Author Topic: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)  (Read 134216 times)

brucy

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #100 on: 2018-12-11 19:57:26 »
basically the low quality\original textures for tripod come up for all the second disc , and for part of the fourth disc , that happen even with the latest version of this mod and for tonberry ehanched

Cicciolo

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« Reply #101 on: 2018-12-11 22:32:14 »
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« Last Edit: 2019-05-06 12:20:15 by Cicciolo »

IFireflyl

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #102 on: 2018-12-14 14:11:56 »
Hey McMindus. I got your Lunatic Pandora installer (which just makes installing these main mods SO much easier). The installer includes this Triple Triad mod, and I was disappointed to find that there were still some issues with the left 2/3rds of the card mat looking new, and the right 1/3rd using the original graphics. From what I can tell the Tripod_hm.csv in /tonberry/hashmap still doesn't include the hashmaps that FatedCircle found here:

Okay, that's good. Here are the codes. They seem to fix my issues. I didn't go to many places, but maybe others can test it on their own and see if it helps.

cardsback_13,12931936208851479006
cardsmat_13,12931936071412525508

Whew... That's good! I was afraid I might've posted codes that could potentially mess up your mod. I'm still learning, but I'm glad I was able to help.

Edit: Er... Well, I decided to play a little more TT and found more missing backgrounds. Huh.

cardsback_1,12927773727215752527
cardsback_1,3704401690360976719
cardsback_1,3704401690361501135
cardsback_13,3708564171996703190
cardsmat_1,17821700806002520399
cardsmat_1,8598328769147744591
cardsmat_1,8598328769148269007
cardsmat_13,3708564034557749701

These codes did indeed fix the problem for that. But if they cause problems or something, let me know. :D

Edit #2: Yeah... Found more. Maybe you're right about the hashes changing depending on the disc that you're on.

Edit #3: I found all the codes I could. It shouldn't revert back for the most part. If I had to wager one place it might, it'd be space. I don't have a save file for that point to check. But if things do revert, it'd be nice to know where and at what point in the game. I also found one point where the card text/numbers reverted in Esthar. I didn't hash it because I didn't know which one was the correct one.

I put those in the Tripod_hm.csv and I think that resolved my issue. I just wanted to let you know in case you're still around to update this.

Thanks!

P.S. The thread title says this is v1.1, but your first post says this has been updated to v1.2, but the download is for v1.1. So that's confusing.  ;D
« Last Edit: 2018-12-14 14:13:35 by IFireflyl »

decency_breakin3

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #103 on: 2019-03-10 09:01:20 »
also confused about the download leading to 1.1 when listed as 1.2

Cicciolo

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« Reply #104 on: 2019-03-11 16:09:53 »
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« Last Edit: 2019-05-06 12:23:11 by Cicciolo »

Mcindus

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #105 on: 2019-03-16 16:51:58 »
Going to be doing a huge test/overhaul with this mod -- for version 1.3!  Version 1.2 is simply 1.1 with the 1.2 hashmap fix, but as it seems to be confusing, and certain cards vanish during certain disks, I feel I need to do some bug-testing and come out with a 'better' version of this mod for all languages.

IFireflyl

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #106 on: 2019-04-04 14:51:25 »
Going to be doing a huge test/overhaul with this mod -- for version 1.3!

This makes my soul happy.  ;D

Perfect Zell

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #107 on: 2019-04-04 17:25:00 »
If you're doing a bug test, one bug that I've noticed is that the earth element doesn't always show up correctly. Instead, it loads the lower resolution version. Also, as previously reported, the lines on the game board wobble.

Taire

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Re: [FF8PC-Steam] Tripod - FF8 Triple Triad HQ (v1.1)
« Reply #108 on: 2019-06-23 00:47:46 »
Going to be doing a huge test/overhaul with this mod -- for version 1.3! [...] I feel I need to do some bug-testing and come out with a 'better' version of this mod for all languages.

Hey McIndus, I'm happy to hear that you're still working on an update for this mod! I also ran into the known-issue of the Triple Triad game background and card numbers reverting to original low-res textures.

For me: It was working the entire time I was in Balamb Garden in my new game (first 2 hours of playing Disc 1 via Steam+Lunatic Pandora mod). I went to nearly all areas of the Garden, and battled enemies in the Training area.

The mod seemed to fail when I left Balamb Garden, battled some enemies in the grass, forest, and beach outside of it. I didn't notice until I challenged the Queen of Cards in Balamb that the background texture and card number values had downgraded in quality.

In an effort to fix it I have tried restarting the game and launcher several times, then just restarted my computer and nothing has changed.

However, I just tested an older save-game file from the time I was still in Balamb Garden and it still works! Still shows all of the updated textures in Triple Triad. Only my current save-game after the battles is broken.

When I immediately leave Balamb Garden with a good save-game and run to Balamb city and challenge the Queen of Cards my game then loses the high-res Triple Triad background/card numbers all over again.

I think this fits in line with your suspicions that certain places lose the textures (or "hashmaps"?) depending upon in-game location. Hope this helps with your update!  :)