Author Topic: [FF7] Qhimm Catalog 3.0 Reports / Requests  (Read 226856 times)

Dark Phoenix

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Re: Catalog v2.2 Report / Mod Requests
« Reply #300 on: 2016-11-09 14:47:41 »
Is there a reason all my mods say "released on 1/5/2016", even though I've clearly got the updated ones from July (I checked the version numbers)?  Some kind of bug in 7th Heaven?

EQ2Alyza

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Re: Catalog v2.2 Report / Mod Requests
« Reply #301 on: 2016-11-10 07:09:32 »
I forgot to change the release dates in July. You're fine.

Dark Phoenix

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Re: Catalog v2.2 Report / Mod Requests
« Reply #302 on: 2016-11-10 13:30:20 »
Edit: NVM.  Going to put this in it's own topic since it's not related to the list directly.
« Last Edit: 2016-11-11 01:35:20 by Dark Phoenix »

genesis063

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Re: Catalog v2.2 Report / Mod Requests
« Reply #303 on: 2016-11-12 16:31:44 »
So I think we found a way to allow 7th Heaven to read the kernel bin pieces.  The creator said that the vanilla exe looks for bin-gzip file to read them into the game.  If we could implement it into the program then we could do it too and it will help for even more compatibility.  Do you think there is a way to do it?

EQ2Alyza

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Re: Catalog v2.2 Report / Mod Requests
« Reply #304 on: 2016-11-13 00:57:02 »
Doubtful, since Iros is no longer around. The source code is released now, but no one has worked on it  :|

genesis063

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Re: Catalog v2.2 Report / Mod Requests
« Reply #305 on: 2016-11-13 08:11:09 »
Shame if that can be done then that would really help out.  Guess got to try to find a work around.

genesis063

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Re: Catalog v2.2 Report / Mod Requests
« Reply #306 on: 2016-11-15 14:43:36 »
Felt this needed its own post.  So I have been working on the mod when I can and I think I managed to get the configuration options to work properly.  Though keep in mind this will take a while to get out.  Also I am waiting on the handy resize all windows feature to be brought out as the flevel is highly edited and going through each field as some are berried very deep in the field files.  Everything else is pretty good to go just need to figure out the kernel tweaking which I think I know what I was doing wrong.  I'll keep you guys posted as much as I can.

Zara9

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Re: Catalog v2.2 Report / Mod Requests
« Reply #307 on: 2016-11-15 16:42:12 »
Hey genesis063

does that mean you are working very hard on fixing up that sephiroth story mod then

keep up the great work

genesis063

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Re: Catalog v2.2 Report / Mod Requests
« Reply #308 on: 2016-11-15 16:53:52 »
Yes hopefully I'll have it all done and ready before the middle of next year.  If these three new bosses work the way they are intended then I will make another new scene that got taken out in the lifestream one so it'll be a new version where Sephiroth fights the battle within himself.  Hope everyone likes my take on it not sure what it will come out as because I just though it up so stay tuned but I'll make a separate thread for that one.

Dark Phoenix

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Re: Catalog v2.2 Report / Mod Requests
« Reply #309 on: 2016-11-15 17:30:40 »
Doubtful, since Iros is no longer around. The source code is released now, but no one has worked on it  :|

Where?  It's C#, right?  I may be able to help a bit with that.

genesis063

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Re: Catalog v2.2 Report / Mod Requests
« Reply #310 on: 2016-11-15 17:40:15 »
That would be awesome also I think the source code for Proud Clod is available to so you could also do it for the scene bin as they have pieces as well.  That way we could make everything more accessible.

EQ2Alyza

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Re: Catalog v2.3 Report / Mod Requests
« Reply #311 on: 2016-11-20 08:54:14 »
A small, but important update. New Threat will now be using the November 3rd, 2016 IRO version + the Scene Hotfix from November 7th, 2016. This time I have included all the models from the IRO, so hopefully that fixes the crashes that were reported when entering certain battles that used NT models.

If you still experience crashing from model loads, then move Gameplay - Difficulty and Story to the top of your load order and Launch Game again. After you get past that scene, you can save the game, exit game, and move Gameplay - Difficulty and Story back into its original alphabetical order. Doing this will enable any model mods loaded above it (Battle and Field) to load ingame over the NT models. I don't have the time to play test the entire game, so its up to you all to report which encounters you have to do the reordering to advance the game. I don't expect it to be very many, but any that are reported can be added to the FAQ thread for quick answering with any future posts that I'm sure we'll get.

Remember, to download the Update, all you need to do is Workshop -> Check subscriptions now and the button should change to Update in the Library AND Catalog tabs. Clicking either will start the download and install the patch afterwards.
« Last Edit: 2016-11-20 08:56:32 by EQ2Alyza »

EQ2Alyza

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Re: Catalog v2.31 Report / Mod Requests
« Reply #312 on: 2016-12-10 05:08:42 »
Small update. Added the Scene.bin Hotfix from November 24th to New Threat.

EDIT: Added the fix to Miscellaneous - Jessie Mod. The model and avatar should now load and unload properly during the correct scenes.
« Last Edit: 2016-12-11 04:01:59 by EQ2Alyza »

Tsunamix

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Re: Catalog v2.3x Report / Mod Requests
« Reply #313 on: 2016-12-11 18:03:49 »
I have a very minor thing to ask. Might just be my system i don't know.
Whenever a mod is updated can it change the date that that mod displays as mine is always 1/5/2016

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #314 on: 2016-12-12 06:01:29 »
Sure, I can fix that. I forgot to change the dates for a long time, sorry :|

Tsunamix

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Re: Catalog v2.3x Report / Mod Requests
« Reply #315 on: 2016-12-12 08:23:27 »
Hey no worries. It just confused me when I checked to see if it updated and they had the same date. Made me think it didn't
« Last Edit: 2016-12-12 22:37:40 by Tsunamix »

Grimmy

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Re: Catalog v2.3x Report / Mod Requests
« Reply #316 on: 2016-12-12 22:35:48 »
i think it would be good to add the error removing for the driver by dlpb to the GC installer. The casual user has no reason to know most of that info.

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #317 on: 2016-12-13 04:35:12 »
Grimmy, I have this in the GC installer: http://forums.qhimm.com/index.php?topic=14922.msg232713#msg232713

Does it do the same thing?

TonersM

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Re: Catalog v2.3x Report / Mod Requests
« Reply #318 on: 2016-12-13 10:55:16 »
Not sure if posting this in the right place but.....
Would it be possible upload mods as torrents like bootleg had? Just for those of us with awful download speeds. Cheers

Grimmy

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Re: Catalog v2.3x Report / Mod Requests
« Reply #319 on: 2016-12-13 22:58:19 »
Grimmy, I have this in the GC installer: http://forums.qhimm.com/index.php?topic=14922.msg232713#msg232713

Does it do the same thing?

Kinda, The one DLPB posted fully removes all error messages. The one you have leaves the red error messages.

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #320 on: 2016-12-14 07:14:23 »
Not sure if posting this in the right place but.....
Would it be possible upload mods as torrents like bootleg had? Just for those of us with awful download speeds. Cheers

Sorry, not atm. Just download each one individually and have lots of patience.

Kinda, The one DLPB posted fully removes all error messages. The one you have leaves the red error messages.

I'll look into adding it to replace the other :)

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #321 on: 2016-12-26 17:16:37 »
Another update. Read the OP for the changes. There are no notes for the Cloud Dynamic Weapons update because I ended up breaking it. I'm too tired to fix it now, so wait until the next update (2.2) to see it fixed again.

Carnage11388

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Re: Catalog v2.3x Report / Mod Requests
« Reply #322 on: 2016-12-31 02:43:23 »
A bit off topic, but do you think once FFVII Remake comes out, IF they do a PC version, (likely will eventually), that modders will make mods for it? If so, will there eventually be a 7th Heaven manager for it?

Carnage11388

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Re: Catalog v2.3x Report / Mod Requests
« Reply #323 on: 2016-12-31 02:45:58 »
Also, any possibility for Dynamic Cloud Weapon support for Clouds Team Avalanche model? Kalderasha does nice models, but for Cloud, that Team Avalanche one is my favorite.

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #324 on: 2016-12-31 03:56:56 »
A bit off topic, but do you think once FFVII Remake comes out, IF they do a PC version, (likely will eventually), that modders will make mods for it? If so, will there eventually be a 7th Heaven manager for it?

Based on the current modding community of the entire FF franchise, I see 0% chance of any mods to be developed, let alone a mod manager for it. We are VERY fortunate for SE to allow us to do the work we do here at Qhimm.

Also, any possibility for Dynamic Cloud Weapon support for Clouds Team Avalanche model? Kalderasha does nice models, but for Cloud, that Team Avalanche one is my favorite.

Converting all the Field Models in the Catalog to use Dynamic Cloud Weapons is a thought on my To-Do-List, but I don't know when I'll get around to it. I have other things on the list that take higher priority.