Author Topic: FF7 Model Viewer/Editor  (Read 23560 times)

Intel-Xeon

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FF7 Model Viewer/Editor
« on: 2002-10-20 23:50:27 »
I am looking for an FF7 model editor. I think Ficedula has one but his page is down...

Does anyone know of one that I can get?

Darkness

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« Reply #1 on: 2002-10-21 00:26:43 »
*cough*

that would be alhexx.

Intel-Xeon

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« Reply #2 on: 2002-10-21 03:22:57 »
Um... I may be stupid in asking this, but, how do I view models of the characters with this!? All I see are squares and triangles. There are like 12 total .p files.

Sephiroth 3D

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« Reply #3 on: 2002-10-21 07:43:45 »
Uhmm... The characters are made up of those square & triangle models.

Currently, the best way to view models would be to load up FF7 or use Fice's Ifalna. For editing, you need to use Alhexx's Ultima, or use Mirex's converting prog (I forget it's name offhand) to convert it into a format you can work with. (Myself, I'm working with Lightwave.)

Currently, there is no "Perfect" way to view the models short of exporting them and reconstucting them as I have done. Sorry.

mirex

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« Reply #4 on: 2002-10-21 11:49:06 »
If you wait a few days, i can help you with viewing and if you work with a LightWave then even with exporting ... i would like to release some beta in near days. FF7 models viewing is done, i have to finish exporting into lightwave, i'll try to do assigning bones->models in the evening.

But if you want to edit models in the game, then probably Alhexx's Ultima is the best choice.

Sephiroth 3D

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« Reply #5 on: 2002-10-21 20:52:51 »
Once you're perfected exporting to Lightwave, then comes the challenge of reversing that process. Then we can start doing MAJOR model work fo the remake!

Intel-Xeon

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« Reply #6 on: 2002-10-21 23:16:07 »
... I solved it on my own. I didn't extract the stupid things from the lgp archives... -.-

Now then... I need a good way to reconstruct the pieces of the character models.

And how do I get Lightwave if it costs over $1000!?

Sidenote:

Damn! Nice job on FF7 theater Seph!

ShinRa Inc

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« Reply #7 on: 2002-10-22 03:39:08 »
Quote
Currently, there is no "Perfect" way to view the models short of exporting them and reconstucting them as I have done. Sorry.


I've found no errors in any of the models with Ficedula's latest Ifalna release.  But, that's just the Field sprites.

Don't know if anyone's planning on making a Battlescape viewer or anything along those lines, but aside from Hojo and few other models....and the Yoga-inspired poses, Mirex's Leviathan displays the battle sprites adequately.

Renderguy

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« Reply #8 on: 2002-10-22 04:02:55 »
You don't, http://www.milkshape3d.com]Milkshape3D provides a fairly good model editing program.  You Might also try http://www.blender3d.com]Blender

Sephiroth 3D

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« Reply #9 on: 2002-10-22 21:06:25 »
*cough*warez*cough*.

Just so long as you don't use it to make money, it's technically legal...

And thanks. I'm hoping to get a new issue out real soon...

Darkness

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« Reply #10 on: 2002-10-22 23:31:22 »
i own milkshape legit :)

Intel-Xeon

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« Reply #11 on: 2002-10-23 02:39:08 »
*Cough*
Need Url
*Cough*
PM is useful
*Cough*

Seph, can you mail me the textures you used for your Seph Models? I can import him into Milkshape but he has no color!

Sephiroth 3D

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« Reply #12 on: 2002-10-23 02:45:28 »
*cough*sorry...*cough cough*Don't have one*cough*

Must be a cold going around... ;)

All the textures for the game models (except the eyes I made for S3D & Jerhis) are straight from the game.

I also have legit MS, but it sucks ass at everything but model conversion.

Intel-Xeon

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« Reply #13 on: 2002-10-23 03:06:38 »
*Cough**Cough* I need Lightwave baaad *Cough**Cough**Cough*

Huk~

There. All better. I want some model of Sephiroth I can manipulate. Heh.

