Author Topic: [FF9]2016 release  (Read 69075 times)

dclem

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Re: [FF9]2016 release
« Reply #200 on: 2017-05-01 03:51:59 »
Sound mod, both versions are done.

https://www.youtube.com/watch?v=twVEO-vVJKA

Now you wait.

the_randomizer85

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Re: [FF9]2016 release
« Reply #201 on: 2017-05-01 07:47:04 »
I knew it was some bug!  8)
Working now.
Get a font compatible with Hades W and this mod is complete.

Wait, what mod is this? A font mod, or the sound effect mod?

dclem

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Re: [FF9]2016 release
« Reply #202 on: 2017-05-01 18:45:46 »
Memoria update:

Thank you!

A new version is available!
https://yadi.sk/d/QbZQdNqHvJBSe

You can add the "Auto" button to the discard card dialog and use it to discard many unnecessary cards by the one click.
https://github.com/Albeoris/Memoria/wiki/Tetra-Master

You can change a launcher's background:
https://github.com/Albeoris/Memoria/issues/25

Now export of audio resources will use a display names for the .ogg files.
Import supports a custom file names if its prefixed the original name.

Translators can change the field's text and see result in the game without restarting.
Accelerated loading of texts in 30 times.

Ok. :)

A new version is available
+ Booster: frequent random encounters
https://github.com/Albeoris/Memoria/issues/24

The sound effect mod is done.

the_randomizer85

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Re: [FF9]2016 release
« Reply #203 on: 2017-05-01 19:59:45 »
Memoria update:

The sound effect mod is done.

Oh! So we just wait for the download to be up, gotcha.  Fantastic work :D
« Last Edit: 2017-05-01 20:02:38 by the_randomizer85 »

the_randomizer85

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Re: [FF9]2016 release
« Reply #204 on: 2017-05-02 15:47:23 »
Memoria update:

The sound effect mod is done.

I assume we just wait for a download link to be generated?

dclem

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Re: [FF9]2016 release
« Reply #205 on: 2017-05-03 19:45:56 »
there will be no sound mod release.

the_randomizer85

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Re: [FF9]2016 release
« Reply #206 on: 2017-05-03 21:48:50 »
*removed*
« Last Edit: 2017-05-03 22:01:59 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #207 on: 2017-05-03 22:00:13 »
And by 'people' you mean yourself?
cause last time I checked, you were the only person who cared.
« Last Edit: 2017-05-04 01:30:42 by dclem »

the_randomizer85

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Re: [FF9]2016 release
« Reply #208 on: 2017-05-03 22:00:51 »
Well maybe you never should've even teased it in the first place, if all you were going to do was withhold it from release; don't make promises you can't keep.
« Last Edit: 2017-05-03 22:05:55 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #209 on: 2017-05-03 22:06:42 »
'chicken' huh.
boy, bye.
come back when there's prove more than 1 person (yourself) actually cared about what I was doing.

the_randomizer85

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Re: [FF9]2016 release
« Reply #210 on: 2017-05-03 22:07:59 »
*Removed post*
« Last Edit: 2017-05-05 14:38:21 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #211 on: 2017-05-03 22:12:50 »
From the start I was never doing this for anyone but myself. Did you not catch on from the beginning? All the videos I posted, showed new custom sfxs, not sfxs from FFIX. It was obvious then, and my last video, clearly shows the menu sounds weren't from FFIX.
« Last Edit: 2017-05-04 01:29:57 by dclem »

the_randomizer85

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Re: [FF9]2016 release
« Reply #212 on: 2017-05-03 22:13:24 »
From the start I was never doing this for anyone but myself. Did you not catch on from the beginning? All the videos I posted, showed new custom sfxs, not sfxs from FFIX. It was obvious then, and my last video, clearly shows the menu sounds weren't from FFIX.

There's not and never will be a sound mod release, now go latch onto that other guy.


Oh....what other guy? I didn't know there were two people working on sound effects.  You mean Meru and Froggoso?
« Last Edit: 2017-05-03 22:15:45 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #213 on: 2017-05-03 22:16:08 »
the background mod i was referring to.
« Last Edit: 2017-05-04 01:30:22 by dclem »

the_randomizer85

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Re: [FF9]2016 release
« Reply #214 on: 2017-05-03 22:17:03 »
the background mod...
tsk...
boy, bye.

What the deuce are you talking about? I thought there was someone working on restoring the SFX as well, not the mod per se?
« Last Edit: 2017-05-03 22:19:04 by the_randomizer85 »

Fraggoso

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Re: [FF9]2016 release
« Reply #215 on: 2017-05-05 16:07:20 »
From the start I was never doing this for anyone but myself. Did you not catch on from the beginning? All the videos I posted, showed new custom sfxs, not sfxs from FFIX. It was obvious then, and my last video, clearly shows the menu sounds weren't from FFIX.

Did I miss something?
http://forums.qhimm.com/index.php?topic=14315.msg249852#msg249852

That really sounded different.

the_randomizer85

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Re: [FF9]2016 release
« Reply #216 on: 2017-05-05 16:21:09 »
Did I miss something?
http://forums.qhimm.com/index.php?topic=14315.msg249852#msg249852

That really sounded different.

IDK what's going on, let me look....

