Author Topic: [FF7] Qhimm Catalog 3.0 Reports / Requests  (Read 226851 times)

DISEASE

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #450 on: 2020-04-15 20:54:08 »
Hi!
User interface mod from catalog has built-in Enhanced stock and there is Controller Icons menu for using these icons in game dialogs, but it's useless because it needs other mod that uses these icons. To make this work I had to install standalone version of Enhanced Stock UI and ESUI Controller Addon, it doesn't work with built-in version. Can you bring functionality of ESUI Controller Addon to Qhimm 3.0 Catalog package? Thanks!

EQ2Alyza

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #451 on: 2020-04-15 23:33:08 »
It will be there in User Interface 3.1 update.

fdfdfgfg

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #452 on: 2020-04-16 14:59:25 »
Control settings turns to default everytime I close the game. Anyone knows how to fix it?

unab0mb

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #453 on: 2020-04-16 17:51:14 »
Control settings turns to default everytime I close the game. Anyone knows how to fix it?

Your controls are set in 7th Heaven. You can choose a preset under Settings>Game Launcher>Controls, or you can set your custom controls in the game, then import them as a preset into 7th Heaven by clicking the floppy disk icon.  These are being heavily improved for the next version.

nlikeflynn

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #454 on: 2020-04-20 04:41:30 »
Does anyone know why the New Threat mod won’t work with the Resize Project enabled? I really like the bigger character models but it’s unfortunate that you can’t have them on with New Threat.

EQ2Alyza

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #455 on: 2020-04-20 08:13:01 »
They both modify the flevel. Flevel modding can't overlap. Kaldarasha and Sega Chief would need to combine their work into a single flevel to make them work together.

nlikeflynn

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #456 on: 2020-04-21 01:43:39 »
Thanks EQ2. Do you know if there is an explanation somewhere on what exactly each item does under the Difficulty section where New Threat is found? For instance New Threat is 6 I think out of 10.

KaidenJames

Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #457 on: 2020-04-21 02:37:17 »
They both modify the flevel. Flevel modding can't overlap. Kaldarasha and Sega Chief would need to combine their work into a single flevel to make them work together.

Is this the same for Resize and any difficulty mod? I have Resize and Reasonable Difficulty enabled and no issues so far (up to Gold Saucer first time). Or perhaps Reasonable Difficulty doesn't alter the flevel.lgp? Just curious.

EQ2Alyza

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #458 on: 2020-04-21 05:50:21 »
Correct. If I remember correctly, Reasonable Difficulty doesn't alter the flevel.

EQ2Alyza

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #459 on: 2020-04-21 05:52:04 »
Thanks EQ2. Do you know if there is an explanation somewhere on what exactly each item does under the Difficulty section where New Threat is found? For instance New Threat is 6 I think out of 10.

They're just numbers for ordering. When the Profile Details are posted, the numbers help associate and read it better. Nothing for you to worry about.

ERAISERZEE

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #460 on: 2020-04-21 09:29:27 »
hello could you tell me how to create a 7 heaven configuration for the game pad?
I wanted the 1998 Original.cfg configuration but also use the D-pad
because I keep moving my thumb there and nothing hahahahah

KaidenJames

Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #461 on: 2020-04-21 16:16:16 »
hello could you tell me how to create a 7 heaven configuration for the game pad?
I wanted the 1998 Original.cfg configuration but also use the D-pad
because I keep moving my thumb there and nothing hahahahah

I believe you HAVE to use a third party program to get the d-pad to work. I use that same gamepad config in 7th Heaven I believe and I use xpadder to map the directional keys (8,2,4,6) to my d-pad. Xpadder isn't free, but not expensive. There are free alternatives I think. If you use Xpadder, make sure to open it as Administrator for it to work properly.

