Author Topic: [FF8PC-Steam2013] HorizonPack: Remastered - Custom World Texture Overhaul  (Read 144758 times)

Shiro013

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I'm having problems with the download link.  :'(
There is any link to Mega?

farotor

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Hi there,

wanted to Mod my FF8 a bit but it seems that the DL-link doesn't work properly.
Can someone help me out with this?

Thank you very much. :)

Mcindus

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OP updated with new mod!!

gunner_1207

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 :D YES MCINDUS YOU *UCKING BEAST. Looks glorious

ff7maniac

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in uncheck what you say we have a better result but for npc and texture magic etc, they become pixelated. would you have a solution? ^^

Mcindus

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in uncheck what you say we have a better result but for npc and texture magic etc, they become pixelated. would you have a solution? ^^

I am working on NPC and magic mods right now :)

ff7maniac

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awesome and when you say magic you also want to say all the texture of punch and sword, attack, limit break etc ? ^^. i can't wait to get the triple triad mod in french when you take it out ^^. thanks for all these mod :)
« Last Edit: 2019-08-29 02:35:05 by ff7maniac »

ff7maniac

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mcindus I added the neon blue to balamb garden, it's up to you to judge if it's worth integrating it or modify it or not ^^




I also integrated vehicle version but it's not perfect: S

« Last Edit: 2019-08-29 05:59:43 by ff7maniac »

Mcindus

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mcindus I added the neon blue to balamb garden, it's up to you to judge if it's worth integrating it or modify it or not ^^

I also integrated vehicle version but it's not perfect: S

Interesting!  I didn't want to have it on the movable vehicle so that it would match the old texture, so I removed it from Crestian's, but if you go back a few pages, the one with the blue ring exists on his original, so the best combo of this would be your two world map textures with the updated blue ring, but to use Crestian's model from a couple of years ago (further back in these posts) for the blue ring around the vehicle version.  Honestly, I just want to replace these town models because they are -terrible- (they were amazing for their time).  we could have so much better these days.

gunner_1207

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Yo mcindus , how big a deal is the 'optional' To clean up old mod:  delete /wm and /ve folders from FINAL FANTASY VIII/textures?
i'm probs gonna do it just wondering tho.

ff7maniac

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the Crestian model, the blue neon is too far to compare to the location that should be. I am a meticulous person on the small details: P


I redid a better version ^^



if you do not want to integrate it to the mod it's okay ^^ it can give you ideas or just let the pictures here for people to interested ^^ i will probably try to make galbadia garden a one of these days ^^ unless at that moment you have it done :P

Percival

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Mcindus, this looks killer!  I can't wait to give it a try.

thesirspence

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Well it's all trial and error, processes and software for texture replacement modifications or modifications for FF8 in general are still in very early alpha stages so it's no surprise to see such bugs poping up around this time,
I'm very impressed with how fast FF8 is becoming moddable though
hopefully oneday someone will decode Main_Chr.FS and we can begin replacing FF8 field models and not only the textures.

However I have dones some tests before and it would be possible to replace battle models with entirely different reconstructions.

My tests were using Deling and exporting renaming and importing different battle model files and the effect was Squall became Laguna, Zell became SeeD Exam Zell and Selphie, became SeeD Exam Selphie.

Very interesting stuff to be honest

Oh man, I have always hated Squall's outfit, I would love to have him permanently in SeeD / SeeD Exam uniform.

olearyf2525

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Wow this update looks great McIndus, thanks for all your work!

Showcase

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This is the good work square enix should have implemented in the ff8 remaster

Divatox

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This mod got an update? :o :o

gunner_1207

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This mod got an update? :o :o
Yo Divatox yeah man an its killer, makes the world map look tight as *uck

Divatox

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Yo Divatox yeah man an its killer, makes the world map look tight as *uck

niceeee i will update mine, thanks  8-)

Ponisito

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There is any way to make it compatible with the remaster?

Mcindus

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There is any way to make it compatible with the remaster?

Working hard to see if we can.

kokie

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Holy cow!!!?? this new update is epic!!!!!

Jairus

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Any progress on cracking the .fs and .fi files?

kokie

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Is it normal for vehicles in towns to still be in low res version? Do they use different textures than the ones in the world map?

rartart

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thanks :D , are those modded textures compatible with the remastered version ?

Sebanisu

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It's kinda as soon as we can. Some of them are easy because the remaster has the files and we just replace them. But some of them are harder. Thing with all 2013 mods have Tonberry to work with, and tonberry doesn't work in the remaster. So it'll take more time for the community to find workarounds. Once the community finds a way to load the textures it's a simple matter of porting the textures from one game to the other. Just need that new tool/hack to come along.