item menu or enter the first battle

NT 2.0 is the only mod im running.

manually installed it using the MEGA download link version and it works fine, so presumably it's just a 7th heaven issue

are there any UI mods that play well with this? i can't get any of them to work

That's the easyhook part of 7th Heaven trying to write changes to the executable and failing. NT and UI mods are compatible, but UI mods also target the .exe so until this issue is sorted out you probably won't be able to get it up and running properly. It looked like in the Discord you had it set up properly (when the materia equip effects changed) but then did a reinstall and it went back to vanilla and presumably it's now busted again.