Author Topic: [FF7][FAQ] 7th Heaven Frequently Asked Questions  (Read 361274 times)

ManuBBXX

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #475 on: 2015-05-24 21:41:34 »
Any chance Alyza to put the Beacause retranslation in the 7H catalog on day ?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #476 on: 2015-05-25 00:04:52 »
Yes, ReTranslation will be added. I have just a couple more weeks until the kids are out of school, then I'll be on summer break until September. Expect a lot more frequent updates this summer :)

ManuBBXX

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #477 on: 2015-05-25 10:15:22 »
You'r the best !  ;D ;D ;) ;) ;) ;) :)

Rufus

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #478 on: 2015-05-25 17:47:10 »
man that would be soo awesome.

I think the next priority after that would be 60fps battles, its part of the same installer i think so maybe that might make things easier, but i guess you have your own priority list.

D_Fizzle88

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #479 on: 2015-05-25 19:50:55 »
Sorry if this is the incorrect place to put this question.  When I set up FF7 with Final Heaven originally I set it to my Video Cards HDMI Audio Out.  How can I change the audio out to a different sound card though? I do alternate between two different audio outputs fairly often, so any help would be appreciated.  Thank you so much.

kipmccloud

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #480 on: 2015-05-27 23:56:27 »
i'm getting this error message when i try to open the 7th heaven exe. I've ran it once before with no problems. Many screens popped up and i continuously closed them out because i didn't know what's going on. Any ideas?

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #481 on: 2015-05-28 00:52:21 »
Recheck your paths in the settings and make sure there are no typos. Also check your mods\7th Heaven\temp folder and delete any mods that may not have finished downloading before you closed the download window or 7H itself.

thatonezero

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #482 on: 2015-06-03 21:29:03 »
Retranslation being added as well? Awesome, but when? Anything else from Reunion? I've never touched it personally. I used bootleg in the past, but it was a lot more clunky and difficult to use than this. Running through the command prompt and a ton of installers for hours on end was obnoxious, and the graphical mods always clashed too much in style for my tastes. I'm honestly amazed at how easy and fast modding FFVII has become more recently. Everything is much more unified now, which makes me happy. :D

Also, an unrelated question. How did you feel about Squeenix teasing FFVII on PS4 and crushing everyone's dreams of a remake, again? Do you care anymore?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #483 on: 2015-06-03 23:12:46 »
Retranslation being added as well? Awesome, but when? Anything else from Reunion?

I'm a school teacher, so once the kids are out of school, I'll have the free time to work on updates. School ends June 12th for us. I plan on having Beacause, Menu Overhaul, and Weapon from The Reunion mod pack. This will probably be the last update for Menu Overhaul because DLPB has decided to discontinue it after R03. He is going to work on a menu mod that stays more true to the original style of the game. I'll try to include that when it's released.

Also, an unrelated question. How did you feel about Squeenix teasing FFVII on PS4 and crushing everyone's dreams of a remake, again? Do you care anymore?

It was so long ago and they specifically stated it as a technical demo, so I never really felt much for it.

notears

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #484 on: 2015-06-04 04:38:49 »
Edited
« Last Edit: 2015-06-04 04:42:11 by notears »

ManuBBXX

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #485 on: 2015-06-04 12:49:42 »
I'm a school teacher, so once the kids are out of school, I'll have the free time to work on updates. School ends June 12th for us. I plan on having Beacause, Menu Overhaul, and Weapon from The Reunion mod pack. This will probably be the last update for Menu Overhaul because DLPB has decided to discontinue it after R03. He is going to work on a menu mod that stays more true to the original style of the game. I'll try to include that when it's released.

It was so long ago and they specifically stated it as a technical demo, so I never really felt much for it.

Do you plan too to make NT1.3 from Sega chief available this summer ? :)

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #486 on: 2015-06-04 16:07:03 »
Absolutely. NT is the front runner for gameplay mods IMHO.

ManuBBXX

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #487 on: 2015-06-04 18:17:27 »
Didn't tried yet( cause I prefer waiting for Sega chief perfectionning it ), but I think it refresh completely the game.
I play Gjoerulv hardcore, who gives me a lot of challenge and fun, but I can't wait for testing NT1.3 :)

Jahiliyyah

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #488 on: 2015-06-05 17:43:09 »
Nvm got it working. Great job!
« Last Edit: 2015-06-06 03:01:39 by Jahiliyyah »

thatonezero

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #489 on: 2015-06-05 20:32:38 »
Is there any reason that Red Werewolf also includes the newer spell names? (Cura, Firaga, etc.) Can that be it's own addon? I'm not a fan of Red Werewolf personally. Also, why does the configure menu for Red Werewolf show all of the difficulty mods? Should I enable the difficulty mod I want under Red Werewolf, or Difficulty and Story?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #490 on: 2015-06-06 03:07:12 »
APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2087518208 FREE 2080462208
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1152 H 720 P 1152 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1152 H 720 P 2304 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1152 H 720 P 4608 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: A:\Saved Games\Steam Library\steamapps\common\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

Windows 7 Ult 64-Bit
Intel i5-4430 @3.00 GHz
12.0 GB
Geforce GTX 760 2 GB
Intel HD Graphics 4600

7thHeaven with pretty much all mods enabled. Game crashes on launch only getting a black screen. Everything is configured as per the guide. Sometimes getting this error:
Code: [Select]
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in c:\Iros\7thWorkshop\fLibrary.cs:line 853
   at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 782
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

It's not loading Aali's Custom Driver, and many of the mods don't work without it. The driver is included in the Game Converter from STEP 1. If you used it, then everything should be setup automatically to just start 7H and do all the remaining steps to start playing.