Nori

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Common cold...
« Reply #14 on: 2002-10-23 03:20:52 »
Errrmmm, Intel-Xeon and few other members
If you guys need a cold medicine let me know...

Sephiroth 3D

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« Reply #15 on: 2002-10-23 21:38:21 »
Quote from: Intel-Xeon
I want some model of Sephiroth I can manipulate.


When you get Lightwave, use Mirex's Biturn (formerally Conv) prog and convert the game's Sephiroth Model. Doesn't take long to set it up...

Intel-Xeon

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« Reply #16 on: 2002-10-24 16:41:26 »
Once I open Mirex's model getting program, it closes immediately. I have his other programs in the same directory as he said. I tried dragging the lgp files onto the .exe file and nothing happens!

Someone help me please.

Sephiroth 3D

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« Reply #17 on: 2002-10-24 17:23:59 »
You gotta use LGPTools and extract the model parts first.

Dunno why it's closing immediatly...

Intel-Xeon

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« Reply #18 on: 2002-10-25 00:17:31 »
Okay. I have all of Sephiroth's body parts.... huk~

Now, is there a way to easily reconstruct Sephiroth?

Renderguy

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« Reply #19 on: 2002-10-25 03:04:10 »
Sorry Intel-Xenon, I'm not very good at linking on this board. The links were blender3d.com and milkshape3d.com.  And for anybody who asks, yes I do own a legal copy of Milkshape.

As for your sephiroth question, short answer, not that I know of.  For a while,
I was tring to reconstruct Aeris in Milkshape.  First off, I was new to milskshape (I had only used Povray/Moray) so that may have made it harder, but essentially I dicovered one valuable tool.  In Lgp tools, in the hrc file that the charecter is in, It will tell you which objects to use for which bones, and those usually are good clues as to what body part it is.  

Hope this is helpful.

Sephiroth 3D

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« Reply #20 on: 2002-10-25 03:05:02 »
Not yet... right now you have to do it by hand. I'm working with Mirex to get it so his prog auto-exports the model all setup for you.

It's taking some time...

mirex

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« Reply #21 on: 2002-10-25 07:11:18 »
Soo, here is beta 0.823 of Biturn, it can complete ff7 models.

You have to extract all files that belong to model from final fantasy lpg's, then run this biturn, and click on files that end with ??aa if you want to view battle files, or on files with extension .hrc if you want to look at field models. It should load whole creature, field ones are also animable. (for that there are controls below picture, you figure them out by trying)

It is best to extract it into lwo6.5, because it can save nearly all data that are needed there (but milkshape cannot load lwo6.5) ....
And weight maps in lwo6.5 aren't correct i think, so if you want you can turn them off in options.

But its an early beta with lots of bugs, models are upside down, textures aren't displayed right, anims freeze sometimes, alpha textures arent exported etc etc, but i hope it can do for now.

Oh and here is a pic i made (rendered in lw), its nothing great, im not graphician. Cloud's friend

Intel-Xeon: If this version quits inmediatly too, then ... i'll have to discuss it with you, and fix it.

Ok, im goin off to the cottage in woods with friends of mine, i'll get back on Sunday, see you then.

Sephiroth 3D

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« Reply #22 on: 2002-10-25 09:22:06 »
First bug: All the weight maps are off by 1 bone. IE: Bone 0 need weightmap 1, but has none. Bone 1 has WM1, but needs WM2.

More bugs as they pop up. Besides the bit of cleanup I've had to do (namely the afformention bug, plus getting the textures to appear correctly) it works VERY well! Much better than the old version!

edit: Oh, and I AM an artist. Clickity!

Smurgen

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« Reply #23 on: 2002-10-25 20:32:10 »
I like the magic picture things!

Intel-Xeon

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« Reply #24 on: 2002-10-26 22:33:49 »
Um... Who made LGPTools again? I forget..