Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)  (Read 38053 times)

dicksdequina

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #100 on: 2018-09-11 14:48:22 »
Hi I'm on my tradition of replaying FF mainline titles every couple of years and I stumbled upon your mod. The possibility of recruiting Beatrix piques my interest and I'm deciding to give this a try. Did you perchance made any changes to the stat growth system? I'm asking because an annoyance of mine about FF9 was that you had to hold back leveling until endgame to maximize stats, which kinda kills the fun for me.

Also, aside from things you described in the main post, were there other things that were changed like item locations, missables, and such? Again I'm asking because I'm kind of a perfectionist and I don't see a Documentation file or some sort in the main post.

All in all this seems like the most interesting FF9 mod and I've found and I'll be waiting for your reply before I start. Can't wait to start a playthrough of this mod!

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #101 on: 2018-09-11 21:39:27 »
Hi!
The stat system itself has not been changed. However, I made some tweaks related to it: a few forced battles don't give exp anymore and ultimate weapons all give very good stat boosts. I am afraid that if you're both a perfectionist and annoyed by lvl1 playthroughs, that will be a pain to you ^^'

I swaped a few items' location, but didn't add or removed any chest. There are a few less Protect Rings obtainable with the end game sidequests (they have been replaced by other rewards) but you can still get them from the Hot & Cold minigame. Also, the blue magics are not given by the same monsters as before, but they are all available during the end game. Making a documentation is kind of opposite to what I am aiming with the mod: making the player try and seek for things he would have not bothered with in vanilla because he knows the game by heart.

dicksdequina

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #102 on: 2018-09-14 06:21:00 »
Hi!
The stat system itself has not been changed. However, I made some tweaks related to it: a few forced battles don't give exp anymore and ultimate weapons all give very good stat boosts. I am afraid that if you're both a perfectionist and annoyed by lvl1 playthroughs, that will be a pain to you ^^'

I swaped a few items' location, but didn't add or removed any chest. There are a few less Protect Rings obtainable with the end game sidequests (they have been replaced by other rewards) but you can still get them from the Hot & Cold minigame. Also, the blue magics are not given by the same monsters as before, but they are all available during the end game. Making a documentation is kind of opposite to what I am aiming with the mod: making the player try and seek for things he would have not bothered with in vanilla because he knows the game by heart.
Hi. Thanks for your reply. I've already started my playthrough on this and it looks pretty good so far. Although, my plans for a max stats run is pre-emptively flushed down the drain because I can't get past Black Waltz and Sea Lion for the life of me. The measly lvl1 105 hp just isn't enough to survive. I mean it can be done with pure luck, but the odds are quite grim and I'm not a madman lol. Oh well, better start leveling then. I'll be counting on those Ultimate weapon stats :D

Anyway, I'm having a blast so far and I'll be posting here if I have questions on the mod. Great work!

Neonoctis

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #103 on: 2018-09-16 18:37:09 »
Hi Tirlititi !

I come from the "Joueur du grenier" forum, to ask you if you could repair the link fore the french version of your wonderful mod :) thanks !

http://www.joueurdugrenier.fr/phpBB3/viewtopic.php?f=90&t=5367
https://dl.dropboxusercontent.com/u/98687557/Patches/AlternateFantasyFR_3.2.zip

Rasca

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #104 on: 2018-10-15 09:55:27 »
Started this a few weeks ago a just finished the "first CD" (I don't have much time for gaming).

So far, I think it is fantastic. Congrats Tirlititi, this is one of the finest fan content thingies I've seen.

My only gripe so far is with stealing. In the original, sometimes it took a while to get every item from a boss, but I remember being able to get them consistently even if it took several tries.

With Gizamaluke I just gave up after 45 minutes (literally 45 minutes), and more or less the same with Beatrix in Burmecia. I'm going to resort to just adding the items through Memoria and fight the bosses normally.

Was the formula changed? Is it an unintended side effect of some other change? Have I been just unlucky?

In any case, it might seem bad because I only voiced a negative thing, but seriously, fantastic job 10/10.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #105 on: 2018-10-15 15:12:52 »
Hi Rasca, I'm glad that you like it.

I am sorry for the steals but you got unlucky: the steal rate has not been reduced and it was even increased for Beatrix's rare steal (her 1st encounter) as it was changed from a super-rare steal 1/256 to a rare steal 16/256. I did the same change for the Fairy flute of Hilgigars.
It is still a big matter of luck. I also used to steal things pretty easily (I didn't even notice the Fairy flute was so hard before 5 or 6 playthroughs) but it can really get long indeed. I would have liked to change the mechanics to avoid it (like giving a limit to the number of fails) but it is not implemented for now.

Rasca

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #106 on: 2018-10-15 18:46:10 »
Hi Rasca, I'm glad that you like it.

I am sorry for the steals but you got unlucky: the steal rate has not been reduced and it was even increased for Beatrix's rare steal (her 1st encounter) as it was changed from a super-rare steal 1/256 to a rare steal 16/256. I did the same change for the Fairy flute of Hilgigars.
It is still a big matter of luck. I also used to steal things pretty easily (I didn't even notice the Fairy flute was so hard before 5 or 6 playthroughs) but it can really get long indeed. I would have liked to change the mechanics to avoid it (like giving a limit to the number of fails) but it is not implemented for now.

Nostalgia glasses in full effect. I probably didn't give a damn when I was a kid so I didn't notice.

Thanks and keep it up!