Is there any reason that Red Werewolf also includes the newer spell names? (Cura, Firaga, etc.) Can that be it's own addon? I'm not a fan of Red Werewolf personally. Also, why does the configure menu for Red Werewolf show all of the difficulty mods? Should I enable the difficulty mod I want under Red Werewolf, or Difficulty and Story?

Not unless I go in and edit the files he made, which I'm not responsible for. The difficulty mods shown in the Red Werewolf menu are to be chosen to match with the same mod selected in the Gameplay - Difficulty and Story category. Honestly, Red Werewolf is going to be revamped the next update to be put into the all the Models categories, so I wouldn't worry too much about playing with it now. The next update will happen this month.

Jahiliyyah

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #491 on: 2015-06-06 03:39:50 »
I had the mods out of order. I was dumb. Now that I have that sorted out I'm noticing that the Prelude Credits and Start Menu are defaulting despite being changed in Background and Avatars. Are there any known conflicts with it?

...and now it is working. Weird.
« Last Edit: 2015-06-06 03:56:14 by Jahiliyyah »

masterj360

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #492 on: 2015-06-06 05:48:31 »
I only have 1 question since its the only problem I have everything else works perfectly fine.
Does anybody know how to get the Media-Movies to work? I re downloaded it and nothing seems to work besides the original
chibi fmv. If I select other options nothing changes while activated

weltall

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #493 on: 2015-06-06 11:07:12 »
I only have 1 question since its the only problem I have everything else works perfectly fine.
Does anybody know how to get the Media-Movies to work? I re downloaded it and nothing seems to work besides the original
chibi fmv. If I select other options nothing changes while activated

Only because you mentioned the Chibi part, I think only DrLilo's video replaces that. Afar from that what I can think is that you chose the wrong video folder, be it while installing the Game Converter of 7th Heaven or on the 7th Heaven settings. Like for example once the converted by itself decided to default the movies folder to C:\Games\Final Fantasy VII\movies\ (I think I pressed enter instead of choosing my own folder) and not in C:\Games\Final Fantasy VII\data\movies\ where I wanted it.

My suggestion is to move the actual original movie files out of the game folder and in a temporary folder and then create a movies folder on both the main game folder and in the data folder. Then try to change the option in settings and try both folders. Also in case you wonder "what about the original video files?", these are not needed at all if you are using Media-Movies.

masterj360

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #494 on: 2015-06-06 21:20:48 »
Well the thing is if I'm installing any game or mods to game updates I always manually choose my D drive[HDD]and never install anything to the SSD or C drive
Plus the game itself is on my D drive so when I used the converter I updated the game'e exe while in D drive. So by default everything should be ok. Also to note theres nothing in the movie folder.
Whats strange is we are downloading a 3gb file from the catalog, but its sitting the in the 7th heaven folder not doing anything while everything else does. Unless theres a step missing from the tutorial to get the movie mod to work or its possible a bug is preventing this to be activated

The address in the 7th heaven tool are correct I double checked many times aswell.
If the music mod works then I'm not sure why the movies don't
« Last Edit: 2015-06-06 21:23:22 by masterj360 »

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #495 on: 2015-06-07 05:50:08 »
There's no bug involved with movies. You just have to have the movies path in Settings set to the same path that was confirmed during the game converter in STEP 1. The path chosen then is in the registry and what 7H will read from for its movies path in the Settings.

masterj360

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #496 on: 2015-06-07 19:01:27 »
Ahhhhhh I figured it out now. Wow the answer was infront me the whole time. So since I'm using an ISO I would have to set 7th heaven movie settings to the Disc Drive folder that has the movies

EDIT: Well I spoke too soon. According the FF7 Registry created by the converter my movie path is set to G Drive which is located in my game ISO, but the movie mod still isn't working
Not much I can do if the correct address path still doesn't fix this, so I'm at a dead end, but thank you for the replies guys
« Last Edit: 2015-06-08 04:19:40 by masterj360 »

MrMadakey

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #497 on: 2015-06-11 11:13:24 »
Not sure if this was covered, I did go searching but couldn't find nothing. It seems that some of the mods you are able to use in tifas bootleg are missing from 7th heaven because of the fact you can manually download. Is there anyway I can use 7th heaven to do all of this because if not I might aswell just go back to tifas bootleg with more mods.....

masterj360

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #498 on: 2015-06-11 20:14:04 »
Not sure if this was covered, I did go searching but couldn't find nothing. It seems that some of the mods you are able to use in tifas bootleg are missing from 7th heaven because of the fact you can manually download. Is there anyway I can use 7th heaven to do all of this because if not I might aswell just go back to tifas bootleg with more mods.....

Well 7th Heaven is really just an alternative for FF7 modding I like to think of it as a well organized mod tool. Its still in the early stages where some mods don't work or are unstable upon use. Bootleg is still great tool to use especially if you have been using for a long time. EQ2Alyza mentioned both will get more support.

ManuBBXX

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #499 on: 2015-06-17 15:26:47 »
Little question.
A group of French FFVII fans made a total french retranslation in fr of the game. The patch is an installer, who alters ff7.exe

I use a 7H working fine install of the game.
I think it's uncompatible, but if I try to run this exe, will 7H continue to work ?