Author Topic: [PSX/PC] Chocobo World Savegame Editor  (Read 3239 times)

suloku

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[PSX/PC] Chocobo World Savegame Editor
« on: 2016-07-10 22:51:40 »
UPDATE: PC support added.

Download: https://github.com/suloku/ChocoEdit/releases



Lately I've learnt how to code with c# and windows forms, so I've wrapped up a quick save editor with the information I investigated three years ago (http://www.gamefaqs.com/boards/197343-final-fantasy-viii/68239394).

For now it should work with PSX saves (*.mcs format, use MemcardRex 1.8 to manage PSX saves). Adding PC support should a no go when I find the infromation about the PC save.

ps: Does someone know what save file format does the old Chole editor use? (http://mirror.mypage.sk/ficedula/php/programs3a9a.html) It can edit the map position, which seems nice (but pointless). I know where "moves" and "direction" are stored, but these can really be changed in-game so I don't really see a point in adding them to the editor.

« Last Edit: 2018-04-24 17:17:35 by Covarr »

AnalogProphet

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Re: [FF8] Chocobo World Savegame Editor
« Reply #1 on: 2018-03-08 14:59:21 »
It looks like the 'unable to find .tempfile' error has been open since 2016, is that correct?  If so I'm hoping someone smarter than I can come up with a workaround.

Maki

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Re: [FF8] Chocobo World Savegame Editor
« Reply #2 on: 2018-03-08 15:38:47 »
Copy the chocorpg from my documents to i.e. Desktop, edit it there and move back again. This kind of error applies only to MyDocument folder located at system drive.

AnalogProphet

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Re: [FF8] Chocobo World Savegame Editor
« Reply #3 on: 2018-03-08 15:53:58 »
I tried this but I get the same error.  What I did exactly is this:

Extracted ChocoEdit to a folder on my Desktop.

Copied Chocorpg from my /Documents folder and pasted it to the same folder on the Desktop with ChocoEdit.

Ran ChocoEdit and tried loading Chocorpg.

Since I wasn't sure if it's supposed to be editing Chocorpg or Chocorpg.ff8, I tried again with Chocorpg.ff8, but I got the same error.

sithlord48

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Re: [FF8] Chocobo World Savegame Editor
« Reply #4 on: 2018-03-08 16:09:51 »
Why make a seperate program instead of contributing to Hyne?

AnalogProphet

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Re: [FF8] Chocobo World Savegame Editor
« Reply #5 on: 2018-03-08 17:10:50 »
Hyne does not allow me to change item numbers for Chocobo World. 
My saved game items have been reset to A-0 B-0 C-0 D-0 but in Hyne they are listed as A-17 B-130 C-0 D-0.
Changing the numbers in Hyne to something else (i.e. A-18 B-131 C-30 D-40) does not change anything in my game, although other aspects of Hyne work correctly.

sithlord48

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Re: [FF8] Chocobo World Savegame Editor
« Reply #6 on: 2018-03-09 11:58:50 »
Hyne does not allow me to change item numbers for Chocobo World. 
My saved game items have been reset to A-0 B-0 C-0 D-0 but in Hyne they are listed as A-17 B-130 C-0 D-0.
Changing the numbers in Hyne to something else (i.e. A-18 B-131 C-30 D-40) does not change anything in my game, although other aspects of Hyne work correctly.



Clearly the choco world editor in hyne needs some help . So again why not just improve Hyne.. If you didn't write this im not asking you.
« Last Edit: 2018-03-09 12:00:49 by sithlord48 »