Author Topic: [PSX] Online viewer / exporter - Rɘverse FF9 (0.0.4b)  (Read 21659 times)

tasior2

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #25 on: 2015-03-25 02:20:45 »
Sweet update:)

I had to take a break from summons and I decided to create exporter:) Lucky winner from 3d formats is Collada (simplest), it support skeleton and animation and multiple texture. So here it is ... Eiko model in blender:



Export button is at top of options at right side menu. After click it will produce zip containing model(s) and textures. If your browser hang just wait:)

World map can't be exported at this point.

Enjoy:)

DanTsukasa

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #26 on: 2015-03-31 13:27:06 »
This is a great update man, great work yet again.

Ah no world map export yet, too bad.

I'm surprised just how much content you've added honestly, even the initial Alpha had tons of working content without any real issues at all.

I'm looking forward to the summons, along with seeing what else you decide to tackle.

LeonhartGR

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #27 on: 2015-04-01 12:41:03 »
Well done! I'm living for the day we will receive an HD mod for FFIX! I need to play this part of the series so badly!

tasior2

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #28 on: 2015-04-10 11:11:44 »
Thanks guys,

small update, it's work in progress but I would like to share it with you. As you know I'm looking for summon models so I'm digging in directory 13 and I was able to locate 3d meshes there, lots of spells have them (e.g. Death, Frog drop, Shiva). So I added spell model viewer:) It's just mesh without animation and textures. I don't know where are animation yet but I know where and how to load textures just need to find how to match them to mesh.

Unfortunately I didn't find summon models.

A lot of these models use Type-B and Type-C polygons/triangles. I didn't have time to work on Type-C but here is what I got about Type-B:

Quad Type-B:
Code: [Select]
struct {
  short vertex_index1;
  short vertex_index2;
  short vertex_index3;
  short vertex_index4;
  short uv_index1;
  short uv_index2;
  short uv_index3;
  short uv_index4;
  byte color[3]; // 24 bit color value, not sure about that
  byte texture; // not sure about that
  int unknown[3]; //don't know yet what are these values
} QUAD_B;
Triangle Type-B:
Code: [Select]
struct {
  short vertex_index1;
  short vertex_index2;
  short vertex_index3;
  short uv_index1;
  short uv_index2;
  short uv_index3;
  byte color[3];  // 24 bit color value, not sure about that
  byte unknown; //probably padding
  short unknown2[3]; //don't know yet what are these values
  short texture; //not sure about that
} TRI_B;

I also added directory 13 to file browser.

Some screenshots of spell models:




« Last Edit: 2015-04-10 11:46:03 by tasior2 »

tasior2

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #29 on: 2015-04-10 17:07:25 »
Just a quick one. I added textures to spells models:)

Enjoy!

EditorMaster

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #30 on: 2015-05-20 19:52:49 »
Good job man, keep up

Lubdar

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #31 on: 2015-06-12 03:51:07 »
WHoa!!! this is awesome just what I've been looking for!! Thank you so much for all the work thus far!

R51

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #32 on: 2015-06-23 17:31:43 »
Small update:
 - added world map viewer, without textures (I will add texture mapping in next release)

I would absolutely love to see this with texture mapping. Is that new release still coming?

This is a fantastic tool so far, well done!

tasior2

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #33 on: 2015-06-23 17:43:57 »
Hi guys, thanks for good words! Yes, new release is in progress:) Lately I didn't have much time to work on this viewer and I needed to take a brake from FF9;)
In the meantime I started working on Chrono Cross. I have totally beta version of battlefields viewer here: http://cc-tasior.c9.io/view.html if somebody is interested.

Any way this viewer is still in progress and  I will add more functionalities.

DanTsukasa

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #34 on: 2015-06-23 19:09:00 »
That Chrono stuff is really nice!

Are there any plans to add an exporter for the world map, exporting to OBJ or FBX, I'm not too fussed if it has textures or not though, if they do, great, if not, it'll come in later updates of this awesome program.

