Author Topic: [HD Remake] Startmap Debug Room (Q-Gears)  (Read 4834 times)

Tom

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[HD Remake] Startmap Debug Room (Q-Gears)
« on: 2015-01-27 19:39:28 »
Since I'm making a debug room for Q-Gears I figured I might as well HD-Remake the FFVII one!
:


Version 0.2 (Fixed scaling, lighting and glossy issues): http://i.imgur.com/CB0BJha.png
Version 0.1 (Initial Render): http://i.imgur.com/3wY1qb4.png

Would be nice if you could find me a nice FFVII logo with a black/transparent background like the one in:
Thanks SpooX for the logo :D

Here is the original scene:
« Last Edit: 2015-01-31 15:27:53 by Tom »

KnifeTheSky77

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #1 on: 2015-01-27 21:34:04 »
Looks pretty on-point  8)

Tom

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #2 on: 2015-01-28 16:22:51 »
Made some progress, updated the OP. Does anyone here know what the Japanese characters mean and what they translate to?  I need to know what they are so I can model them

Mayo Master

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #3 on: 2015-01-28 16:39:46 »
Found at: http://finalfantasy.wikia.com/wiki/Debug_Room_%28Final_Fantasy_VII%29
By the way, if you want the same lighting incidence on all "buttons", use a Sun type of light.
« Last Edit: 2015-01-28 16:42:54 by Mayo Master »

Tom

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #4 on: 2015-01-28 16:58:47 »
It is using a "Sun" light but its rather far away

SpooX

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #5 on: 2015-01-29 19:05:08 »
Would be nice if you could find me a nice FFVII logo with a black/transparent background like the one in:

Can you handle 4k?
Although I don't have the japanes characters in there yet... just "(c) 1997 Qhimm" err "Square" I mean.  :-P
As I need it for the intro.

 8-)

Tom

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #6 on: 2015-01-29 20:03:17 »
4K should be fine never had problems with 4 or 8K

SpooX

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #7 on: 2015-01-29 21:20:50 »
uploaded in the repo.
can be found under "Signs and logo's"

 8-)

Tom

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #8 on: 2015-01-30 14:25:11 »
About the letters, I think if we can find a bitmap of the kanjis we can import that and draw a 2D shape over them with the add verticle ctrl click tool then extrude from the 2D shape to get the 3D effect and shadows the original letters had

Mayo Master

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #9 on: 2015-01-30 14:48:07 »
What I think would be much simpler:

- Please download a font which actually supports kanjis (such as MingLiu), there must be plenty out there.
- In Blender, make square planes - I suggest you make one atop of each button. UV-unwrapping is trivial.
- In your favorite image processing software, write the kanji using the downloaded font. It can be made as simply as a Copy/Paste of said kanjis from the wikia page. Have the kanji white on black background on a square image.
- Go back to Blender, in the material of your square planes, map it with the appropriate kanji texture. Then in you material, create a material which has the reflective properties you desire for your kanjis. Once you have that, add a Mix shader node combined with a Transparent shader node. Use your kanji texture as the Fac input to the Mix shader.

I think that's the best way to go. The kanjis may be flat, but you have the projected shadow. If you want 3d effects on the kanjis, then you may have to do the cut out and extrude by hand (with the help of "set image as background" using top view), more complicated but doable. I have not tried to get such 3d effect by applying a solidify modifier to the 2d with transparency - I'm curious about what that would yield though.

Still, in any case: Kanji font >>> bitmap

halkun

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #10 on: 2015-01-31 05:48:47 »
Just as a reminder for the Kanji in the rooms...

1. Kitase's Room(北)
2. Kyounen's Room(京)
3. Nojima's Room(野)
4. Kichioka's Room(吉)
5. Toyana's Room(鳥)
6. Akiyama's Room(秋)
7. Maysuhara's Room(松)
8. Chiba's Room(千)
9. Tokita's Room
10. Kato's Room

Tom

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Re: [HD Remake] Startmap Debug Room (Q-Gears)
« Reply #11 on: 2015-01-31 15:25:29 »
Thanks to SpooX for the logo  :D

Made the text brighter like it is in the original: