Author Topic: Catalog v2.3x Report / Mod Requests  (Read 137702 times)

bobbythejobby

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Re: Catalog v2.3x Report / Mod Requests
« Reply #400 on: 2018-05-17 21:11:10 »
Hey is there an external link to download the movies iro or some way to download it through internet download manager? Tried 3 times now and it keeps cutting out half way through using 7th heaven downloader.

KohryuZX

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Re: Catalog v2.3x Report / Mod Requests
« Reply #401 on: 2018-09-13 07:13:57 »
Hello, I'd like to request for this mod to be added to the installer.
https://www.nexusmods.com/finalfantasy7/mods/4

These battle models are about the most nostalgic ones ive seen done to date in my opinion.

The big models really don't fit with the aesthetic of these battle models but at the same time i hate the sex doll open mouth models of vanilla.

Is there any chance we can get the mods for the chibi models again? With normal mouths and hands?

EDIT: Adding pictures of some of the battle models from the nexus mode by NiNoStyle.

https://content.foto.my.mail.ru/mail/pil24/511/h-668.jpg
https://content.foto.my.mail.ru/mail/pil24/511/h-650.jpg
https://content.foto.my.mail.ru/mail/pil24/511/h-786.jpg
« Last Edit: 2018-09-14 17:31:30 by KohryuZX »

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #402 on: 2018-09-16 01:52:58 »
Chibi field models? I originally wanted them in, but the Chibi project was incomplete, so I left them out. I didn't like the idea of releasing it and randomly seeing modded + unmodded Chibi models shown in the same field.

There's a tool called HRC Resizer that allows you to resize models. There is an option to check "SD-style resize" which keeps the head, hands, and feet unchanged while resizing the rest of the body parts to your choosing. I guess this would give them a similar look to Kingdom Hearts? So maybe not quite the classic Chibi style of the original FFVII. One feature it's missing is a batch option, so you have to resize each model one-by-one. That takes a bit of time and is extremely boring, but it could give us a complete "Chibi" like set if applied to a project that's complete (e.g. ChaOS - Character Overhaul Seven).

I don't know if I have permission to pull those models from another site and add to the 7H Catalog. Generally, mods found outside of Qhimm have some form of copyright infringement (ripped and converted models from other FF games), and it's never allowed to be distributed here at Qhimm. I can't tell if those models are original or ripped from another source.

KohryuZX

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Re: Catalog v2.3x Report / Mod Requests
« Reply #403 on: 2018-09-16 07:47:43 »
From what i've read on the author's page, the creator painted the original models with the artwork from the game so i dont think he ripped models from somewhere though i wouldn't know if using paint to paint on the normal models with the official art of the game can be considered ripping them, i guess the only thing would be to ask them or something.

About the chibi, i thought there used to be a mod that fixed the mouth and added hands on all of them but i guess i was wrong there too, sorry for the disturb.

genesis063

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Re: Catalog v2.3x Report / Mod Requests
« Reply #404 on: 2018-09-17 00:41:42 »
If any assets are used is where it would become an issue.  So if anything came from another game then it is really a no no.

KohryuZX

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Re: Catalog v2.3x Report / Mod Requests
« Reply #405 on: 2018-09-17 14:34:33 »
Would Tetsuya Nomura Artwork he did for the game count as FF7 Assets or Outside assets? From what i know all he did is paint the artwork on the original models of FF7 but I'll ask them just to be sure.

KohryuZX

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Re: Catalog v2.3x Report / Mod Requests
« Reply #406 on: 2018-09-18 19:14:14 »
I just received confirmation from the mod's original author that all assets for his drawn on battle models are all 100% originals

Tsunamix

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Re: Catalog v2.3x Report / Mod Requests
« Reply #407 on: 2018-09-19 10:31:01 »
they are originals yeah. He draws everything himself to allow him to wrap it around the model.
I asked him to teach me haha

megamaki

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Re: Catalog v2.3x Report / Mod Requests
« Reply #408 on: 2018-12-19 20:25:36 »
is there any mod of sephiroth with her own limites and movements? to play as a main character o in the party?

genesis063

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Re: Catalog v2.3x Report / Mod Requests
« Reply #409 on: 2019-02-02 03:28:46 »
Sorry for the necro answering the question and giving an update.  To answer your question Megamaki there will be soon I will finalize and hopefully release the mod within a month.
Update: I am in the process of playing through and ironing out the bugs.  That is mostly why it is taking so long.  I am running into an issue with the screen being black when you transition from the Rufus fight after you fall into the lifestream and Shade Sephiroth talking before you walk up to him and initiate the convo.  Hopefully these can be fixed easily and then move on to northern crater and have that finalized and that should be all that is left.  Need to get the Sephiroth Chocobo and any other related minigames version being used in this mod.

megamaki

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Re: Catalog v2.3x Report / Mod Requests
« Reply #410 on: 2019-02-02 23:44:12 »
thanks for the answer, I'll wait for you to launch a new iro

Kaldarasha

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Re: Catalog v2.3x Report / Mod Requests
« Reply #411 on: 2019-02-04 05:21:23 »
@EQ2Alyza can you please add the new version of 7H to the download?
https://github.com/TurBoss/7h/releases

It has a few fixes and it did solve a problem someone reported on discord.

