Author Topic: Catalog v2.3x Report / Mod Requests  (Read 140159 times)

EQ2Alyza

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Re: [FF7] Update Reports and Mod Requests
« Reply #200 on: 2016-01-06 05:00:28 »
Upload mod, download and install, error in the Configure *Doh, oh well. It happens*

Fix the error, forget to hit save button, upload mod, download and install, error in the Configure *Grrr, I'm stupid. Oh well, do it again.*

Fix the error, save this time, upload mod, download and install, error in another spot of the Configure *Sigh, damnit. Well at least the first is fixed*

Fix the second error, forget to save again, upload mod, download and install, error in the Configure *I hate my life...*



The joys of dealing with the last stretches in a massive project. Almost there everyone 8)

Insight

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Re: [FF7] Update Reports and Mod Requests
« Reply #201 on: 2016-01-06 05:45:53 »
Hey staff

I know i am inpatient for this release, but i really miss using 7th heaven alot

i really like using 7th heaven alot, with all of the stuff and mods on it

Then use 1.0

Take your time Alyza.maybe a checklist before uploading is necessary,if there are a lot of factors that matters for the correct working of the mods.

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #202 on: 2016-01-06 05:52:19 »
My god if I was admin i would ban you right now. You're like spoiled brat not knowing when to shut up, just bite it and wait it out, shes as impatient to release it as anyone. Stop pissing people of with constant questions. We all want to see it you get it?

Even i know when to shut up.

Edit: those were harsh words from me zara and i take it back, and apologize if it was out of place. I myself am very impatient so i reacted that way.
« Last Edit: 2016-01-06 06:12:40 by lionheart82 »

EQ2Alyza

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Re: [FF7] Update Reports and Mod Requests
« Reply #203 on: 2016-01-06 05:53:04 »
Checklist is already written out and done :) It's just a matter of typos and silly mental mistakes like hitting a save button. And currently the only way to check the compatibility feature, they have to be uploaded and downloaded to pull the ID information from it. Manual imports of the IRO don't appear to recognize the mod IDs. No biggie, just a little bit of a time sink.

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #204 on: 2016-01-06 05:56:26 »
Almost all of their recent posts have been complaining about things and asking unreasonable requests. It's not right for the community and for Alyza, it's exactly as you say.
As Tama chicken said to many of us, i belong to this group myself, so zara let alyza do her work in peace.
« Last Edit: 2016-01-06 05:57:59 by lionheart82 »

Insight

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Re: [FF7] Update Reports and Mod Requests
« Reply #205 on: 2016-01-06 06:51:43 »
Checklist is already written out and done :) It's just a matter of typos and silly mental mistakes like hitting a save button. And currently the only way to check the compatibility feature, they have to be uploaded and downloaded to pull the ID information from it. Manual imports of the IRO don't appear to recognize the mod IDs. No biggie, just a little bit of a time sink.

Sounds good.just add the entry for clicking the save button ;)

Tamachicken

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Re: [FF7] Update Reports and Mod Requests
« Reply #206 on: 2016-01-06 07:00:26 »
Checklist is already written out and done :) It's just a matter of typos and silly mental mistakes like hitting a save button. And currently the only way to check the compatibility feature, they have to be uploaded and downloaded to pull the ID information from it. Manual imports of the IRO don't appear to recognize the mod IDs. No biggie, just a little bit of a time sink.

You're on the home stretch now. We can wait - work at your most comfortable pace and I'm sure you'll be happier and we'll be happier knowing you've not been guilt-tripped into overworking.

Zara9

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Re: [FF7] Update Reports and Mod Requests
« Reply #207 on: 2016-01-06 09:53:22 »
Hey Alyza

can you tell me the 1.0 Subscriptions path for 7th heaven please

so i can use the 1.0 stuff in the meantime

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #208 on: 2016-01-06 09:58:54 »
iros://Url/http$pastebin.com/raw.php?i=yhR721Kh

here you go

EQ2Alyza

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Re: [FF7] Update Reports and Mod Requests
« Reply #209 on: 2016-01-06 13:10:03 »
The 1.0 subscription is already taken down, so you won't be able to download anything from it. I'll have a new subscription link up for 2.0 sometime tonight. Working on that now.

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #210 on: 2016-01-06 13:44:41 »
Great wanted to take a load of your shoulders but unsuccessful. :-) Thanks in advance for the hard work.