Lubdar

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #35 on: 2015-06-24 04:31:45 »
That's great to hear that progress is being made.  I can't wait for anything relating to the summons!!!

Awesome news regarding the chrono cross models.  At some point in time I had acquired a bunch of the models, but it was only accessible through running a blender script and i believe spit out a bunch of obj files of each frame of an animation without texture mapping.

Lubdar

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #36 on: 2015-06-24 04:35:26 »
WHOAH THAT CHRONO CROSS MODEL VIEWER IS AWESOME!!!!

sannoki

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #37 on: 2015-07-11 17:34:52 »
Hi guys, thanks for good words! Yes, new release is in progress:) Lately I didn't have much time to work on this viewer and I needed to take a brake from FF9;)
In the meantime I started working on Chrono Cross. I have totally beta version of battlefields viewer here: http://cc-tasior.c9.io/view.html if somebody is interested.

Any way this viewer is still in progress and  I will add more functionalities.
Hi! what's new???

R51

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #38 on: 2015-08-21 17:04:50 »
I would absolutely love to see this with texture mapping. Is that new release still coming?

This is a fantastic tool so far, well done!
Any chance of an update on this tool? Excited to mess with that world map!

sannoki

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #39 on: 2015-08-30 05:48:14 »
I hope that tasior will be back...

Albeoris

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #40 on: 2015-09-26 19:42:22 »
Hi!It looks great!
Do you plan to make an open source project?
« Last Edit: 2015-09-27 10:22:57 by Albeoris »

FFfanForever

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #41 on: 2015-12-12 02:35:43 »
Hi, I am new to this forum so don't hate me if I have made a mistake lol, Ive tried a few different IMG files but I can't get this tool to open any, it just says "invalid file". Anyone know what I'm doing wrong?

Tirlititi

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #42 on: 2015-12-12 08:48:38 »
You probably use the plain disc ISO file. You have to extract the IMG file from it first to make it work.
There are several generic tools for extracting files from an ISO. I use CDmage and it works fine.

Lein

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #43 on: 2016-04-02 17:57:14 »
This looks like a really nice program, I can't seem to open the bin file though. Daemon tools won't mount it so I wouldn't know how to "extract" the IMG file either. How do you get to the img file?

EDIT: Just download CDmage, then select the cue and after that the iso file. Right click the IMG file and extract it.
« Last Edit: 2016-04-03 07:51:35 by Lein »

Kaldarasha

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #44 on: 2016-04-15 06:56:01 »
Is it possible to add support for the new PC port? I would like it if I could upscale all models.

Tom

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Re: [FF9] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #45 on: 2016-08-06 15:06:58 »
This is so cool, I wish this would work for ff7!  Great job!

hgdagon

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Re: [PSX] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #46 on: 2018-06-19 12:16:58 »
It's been years, but, can I request a reupload of the offline version?

CrazynNova

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Re: [PSX] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #47 on: 2018-07-03 05:56:45 »
The links are dead. This is the same problem with Zidane_2's tool. I hate to complain but seeing great tools being unable to be used is a great shame

Tirlititi

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Re: [PSX] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #48 on: 2018-07-04 08:18:10 »
That's really a shame :/
I used the online version a lot and never bothered to download the offline version... I hope that tasior2 will see this eventually.

I have (most of) the tools from Zidane_2 though. I'll upload them in their topics.

Chev

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Re: [PSX] Online viewer / exporter - Rɘverse FF9 (0.0.4b)
« Reply #49 on: 2018-07-13 10:44:50 »
Given my past interest in FF9 models I do happen to have a copy of the offline version:
https://mega.nz/#!fXhVlKKB!WAUGdXvrdwG3K9igmvA3OEFk5UDKqjbiyQ41QAN1YYw

Make sure to make and upload some copies of your own so it may never again be lost.  ;)
« Last Edit: 2018-07-13 11:54:50 by Chev »