Author Topic: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)  (Read 106217 times)

LeOsTyLe

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #275 on: 2020-09-13 20:13:13 »
I Created something betwin one thing and another...
As I see that the difference of leveling up with or without Bonus is very huge, than i reduced the difference betwin the Items
I gave

Old     New
 0        +1
+1      +2
+2      +2
+3      +2
+4      +3

Than this makes the Item to dont seems all the same, but gives an solutions to the Bonus Evolving Dilema...

Could you send me the file or tell me how you created the mod? When i change stats.csv it affects the current stat bonus when i wear a item. But i dont want to change it, i just want to change the stats growth per level up when i wearing certain items. i want change that all items i wear give me +1/32 to all stats per level up. So if i wear 5 items i got 5/32 to all stats.

DenisColli

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #276 on: 2020-09-14 03:23:36 »
I didnt Made a Mod at all...
I just went to the files in AlternatFantasy and changed there...
(with all my respect Tirlititi!  :P

Here: ... STEAM\steamapps\common\FINAL FANTASY IX\AlternateFantasy\StreamingAssets\Data\Items
And open Stats.csv

A little patience to change all this numbers...

DenisColli

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #277 on: 2020-09-14 04:02:06 »
Im very Happy!
Tirlititi mod mad almoust every change I imagined to make a perfect Final Fantasy 9!
Hehehe

I made just some little changes:
Gave damege and Shadow element to Poison and Bio (That i named "Venom")

And solved a Dilema that always makes me Insomniac:
Changed "Half MP" for "Save MP", that gives MP Cost -1/3 (-33,333%)

HAiUHaiUA! I always found Half MP very OP!!!

One day I made a comparative calc to discover what would be the "real" price of "Half MP".
If you consume Half MP, so its like you have a "MP+100%" Ability + the Bonus for not have to replanish MP all the time...
Becauso you consume 50% less then Normal...
If MP+20% cost 6 MS (Mag.Stones), so a "MP+100" would cost at least 30 MS !!! (6x5= 30!)

So i created a lesser version... -1/3 MP! That is similar to MP+50%, at the cost of 15 MS!

I feel that the game will be more balanced after that...

Now I need to change the MP cost of the spells... Because I know Tirlititi made the prices thinking in the Half MP system.
Reducing the costs to -25% would sustain the balance of the game. (20 -50%= 10  and  15 -33,333%= 10)

DenisColli

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #278 on: 2020-09-14 04:25:54 »
Tirliiti... If you are not wanting to eat my guts for modding your game, can you answer one more question?
In the Actions.csv file betwen Shiva, Ifrit and Ramuh there are a new role o Fire, Blizzard and Thunder family, but with very low damage...
What's this? Enemy Magic?

**********

Forget it! Already discovered!
Sword Magic! rsrs
« Last Edit: 2020-09-14 04:48:53 by DenisColli »

DenisColli

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #279 on: 2020-09-19 22:58:16 »
Hello people!
How are you?
A little question: when I downloaded the Altered Fantasy Mod there was also in the folder a "Source" folder with Save mods for HWS and scripts...
If I load one of this saves in a Vanilla game and "Save Steam Mode" in the HWS, it will be the complete Mod? With cutscenes, scripts, everything? Or just part of it?
« Last Edit: 2020-09-19 23:00:24 by DenisColli »

LeOsTyLe

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #280 on: 2020-09-20 12:41:06 »
Playing Mougri Mod with Alternative Fantasy and i just realized that front and back row dont have any influence. Damage dealt (Basic Attack) and taken are the same in front and back row, is this normal? Turned Alternative Fantasy off and the Row Bug was solves, so its defenetly Alternate Fantasy which makes the row bug happen.
« Last Edit: 2020-09-22 10:16:46 by LeOsTyLe »

gomesL

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #281 on: Yesterday at 01:58:05 »
Hello guys!
Can someone help me?
I tried to patch the Playstation version with ppf-o-matic but had the following error "Binblock / patchvalidation failed". I've tried two different roms, downloaded the patch file again and even used a patcher app on Android but the error persists.

MysticLord

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Re: [PSX/PC] Alternate Fantasy (v3.2 & v5.1)
« Reply #282 on: Yesterday at 22:05:29 »
Playing the PS1 version; currently in the Evil Forest with Zidane, Steiner, and Vivi. Is there something I need to do to make the moogle who will accept a letter appear in Alexandria Castle? Does that moogle appear later on, or have I already missed something?