Hey guys!

Merry early Christmas!

These are the GFs! Have fun upscaling these babies!

I have found, named, and hashed them to make it as easy as possible to upscale! Remember to upscale the file 4x (to 1024px) and save as .png if you want to see it! All of the file names correspond to the appropriate files (head,body,tail,wing,etc) and hashcodes.

Here's the file!

GF Textures Low Res`sum_axbd1_13,15935377769621977511`

sum_axbd2_13,15971406566640942502

sum_axbd3_13,8022270368522877477

sum_axbd4_13,17245642405376604708

sum_bmbdy_13,15932217990091329690

sum_bmhd_13,7757904884579093101

sum_bmtl_13,7757904884548946541

sum_bmwng_13,14779296210602381466

sum_br1bdy_13,8464346616054501679

sum_br2bdy_13,11336235803404490027

sum_brhd_13,9180427752882653487

sum_cblbdy_13,5063725404343096626

sum_cblhd_13,5649193356438132022

sum_cbrsbdy_13,2762481545044277883

sum_cbrshd_13,2762481545044277883

sum_cbrstl_13,7842273896358048938

sum_ctbd_13,7853509650918636627

sum_dblbdy_13,6512026207192540327

sum_dblhd_13,6584083938669388967

sum_dblwg_13,16638888973858463546

sum_dblwg2_13,16638889523614277434

sum_dtbd1_13,9032173104019760426

sum_dtbd2_13,8450254200304383590

sum_dtbd3_13,8450254200304383590

sum_dthd_13,9032137919647409450

sum_ednbdy_13,9190349637454457363

sum_ednbdy_14,9190349637454457363

sum_ednbdy_15,9190349637454457363

sum_ednbdy_16,9190349637454457363

sum_ednbdy_17,9190349637454457363

sum_ednbdy_18,9190349637454457363

sum_ednbdy_19,9190349637454457363

sum_ednfc_13,15362752834859918522

sum_ednfc_14,15362752834859918522

sum_ednfc_15,15362752834859918522

sum_ednfc_16,15362752834859918522

sum_ednhd_13,16557192545203745110

sum_ednlt_13,15362752800495920307

sum_ednst_13,17133653280327299670

sum_ednwng_13,9190349637454457371

sum_ifbdy_13,7230199162327160154

sum_ifhd_13,7230200812534157786

sum_lvhd_13,6227781700387628843

sum_lvbdy_13,6804238604534572843

sum_pnbdy_13,7802028211296754859

sum_pnhd_13,18209413859569354283

sum_pnsc_13,7802027111785135275

sum_quezbody_13,8536139567466345131

sum_queztail_13,6806441483047646774

sum_quezwing_13,17759511599891903163

sum_shvabdy_13,8489889433990430059

sum_shvahd_13,8489907026176474475

sum_shvahd_14,8489907026176474475

sum_shvahd_15,8489907026176474475

sum_srnbdy_13,15180664260399887786

sum_srnhrp_13,15180724732432117162

sum_srnwng_13,14761505877821443511

sum_tbft_13,12797980175438140837

sum_tbhd_13,8021278812566934005

Some codes happen multiple times - this is due to the texture having an animation. Not sure how these animations will really work out, but if you guys have squall's eyes blinking with the main character replacement mod, then this should be the same concept. Let me know if you have any ideas

**Happy Modding!**HOLY CRAP I just made a huge breakthrough. I think. It's tested positively so far anyway.

If I'm right, I can unpack the .tim and .tex files from the game and put them through berrymapper! This means certain files will be MUCH easier to hash... we won't have to depend on the 'debug' process in Tonberry for a lot of the game files!