Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)  (Read 56997 times)

Unwise Owl Tattoo

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #125 on: 2019-05-23 03:50:19 »
Everyone is talking about opening the hws file in Hades Workshop to use the macro to enable custom backgrounds, but I don't see a hws file included in AF 4.5.

Sorry if I'm being dense.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #126 on: 2019-05-23 15:51:57 »
That's because the .hws is in the separate download.
For the latest release, I separated the mod itself and its source files, to avoid confusion when installing it.

Fauve

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #127 on: 2019-07-20 01:32:45 »
Hey just wondering, is Alternate Fantasy compatible with the turn-base function in the Memoria Engine mod?
« Last Edit: 2019-07-20 02:49:44 by Fauve »

Yuffie1983

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #128 on: 2019-08-15 17:38:35 »
Could some please send me a modified p0data2 please that has fraggaso npc background mod integrated into it I would be most grateful. Thank you.

flacidapplebottoms

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #129 on: 2019-08-26 20:47:05 »
Zidane's Regenerate skill is broken after using it twice in battle. Tried over ten times in a row and all it does is miss on all four party members.

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v4.5)
« Reply #130 on: 2019-08-26 23:04:45 »
No it's not. If it misses, that surely means that you don't have any more ethers :o
It's not a free MP recovery.

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #131 on: 2019-09-25 09:10:04 »
Hi, now that moguri and alternate are compatible, is it possible to play with moguri's music ? :)

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #132 on: 2019-09-25 13:26:45 »
Yes, you only need to enable that option when installing the Moguri mod.

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #133 on: 2019-09-27 00:43:18 »
Thx for your work, i have a problem in the process moguri + alternate, the problem is that i have to find the moguri's instalation folder but i can't find it, and so can't replace last files in the process, i have nothing in c/prrogram files, but when i launch ff9 moguri launcher appear, so the mod is intaled but where can i found his folder's instalation

Edit : tried to put last files in ff9 directory, but in batle i can't hit or be hitting (animation is ok but there is no numbers when hitting, like all commands are mithing so i suppose i dont put my files in the right place)
Thx for the help
« Last Edit: 2019-09-27 03:58:29 by levantine »

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #134 on: 2019-09-27 08:41:14 »
The Moguri folder is setup when installing the mod (the installer asks for a folder).
You can also see what it is from the game's folder ("FINAL FANTASY IX"): there should be a file "Memoria.ini". Open that file with a text editor (eg. notepad) and look at the field "MoguriFolder" in the "[System]" section.

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #135 on: 2019-09-29 17:18:16 »
Okay all works perfectly thx a lot awesome experience :)

Could you tell me how to triger a transe manually please?
« Last Edit: 2019-09-29 19:39:53 by levantine »

lordkeiser

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #136 on: 2019-09-29 22:11:43 »
Hi i like this mod but i gotta ask something . It is possible to do a lvl 1 game? becouse im stuck on the no1 and sealion fight
(original game arround 85 damage on no1 in the mod is 10 to 15) someone knows if it's posible or im just hitting a wall?

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #137 on: 2019-09-30 06:28:31 »
It has been done with a previous version of the mod. I am not sure whether it's still possible (in particular, Necron is harder than when it was first done and it was already a bag of pain) but I am sure that Sealion is not a wall.

By the way, Number 1 has Protect, so he's very resistant to physical attacks but weak to magic attacks.
Sealion has Shell so it's the other way around.

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #138 on: 2019-09-30 10:54:21 »
In my opinion you can't do a lvl1 party because game have really changed and is more difficult than the original but maybe i'm wrong :)

I have the 5.0 instaled but i can't use transe manually, did i miss something? Or this command is avaible later in the game maybe? (I'm just in ice cavern actually)

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #139 on: 2019-09-30 15:33:56 »
The command that allows you to trance manually over 50% of trance gauge is Zidane's last skill. It gets available at the end of disc 2, so around the Iifa Tree sections.

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #140 on: 2019-09-30 15:47:41 »
Okay thx for your answer and for all your work !

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #141 on: 2019-10-01 06:12:48 »
I'm sure that this question concern moguri and not alternate, but maybe you know the answer :
Sometime i get background on 16:9 and sometime on 4:3, do you know if there is a way to get all backgrounds in 16:9?

Tirlititi

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #142 on: 2019-10-01 14:25:46 »
Yes, it's Moguri.
Alt+Space switches between 16:9 and 4:3.

levantine

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #143 on: 2019-10-02 11:19:57 »
Indeed alt+space change the résolution, but some backgrounds still set in 4:3 even if i use this command
Anyway i still totally enjoy alternate + moguri mods :)

jeremyhall2727

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.0)
« Reply #144 on: 2019-10-05 20:01:23 »
man thanks for all your hard work. I have to try this one out. it sounds rally good. awesome thanks for sharing

jeremyhall2727

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #145 on: 2019-10-05 20:18:33 »
that's a big help just in case it happens to me. the thing with Beatrix skills how to fix them