Author Topic: FFVII on IOS Appstore  (Read 10951 times)

sen

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FFVII on IOS Appstore
« on: 2015-08-19 14:20:00 »
Starts midnight, IOS only for now.

Launch Trailer: https://youtube.com/watch?v=10Xdbr60wcg

I'm waiting for the ps4 port

Maki

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Re: FFVII on IOS Appstore
« Reply #1 on: 2015-08-19 14:50:07 »
There are no PSOne emulators for iOS or what?

Covarr

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Re: FFVII on IOS Appstore
« Reply #2 on: 2015-08-19 15:00:55 »
Well, among other things, this is a good deal more legal than downloading disc images, and I can't imagine the average iPhone user is savvy enough to rip their discs themselves.

LeonhartGR

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Re: FFVII on IOS Appstore
« Reply #3 on: 2015-08-19 16:00:25 »
Too bad mods won't be able to be applied on an iOS device...

sithlord48

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Re: FFVII on IOS Appstore
« Reply #4 on: 2015-08-19 17:11:23 »
if anyone gets it send me some saves that way i can fix up black chocobo to work with it
edit:
unless of course they are the same files... then it should already work

ultima espio

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Re: FFVII on IOS Appstore
« Reply #5 on: 2015-08-19 20:34:25 »
You could edit them probably, but you can't get them back in without jailbreak now. iOS 8.3 locked the app sandbox, so you can only get them out through iOS backups.
« Last Edit: 2015-08-19 21:06:30 by ultima espio »

Covarr

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Re: FFVII on IOS Appstore
« Reply #6 on: 2015-08-19 22:22:24 »
http://www.engadget.com/2015/08/19/final-fantasy-vii-lands-on-ios-with-built-in-cheat-codes/

So, it's out in New Zealand, and it has a "max stats" cheat and you can disable random encounters. Wonderful. Don't forget, this is the same Square Enix working on the remake... Hopefully Nomura won't let them go this far with that one.

edit: TouchArcade has first impressions.
« Last Edit: 2015-08-19 22:37:10 by Covarr »

ultima espio

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Re: FFVII on IOS Appstore
« Reply #7 on: 2015-08-19 23:02:46 »
It's on the UK store now for £11.99.

I'm not paying that much for it...

JeMaCheHi

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Re: FFVII on IOS Appstore
« Reply #8 on: 2015-08-20 00:21:59 »
Holy strawberries.... They will never get tired of that crappy re-re-re-re-re-re-re-re-releases man... It makes me sick  >:(

obesebear

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Re: FFVII on IOS Appstore
« Reply #9 on: 2015-08-20 01:09:01 »
Holy strawberries.... They will never get tired of that crappy re-re-re-re-re-re-re-re-releases man... It makes me sick  >:(
It could also be a smart marketing move to help build more interest for the remake.  The more available the original is, the more exposure the franchise will get.

Aavock

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Re: FFVII on IOS Appstore
« Reply #10 on: 2015-08-20 04:04:12 »
This port is based on the PC version and believe it or not, there's actually a "no random encounters" option available any time along with "max stats"...

Edit: The bottom black bar for fields and FMVs is still present and it seems that they've removed the O faces.
« Last Edit: 2015-08-20 04:16:39 by 5way »

Kaldarasha

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Re: FFVII on IOS Appstore
« Reply #11 on: 2015-08-20 06:39:36 »
This port is based on the PC version and believe it or not, there's actually a "no random encounters" option available any time along with "max stats"...

Edit: The bottom black bar for fields and FMVs is still present and it seems that they've removed the O faces.

Didn't they say the game is to big for mobiles. Have they reorganised it some how?
« Last Edit: 2015-08-20 13:31:55 by Kaldarasha »

ultima espio

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Re: FFVII on IOS Appstore
« Reply #12 on: 2015-08-20 13:07:35 »
No, Apple had a limit of 2gb on the app store, they bumped it up to 4gb earlier in the year.

Curiously though the app store says it's not even 2gb. Has anyone bought it yet?

sen

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Re: FFVII on IOS Appstore
« Reply #13 on: 2015-08-20 13:45:51 »
Quote
The iOS version of Final Fantasy VII is a no frills port of the PC version. The game is played with a virtual joystick and if you have a widescreen device Cloud’s journey to the lifestream is framed with two blue borders. Square Enix added two convenient cheats, an option to turn enemy encounters off and the character booster feature from the Steam release that gives your characters max stats.

