Author Topic: Catalog v2.3x Report / Mod Requests  (Read 108969 times)

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #75 on: 2015-09-03 08:17:48 »
I think Nexus is a great option, but some things would have to happen here first.

1) All active mod authors would have to be contacted. We would need all the mods to be uploaded by their authors to avoid any problems. This doesn't answer what to do with mods whose authors are no longer active.

2) I would like to see all mods having two uploads, one their original work and the other in .iro format for 7H. I should post a guide on how to convert them to .iro as it's a really simple process for most mods. Some are a little more complex, but nothing that can't be taught. Then it's just a matter of getting everyone on the same page to begin creating their mods with .iro downloads. Many modders are still not in practice with 7H and making their mods for it yet.

olearyf2525

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Re: 7th Heaven Mod Requests - To Do List
« Reply #76 on: 2015-09-03 11:21:29 »
Ah I see, I think there is one more barrier to entry that I'm not sure can be changed easily. The forum name, it's actually at the top of the google search if you search ff7 mods but the name probably throws most newbies off, like what the heck is a qhimm? (Or I wonder if that's google analytics or something just remembering sites I visit?) I imagine if the forum name was something more descriptive including the words final fantasy and mods or some such a lot more people would peek into it, I could be completely wrong but I don't think so! Also a lot of people still visit moddb, the thing about that site is the way its designed it has so many games and self-contained mods with their own pages that your mod will only really generate a lot of traffic if it reaches their top 100 list or is featured in some way I imagine.

Jahiliyyah

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Re: 7th Heaven Mod Requests - To Do List
« Reply #77 on: 2015-09-04 00:26:28 »
Just post what you can and refer people to the forum in the about section. An .iro faq makes perfect sense, so anyone can convert files themselves rather than uploading altered mods without the creators input. Just get the ball rolling, and you'll see people responding.

olearyf2525

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Re: 7th Heaven Mod Requests - To Do List
« Reply #78 on: 2015-09-22 15:46:27 »
I see on the front page you put "add TA sector 5 fields." I can't wait, they look so good! Thanks for your work :)

Fischkopf

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Re: 7th Heaven Mod Requests - To Do List
« Reply #79 on: 2015-09-25 14:10:59 »
In case this was overlooked:

One suggestion for the 2.0 release: Right now the Team Avalanche "Sweeper" model is only replacing the ones outside of Midgar, which are separate models from the ones appearing at the beginning of the game. I could fix this by renaming the "cv" files from the Team Avalanche Sweeper model to "av" files, as the "custom Sweepers" that appear outside of Midgar are really just a color variations of the normal Sweepers (as seen here). There's also the "Death Machine" variation (je) which should use Team Avalanche Model as well.

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #80 on: 2015-09-25 14:19:48 »
I saw. I'll look into it :)

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #81 on: 2015-10-01 21:22:30 »
Finished all the preview files (that I know of). OP has been updated with what's left. It's getting close!

Zara9

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Re: 7th Heaven Mod Requests - To Do List
« Reply #82 on: 2015-10-01 21:35:22 »
hey

i would like to request for lucky cat snit slots cheat to be added on 7th heaven please

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #83 on: 2015-10-01 21:55:22 »
It's already there under Gameplay - Tweaks and Cheats.

olearyf2525

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Re: 7th Heaven Mod Requests - To Do List
« Reply #84 on: 2015-10-11 05:23:51 »
Will the new Chocobo mod be included as well? Looks pretty good and I saw you posted in there.

 http://forums.qhimm.com/index.php?topic=16378.0;topicseen

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #85 on: 2015-10-11 14:29:29 »
Yes it will :)

olearyf2525

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Re: 7th Heaven Mod Requests - To Do List
« Reply #86 on: 2015-10-20 18:00:11 »

ManuBBXX

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Re: 7th Heaven Mod Requests - To Do List
« Reply #87 on: 2015-10-28 09:38:58 »
Will you, EQ2Alyza, include all of satsuki's new textures last released ?  8-)
I love it !

olearyf2525

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Re: 7th Heaven Mod Requests - To Do List
« Reply #88 on: 2015-10-29 17:02:50 »
Will you, EQ2Alyza, include all of satsuki's new textures last released ?  8-)
I love it !

She has waifu field, battle, world textures up on there for awhile, cause I asked a month or two ago as well. Only difference since then is Satsuki said he played through the game twice and fixed some bugged textures I guess.

DarkSouls2

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Re: 7th Heaven Mod Requests - To Do List
« Reply #89 on: 2015-11-03 13:41:54 »
Add Xbox 360 Controller Fix - Cancelled, not compatible with 1998 versions...

but I work me the best

Kaldarasha

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Re: 7th Heaven Mod Requests - To Do List
« Reply #90 on: 2015-11-04 06:50:46 »
Add Xbox 360 Controller Fix - Cancelled, not compatible with 1998 versions...

but I work me the best

Since you need the 1.02 Version of the game to get 7th Heaven to work you can also use aali's driver which is able to  replace textures. The reunion mod has itroduced real button symbols. it only needs to  patch the moded flevel.lgps by the mod authors with dlpb's tools and toughscript. This is better as using one mod that will conflict with others.

Zara9

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Re: 7th Heaven Mod Requests - To Do List
« Reply #91 on: 2015-11-17 07:08:10 »
why does no 1 care about putting the sephiorth story mod on a automation setup on 7th heaven

Fischkopf

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Re: 7th Heaven Mod Requests - To Do List
« Reply #92 on: 2015-11-23 19:39:29 »
Can we expect a release of the new catalog before the end of the year? That would be awesome.

Chukie1188

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Re: 7th Heaven Mod Requests - To Do List
« Reply #93 on: 2015-12-20 13:31:55 »
Stupid question: Is there a mod currently in the catalog that fixes the mdef bug?

Vgr

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Re: 7th Heaven Mod Requests - To Do List
« Reply #94 on: 2015-12-20 13:36:38 »
Aali's driver fixes the Magic Defense bug.

Chukie1188

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Re: 7th Heaven Mod Requests - To Do List
« Reply #95 on: 2015-12-23 01:20:11 »
I'm not actually using Aali's drivers as It wasn't mentioned in the 7th heaven guide. Seems rather counter intuitive to have to install a graphical driver just to fix that bug :S

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #96 on: 2015-12-23 01:27:34 »
It's installed by the Game Converter from STEP 1.

lionheart82

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Re: [FF7] 7th Heaven Mod Requests
« Reply #97 on: 2015-12-23 21:53:11 »
EQ2Alyza will there be a bootleg option made into iro to change location? it was a lifesaver when i used bootleg for a while to steal all those missed train graveyard for example, wo restarting load from that time.

EQ2Alyza

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Re: [FF7] 7th Heaven Mod Requests
« Reply #98 on: 2015-12-23 22:46:58 »
I'm not familiar with that option in Bootleg. I can look into it, but if it's possible then it'll have to wait until after the next release.

Beau Gilliam

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Re: [FF7] 7th Heaven Mod Requests
« Reply #99 on: 2015-12-26 17:12:30 »
As suggested in another thread, I'd like to request Team Avalanche's GUI's Menu/Fonts/Transparent Dialogue Box/Transparent Command Box Interface for a future 7th Heaven update.  :)