Vgr

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Re: [FF7] Update Reports and Mod Requests
« Reply #211 on: 2016-01-06 17:28:14 »
Whoa whoa there, calm down everyone.

@Zara9: Please wait patiently for the next release. It will come when it will come, which is probably soon. Alyza herself does not know exactly when it will come out, so she can't tell you.

To all the others, please avoid jumping at each others' throats. If you feel like something needs to be addressed, please use the "Report to moderator" button at the bottom of the post. The best course of action is to report and not reply to it.

Go go go Alyza, you can do this ;D

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #212 on: 2016-01-06 21:35:06 »
EQ2Alyza will there be a bootleg option made into iro to change location? it was a lifesaver when i used bootleg for a while to steal all those missed train graveyard for example, wo restarting load from that time.

I'm not familiar with that option in Bootleg. I can look into it, but if it's possible then it'll have to wait until after the next release.

Ah now i remember i think it was available through trainer menu.
Upping that especially if DLBPs Reunion wont be compatible with 7H

There's a nice "Modify" button at the top right of your messages, please use it next time you need to add something. ~Vgr
Alyza i just found what i was using and talking about its dlbps trainer - ochu thread, giving the option to teleport party to many places ingame.

http://forums.qhimm.com/index.php?topic=14194.0

Didn't see this option in OP. Can this be part of 7h 2.0 or it can be used separately wo the need to be made into iro/mod?

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #213 on: 2016-01-06 22:06:46 »
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
is this what i think it is?

http://forums.qhimm.com/index.php?topic=15520.900

THANK YOU EQ2ALYZA!
Love you! Merry Christmas to you and everyone else who made this project a reality! Love you guys!
« Last Edit: 2016-01-06 22:39:49 by lionheart82 »

BaconCatBug

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Re: [FF7] Update Reports and Mod Requests
« Reply #214 on: 2016-01-09 05:57:59 »
Any chance of one of the various XBox controller prompt mods becoming available? (or If anyone happens to know how to side load one to let me know :P) Thank you again for your phenomenal work!

olearyf2525

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Re: [FF7] Update Reports and Mod Requests
« Reply #215 on: 2016-01-09 19:03:37 »
Any chance of one of the various XBox controller prompt mods becoming available? (or If anyone happens to know how to side load one to let me know :P) Thank you again for your phenomenal work!

Says on the first post she tried but wasn't compatible.

BaconCatBug

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Re: [FF7] Update Reports and Mod Requests
« Reply #216 on: 2016-01-10 09:03:14 »
Ok, my bad, sorry! Excellent work anyway :3

mitzmitra

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Re: [FF7] Update Reports and Mod Requests
« Reply #217 on: 2016-01-10 20:27:34 »
good day to all staffs and moderators of this wonderful project! i'm just wondering if it's possible to have whitERaven's field model for cloud to have buster sword on his back? 'cause only the "no change" model has the sword on his back in dynamic weapon mod. thanks again for this! this is easier than before when we manually apply mods one by one..  ;D much love and respect!  :)

lionheart82

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Re: [FF7] Update Reports and Mod Requests
« Reply #218 on: 2016-01-10 20:30:36 »
Yeah its a bummer we cant have both field model options and dynamic sword options, but i guess its not possible now, maybe it will be added later.

Also is it possible for location switch to be added to cheats and tweaks? It was available in trainer menu in bootleg, by using ctrl+f/12345...or shift+f/1234... Something like that...
« Last Edit: 2016-01-10 20:39:53 by lionheart82 »

mitzmitra

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Re: [FF7] Update Reports and Mod Requests
« Reply #219 on: 2016-01-10 20:45:19 »
Yeah its a bummer we cant have both field model options and dynamic sword options, but i guess its not possible now, maybe it will be added later.

i really hope so.. cloud is cooler running around with his inherited buster sword hehehe 8)

i just downloaded menu overhaul right now, and when i launch thegame, there's an error.. how can i send the dump file? i deactivated that mod and the error didn't show up.. thanks in advance guys! :)

Yuffie1983

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Re: [FF7] Update Reports and Mod Requests
« Reply #220 on: 2016-01-10 21:52:35 »
i really hope so.. cloud is cooler running around with his inherited buster sword hehehe 8)

i just downloaded menu overhaul right now, and when i launch thegame, there's an error.. how can i send the dump file? i deactivated that mod and the error didn't show up.. thanks in advance guys! :)

Just open the the dump file it is a text file, copy and paste the text into your post in the appropriate thread.