And screenshots of IOS version.
Has blue borders on the side, so not stretched in widescreen mode, in portrait mode without that black bar at the bottom crap.
Edit:
Wait the battle mode still has the black bar wtf :o




http://www.siliconera.com/2015/08/19/final-fantasy-vii-has-sold-over-11-million-units-worldwide/
« Last Edit: 2015-08-20 16:51:27 by sunz »

Aavock

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Re: FFVII on IOS Appstore
« Reply #14 on: 2015-08-20 14:59:04 »
Wait the battle mode still has the black bar wtf :o

Same as the PC version: no bottom black bar on worldmap and minigames because it's full 3D but the bar is still present on pre rendered fields, FMVs and encounters; I guess the PS4 release would be the exact same thing. Also, instead of fixing the O faces, they've completelly removed them.

sen

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Re: FFVII on IOS Appstore
« Reply #15 on: 2015-08-20 16:52:53 »
Same as the PC version: no bottom black bar on worldmap and minigames because it's full 3D but the bar is still present on pre rendered fields, FMVs and encounters; I guess the PS4 release would be the exact same thing. Also, instead of fixing the O faces, they've completelly removed them.
Damn I really really hate this black bar completely stands out and ruins it for me, how is there no fix on this yet here? Isn't it possible to maybe just make black bar on top aswell and center the game make it seem 16:9?

JeMaCheHi

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Re: FFVII on IOS Appstore
« Reply #16 on: 2015-08-20 19:23:21 »
Damn I really really hate this black bar completely stands out and ruins it for me, how is there no fix on this yet here? Isn't it possible to maybe just make black bar on top aswell and center the game make it seem 16:9?
Why to fix something when they know that everyone will buy it anyway? It would be wasted time and money.

ultima espio

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Re: FFVII on IOS Appstore
« Reply #17 on: 2015-08-20 22:30:57 »
I searched around, and I can confirm that the savegames are identical to the PC version, so they can be edited with Black Chocobo. I haven't got the app, I found a save online.

There's just no way to transfer that back to your iOS device though. Unless it supports file sharing.

sen

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Re: FFVII on IOS Appstore
« Reply #18 on: 2015-08-20 22:36:19 »
There's just no way to transfer that back to your iOS device though. Unless it supports file sharing.
Jailbroken iPhone's has file sharing. Since this uses same saves as PC version then the Android version will be too. And for Android will be much easier to use with Black Chocoro I guess.
Why to fix something when they know that everyone will buy it anyway? It would be wasted time and money.
True

JeMaCheHi

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Re: FFVII on IOS Appstore
« Reply #19 on: 2015-08-20 23:05:08 »
True
Thanks hehe. It's like.. when they re-re-released the PC versions for VII and VIII. Why did they released them with crappy MIDI music? Because they can.
Anyway, back to topic, I think everyone here legally owns a PSX copy of FFVII. Why to pay again for the same game when you can legally emulate it? Actually, I'm currently replaying it on my Oneplus with ePSXe, and wouldn't pay in my life for a "native" android version. AGAIN.

Xeeynamo

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Re: FFVII on IOS Appstore
« Reply #20 on: 2015-08-21 10:35:59 »
Analyzing the IPA, I found that this iOS release IS the PC 1.02 version of the game. iOS app is a sorta of x86 emulator that checks DLL imports and redirect them to custom functions. It works like Wine for Unix. This allows to install the same mods of PC version, like Steam version. I'm pretty sure that PS4 will work in the same way.

meesbaker

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Re: FFVII on IOS Appstore
« Reply #21 on: 2015-08-21 14:46:15 »
Anyone tried Yuffie/bmw warping yet ??

WolfMan

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Re: FFVII on IOS Appstore
« Reply #22 on: 2015-08-22 18:17:04 »
So I have a jailbroken iPhone with ifile. I extracted the directory and it's almost identical to PC. You sure this can't be modded like we have done on PC?

reficul

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Re: FFVII on IOS Appstore
« Reply #23 on: 2015-08-24 02:23:42 »
I tried the field models mod, it worked beautifully but the framerate wasn't very good. Battle mods just crashed the game when entering battles.

WolfMan

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Re: FFVII on IOS Appstore
« Reply #24 on: 2015-08-24 03:07:44 »
How did you do it? I want to see if maybe a iPhone 6 can handle it.