Edit: Wait a minute... hold on, gonna PM you.
« Last Edit: 2017-05-05 16:26:50 by the_randomizer85 »

Kaldarasha

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Re: [FF9]2016 release
« Reply #217 on: 2017-05-05 17:26:52 »
@the_randomizer85
Things are as they are, moding is always for personal sake. If you share your work than it might be that you need social appreciation, but if you don't than it's possible that you only need the satisfaction that you can change the game. Either way, you are doing it for yourself.
I also wouldn't waste my time with finding out what is going on in that matter. Try to use Memoria to replace the sound files and ask DLPB how he has done the ripping of the sound from FF7 (as he pointed out the psx changes the sound in real time). This helps you more than going into a senseless discussion with ... well, just leave it.

the_randomizer85

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Re: [FF9]2016 release
« Reply #218 on: 2017-05-05 17:31:04 »
@the_randomizer85
Things are as they are, moding is always for personal sake. If you share your work than it might be that you need social appreciation, but if you don't than it's possible that you only need the satisfaction that you can change the game. Either way, you are doing it for yourself.
I also wouldn't waste my time with finding out what is going on in that matter. Try to use Memoria to replace the sound files and ask DLPB how he has done the ripping of the sound from FF7 (as he pointed out the psx changes the sound in real time). This helps you more than going into a senseless discussion with ... well, just leave it.

Well, it's true. FFIX is never going to have proper sound effects, and programming isn't my forte though, the game breaks up sound effects, has weird timing, weird offsets and the AKB header, etc. Someone else would have to do it.
« Last Edit: 2017-05-05 22:01:10 by the_randomizer85 »

dclem

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Re: [FF9]2016 release
« Reply #219 on: 2017-05-05 21:39:32 »
Try to use Memoria to replace the sound files and ask DLPB how he has done the ripping of the sound from FF7 (as he pointed out the psx changes the sound in real time).

Yeah, it's all smooth and easy, 'till you find out about the time intervals.
Simply replacing a spell like: "Holy" sfx will not do And there's many many more. That one spell had to be broken into four parts to work properly in game. Not to mention the battle's slower FPS makes the timing of the original PSX sfx to play at the spell length. Only Memoria Mod with fixing the battle FPS could solve that problem. Holy seems to be the only spell that's animation was slower than the psx.
The part se200177 (whichever one it was) I had to leave the reserved "blank" sound at the start of audio then let it play at the end. To get it match closely and accurately as possible.

The sound mod is going along with the mod I'm doing. So if you can handle some new custom sfxs including the menu sounds.
...It could be released. I'm sure you'd pick a major bug fix over a few custom sfxs used.

Or not. If you still want to hate the fact the sound will have some custom sounds in it; then of course it will not be released.
« Last Edit: 2017-05-07 10:08:40 by dclem »

metalsonic88

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Re: [FF9]2016 release
« Reply #220 on: 2017-05-11 17:40:39 »
And by 'people' you mean yourself?
cause last time I checked, you were the only person who cared.

Hi, me. I cared.

I bought FF9 on Steam because I loved the game when it first came out and wanted to experience it again with better graphics and the game boosters. When I tried playing it though it turned out the port was lazy and plagued with bugs. I've lurked, following the work done on this site off and on for months and was overjoyed that someone (you) had actually gone through and fixed the sound effects one by one. This was one of the biggest complaints I had with the port, second only to the garbage analog controls. To hear that you are not releasing what you have done is a devastating blow.

I made an account specifically to implore you, please release the sound effects as a stand-alone package. I would much prefer that if you have it all the sounds would be from FF9, but if there are some from FF12 in there as well I can live with it.

If you are unwilling or unable to do this please could you show me, step by step, how you went through and fixed just 1 of the sound effects so that I can do so on my own with the rest of them.

the_randomizer85

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Re: [FF9]2016 release
« Reply #221 on: 2017-05-11 18:40:28 »
Hi, me. I cared.

I bought FF9 on Steam because I loved the game when it first came out and wanted to experience it again with better graphics and the game boosters. When I tried playing it though it turned out the port was lazy and plagued with bugs. I've lurked, following the work done on this site off and on for months and was overjoyed that someone (you) had actually gone through and fixed the sound effects one by one. This was one of the biggest complaints I had with the port, second only to the garbage analog controls. To hear that you are not releasing what you have done is a devastating blow.

I made an account specifically to implore you, please release the sound effects as a stand-alone package. I would much prefer that if you have it all the sounds would be from FF9, but if there are some from FF12 in there as well I can live with it.

If you are unwilling or unable to do this please could you show me, step by step, how you went through and fixed just 1 of the sound effects so that I can do so on my own with the rest of them.

Don't worry about it, he has since spoken to me and he will release the mod. Be patient.

dclem

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Re: [FF9]2016 release
« Reply #222 on: 2017-05-11 22:57:24 »
.
« Last Edit: 2017-05-15 22:56:48 by dclem »

dclem

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Re: [FF9]2016 release
« Reply #223 on: 2017-05-14 12:18:32 »
.
« Last Edit: 2017-05-15 22:56:54 by dclem »

the_randomizer85

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Re: [FF9]2016 release
« Reply #224 on: 2017-05-14 15:10:34 »
Freaking awesome work, man  8)