EQ2Alyza

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Re: [FF7] Update Reports and Mod Requests
« Reply #221 on: 2016-01-11 06:11:33 »
Crash.dmp doesn't really help me at this point. Show me the APP.LOG and your Profile Details (bottom-right button in 7H v1.51). Do you have Workshop -> Settings -> FF7 Exe set to use ff7_mo.exe?

mitzmitra

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Re: [FF7] Update Reports and Mod Requests
« Reply #222 on: 2016-01-11 07:29:01 »
Crash.dmp doesn't really help me at this point. Show me the APP.LOG and your Profile Details (bottom-right button in 7H v1.51). Do you have Workshop -> Settings -> FF7 Exe set to use ff7_mo.exe?

oh.. that must be the error.. i didn't know i have to set it to ff7_mo.exe for it to work..  ::) sorry.. but i encounter another error just this time.. aftertifa join the party in 7th heaven bar, we go up to 2nd floor of the shop where the kid charge you with 1 or 10 gils.. when i enter the door in 2nd floor, error appears.. i will look if there's a app.log.. thanks for the response! :)

EDIT 1:
here's the app.log
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000052] set music volume trans: 127->0, step=60
[00000117] END OF CREDITS!!!
[00000117] Entering MAIN
[00000117] set music volume: 127
[00000117] Exiting MAIN
[00000117] START OF MENU SYSTEM!!!
[00000525] END OF MENU SYSTEM!!!
[00000525] Entering MAIN
[00000529] Exiting MAIN
[00000529] Field Start
[00000938] : [00001056] : [00001056] : [00001056] : [00001056] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00001056] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00001056] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD
[00001056] : unhandled exception

EDIT 2:
here's my profile details on 7H:
Code: [Select]
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.0
f_animation = 1
w_animation = 1
fba = 0
fbn = 1
fed = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.0
models_aerith = 1
models_barret = 4
models_caitsith = 1
models_cid = 2
models_cloud = 7
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 3
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.0
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.0
models_aerith = 6
models_barret = 10
models_caitsith = 1
models_cid = 4
models_cloud = 12
models_redxiii = 3
models_sephiroth = 1
models_tifa = 7
models_vincent = 1
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.2
models_base = 1
models_biggs = 2
models_jessie = 2
models_wedge = 2
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Field Textures - Part 2
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.0
field_bg = 1
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.0
ar = 1
cf = 0
dm = 0
isl = 1
i = 0
lcs = 1
lt = 1
nrb = 0
spa = 1
sc = 0
sbo = 1
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 0
prelude = 2
start_menu = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.0
music = 7
sound = 2
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0
« Last Edit: 2016-01-11 07:33:51 by EQ2Alyza »

EQ2Alyza

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Re: [FF7] Update Reports and Mod Requests
« Reply #223 on: 2016-01-11 07:36:12 »
Good, that's what I needed :)

I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.

mitzmitra

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Re: [FF7] Update Reports and Mod Requests
« Reply #224 on: 2016-01-11 07:45:10 »
Good, that's what I needed :)

I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.

thanks a lot EQ2Alyza! i just edited the settings in 7H for the MO and it works! and i notice my misc team avalanche field is in the bottom so i bring it up.. i thought it was the error, still, the error appears..

here's the new app.log (don't know if this is different 'coz of the misc field misplacement of order):
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000001] set music volume trans: 127->0, step=60
[00000066] END OF CREDITS!!!
[00000066] Entering MAIN
[00000066] set music volume: 127
[00000066] Exiting MAIN
[00000066] START OF MENU SYSTEM!!!
[00000334] END OF MENU SYSTEM!!!
[00000334] Entering MAIN
[00000338] Exiting MAIN
[00000338] Field Start
[00000418] : [00000850] Entering MAIN
[00000852] Exiting MAIN
[00000852] START OF MENU SYSTEM!!!
[00001866] END OF MENU SYSTEM!!!
[00001866] Entering MAIN
[00001868] Exiting MAIN
[00001868] Field Start
[00003019] set music volume trans: 127->0, step=60
[00003051] set music volume: 127
[00004074] : [00004074] : [00004074] : [00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00004074] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD
[00004074] : unhandled exception
here's the place i'm talking about :D


thanks again! :)
« Last Edit: 2016-01-11 07:49:33 by EQ2Alyza »