ERAISERZEE

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #462 on: 2020-04-21 17:40:04 »
thanks but I was hoping to edit the file
1998 Original.cfg to make the d-pad work as well
for not having a thousand things open but does nothing thanks thanks.
sooner or later my thumb will understand to leave the d-pad alone ahahahah

unab0mb

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #463 on: 2020-04-21 18:31:39 »
thanks but I was hoping to edit the file
1998 Original.cfg to make the d-pad work as well
for not having a thousand things open but does nothing thanks thanks.
sooner or later my thumb will understand to leave the d-pad alone ahahahah

You will be able to do this in 7th Heaven 2.1.

KaidenJames

Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #464 on: 2020-04-21 18:34:07 »
You will be able to do this in 7th Heaven 2.1.

When I posted my reply I was thinking "I wish I knew how to do stuff so I could help them implement this feature directly into 7th Heaven" lol. You guys are doing phenomenal work. Thank you.

nlikeflynn

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #465 on: 2020-04-21 22:06:08 »
I believe you HAVE to use a third party program to get the d-pad to work. I use that same gamepad config in 7th Heaven I believe and I use xpadder to map the directional keys (8,2,4,6) to my d-pad. Xpadder isn't free, but not expensive. There are free alternatives I think. If you use Xpadder, make sure to open it as Administrator for it to work properly.

I use Antimicro. It is free and works really well. I couldn’t get my DS4 to work with it but my X1X controller works perfectly. I have the dpad mapped at 2, 4, 6, 8 in order for the dpad to work in game.

AuthenticM

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #466 on: 2020-04-21 23:33:59 »
You will be able to do this in 7th Heaven 2.1.

Oh wow, so we won't need to use antimicro anymore to get the d-pad to work? This is great. I wasn't even expecting this. Thanks a lot!

ERAISERZEE

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #467 on: 2020-04-22 07:45:42 »
OK thanks I can't wait :)
« Last Edit: 2020-04-22 07:47:18 by ERAISERZEE »

dddvg4

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #468 on: 2020-04-26 07:15:22 »
Yes, Tsnumaods music.

Yes, it's different than Anxious Heart.

No, it's different from Anxious Heart, and one of the first music mods featured here. I don't know which has better bitrate, but my guess would be Anxious Heart.

Sorry for the late reply but I just wanna say thank you for clearing things up :P
These mods makes each playthrough feels like fresh experience!

Snakeman

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #469 on: 2020-04-26 13:24:55 »
Why is there no chibi Ninostyle field models option in 7th Heaven? Or it is but I never found it.

EQ2Alyza

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #470 on: 2020-04-26 13:28:11 »
Because it’s an ongoing project, so I don’t want to keep updating the Catalog every time a single new model is added. Just use the a Nexus version until its full release, then it’ll be added to the Catalog.

Snakeman

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #471 on: 2020-04-26 13:37:24 »
Oh, ok then.

dddvg4

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #472 on: 2020-04-27 08:01:42 »
Not sure if this is the right place but I wanna report a crashing issue. (As it is the mod's issue not 7H itself)

When using SFX mod - Seclet option, the game will 100% crash when I go into the Sleeping Man's cave. Not sure if it will make other parts of the game crash.

Didn't test other SFX options since I personally like Seclet's a lot. Hope it is something that can be fixed in the future lol

nlikeflynn

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #473 on: 2020-04-27 15:39:53 »
Sorry for the late reply but I just wanna say thank you for clearing things up :P
These mods makes each playthrough feels like fresh experience!

I totally agree! Going through New Threat right now and then plan to go through it again with the Resize Project. The models look sooooo good with that mod!!!

jmfindorff

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Re: [FF7] Qhimm Catalog 3.0 Reports / Requests
« Reply #474 on: 2020-04-27 19:39:30 »
So I managed to get the game working with mods, I'm using the old cd version by the way since that's the only version I have for pc, and when it comes to using music mods, I can get them to work, but randomly the music will just stop playing until the point where a different song starts playing, so I'm wondering if there is a fix for this or is it something that still needs to be fixed?