Author Topic: Midgar City Information  (Read 15205 times)


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Re: Midgar City Information
« Reply #25 on: 2015-03-22 09:39:51 »
The strangeness is probably his modelling technique, i'm not too sure if he still does it the way I remember all those years ago, but i'm not gonna make a fool of myself leaking useless information if he's moved on :P.

However Jason's Midgar is probably by far the most accurate of them all complete with interiors of floors (1-2-3, 59,60,61,62,63,64,65,66,67,68,69 and 70) the only drawback would be his polycount is through the roof and needs some serious optimization(atleast last time I personally viewed the model) though the good news is literally 3 clicks of a button could reduce his polycount from millions to hundreds of thousands.