EQ2Alyza

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Re: Catalog v2.3x Report / Mod Requests
« Reply #412 on: 2019-02-04 11:04:45 »
Sure. I didn't want to release until we had finished some other features and fixes, but it's been so long since we've worked on it that I forgot what they were  :-P

Curious, what problem did it solve?
« Last Edit: 2019-02-04 11:07:19 by EQ2Alyza »

FF7 FanMod

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Re: Catalog v2.3x Report / Mod Requests
« Reply #413 on: 2019-02-05 04:33:24 »
hello, an official mod who strongly upscaling FF7 version pc and steam, named "ff7 hd remako graphic" make breaknews and is now available, you can download this here: https://mega.nz/#!MXZTVYSY!rpmM7bAIkUQLFIluQeBB7QHU_D-3qGT4SL0kgkXTTNo
or you can read this here ==>https://www.pcgamer.com/final-fantasy-7s-ai-upscaled-graphics-mod-is-now-downloadable/ 
and for view pictures, it's here ==> https://www.tomsguide.fr/2019/02/04/final-fantasy-vii-passe-a-la-hd-avec-un-mod-intelligent/

but i wanted to know if it's compatible with the Ff7 7th Heaven mod?  can you study the subject please?
thank you.

strife98

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Re: Catalog v2.3x Report / Mod Requests
« Reply #414 on: 2019-02-05 04:38:29 »
hello, an official mod who strongly upscaling FF7 version pc and steam, named "ff7 hd remako graphic" make breaknews and is now available, you can download this here: https://mega.nz/#!MXZTVYSY!rpmM7bAIkUQLFIluQeBB7QHU_D-3qGT4SL0kgkXTTNo
or you can read this here ==>https://www.pcgamer.com/final-fantasy-7s-ai-upscaled-graphics-mod-is-now-downloadable/ 
and for view pictures, it's here ==> https://www.tomsguide.fr/2019/02/04/final-fantasy-vii-passe-a-la-hd-avec-un-mod-intelligent/

but i wanted to know if it's compatible with the Ff7 7th Heaven mod?  can you study the subject please?
thank you.

It's actually already in the forums here:
http://forums.qhimm.com/index.php?topic=18573.0

And it's already planned to be added to 7th heaven once the field, battle, and world textures are released as per what EQ2Alyza has said in that thread (about 2/3's down the page)
« Last Edit: 2019-02-05 04:57:24 by strife98 »

niemasd

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Re: Catalog v2.3x Report / Mod Requests
« Reply #415 on: 2019-06-01 18:22:18 »
I'm using the Beacause + Menu Overhaul mod that was packaged in the 7th Heaven catalog, but I just wanted to check: is it the most up-to-date version? It seems like Beacause reached 100% completion, so I want to make sure I'm using that 100% complete version

LordUrQuan

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Re: Catalog v2.3x Report / Mod Requests
« Reply #416 on: 2019-06-01 19:52:28 »
I'm using the Beacause + Menu Overhaul mod that was packaged in the 7th Heaven catalog, but I just wanted to check: is it the most up-to-date version? It seems like Beacause reached 100% completion, so I want to make sure I'm using that 100% complete version
No, the 7H version is R03c.  R05c is current, and R06 is "real soon now" (just final testing and whatnot to complete)

BlunderingFool

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Re: Catalog v2.3x Report / Mod Requests
« Reply #417 on: 2019-07-01 23:26:36 »
Not entirely sure if it's what was intended with "Mod request" in mind (I suck at reading intention, sorry!) but would it be possible to use some sort of frame-blending/motion blur shader to replicate the persistence of vision and (Possibly) interlaced (Blended) signal the original game expected?

For example, take how when use an "All" type of magic, you get a pointer finger rapidly flicking between all valid targets. I imagine on a CRT (I've only got a tube telly, no monitor, and unfortunately the game won't run on my Xbox's ps1 emulator to verify this) that it would blend nicely into a transparent icon, which I assume was the intention, is that right? As well, wouldn't it smooth out those jittery 60fps battles? (The whole point of motion blur being to create the sense of motion when there's not enough drawn frames to portray movement.)