Author Topic: [FF8] Replace a draw point by a save point  (Read 2746 times)

Girl next door

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[FF8] Replace a draw point by a save point
« on: 2016-08-05 17:04:01 »
Hi all ! Do you think it's possible to replace a draw point by a save point ? And how could I do that ? And maybe... Perahps it's possible to create a save point anywhere on a field ?

Shard

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Re: [FF8] Replace a draw point by a save point
« Reply #1 on: 2016-08-05 17:25:31 »
You can put a save point basically anywhere. A save point is nothing more than a pair of scripts. The only limitation is that if the field doesn't have the save point model, you won't be able to use the save point model.

JWP

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Re: [FF8] Replace a draw point by a save point
« Reply #2 on: 2016-08-05 18:11:39 »
It's possible to put a save point anywhere on any field, just use Deling to edit the field scripts and add a save point.

Girl next door

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Re: [FF8] Replace a draw point by a save point
« Reply #3 on: 2016-08-05 19:25:50 »
Ok so for example, I can't put a save point in the fire cavern because there isn't a save model in these fields, right ?

Shard

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Re: [FF8] Replace a draw point by a save point
« Reply #4 on: 2016-08-05 21:14:49 »
Ok so for example, I can't put a save point in the fire cavern because there isn't a save model in these fields, right ?
you can put one there, you'll just have to use a different model for it, or leave it invisible

Girl next door

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Re: [FF8] Replace a draw point by a save point
« Reply #5 on: 2016-08-13 11:07:12 »
Thanks but i want to import the save point model in the field just before ifrit and i want it to be visible. It seems that i can't do it with deling. :-(

Girl next door

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Re: [FF8] Replace a draw point by a save point
« Reply #6 on: 2016-09-06 17:47:45 »
Hi! Finally decided to use your solution, that's a simple way and it works fine. But now I have an issue with this: when I save on a field without save point and reload the save, the music on the field doesn't start. I have sounds but no music. Is there a special code on fields with save points to start the music ?

Shard

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Re: [FF8] Replace a draw point by a save point
« Reply #7 on: 2016-09-06 18:19:53 »
Some areas don't play music. The music on those areas continues from what was playing on the previous screen. Check out the opcode list on the wiki, and also use Deling to see how other areas load/play music (it will be in the init scripts, usually on the "director" event)

Oh, and the field right before Ifrit causes music to stop playing (it's intentional). That might be part of your problem.
« Last Edit: 2016-09-06 23:44:15 by Shard »

Girl next door

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Re: [FF8] Replace a draw point by a save point
« Reply #8 on: 2016-09-07 03:43:34 »
Thanks for the link. Yes I know for the field before Ifrit. That's not for this one but a field in the Timber forest with Laguna.

Edit: OK, I have this in the main script:

Code: [Select]
LBL         32
PSHN_L      110
SETPLACE
FADEIN
PSHN_L      2
PSHN_L      30
PSHN_L      128
SEPOSTRANS
PSHN_L      2
PSHN_L      30
PSHN_L      127
SEVOLTRANS
RET         8

I have searched for a simple field with a save point and found the field in the salt lake. Here's the script in the main:

Code: [Select]
LBL         28
PSHN_L      157
SETPLACE
PSHN_L      128
PSHN_L      128
PSHN_L      128
POLYCOLORALL
PSHN_L      82
MUSICLOAD
MUSICCHANGE
FADEIN
RET         8

I've tried to put this code instead of the one I want to modify. I can compile it but Deling doesn't want to save it. (of course I've changed the LBL, the place and the music ID)
« Last Edit: 2016-09-07 04:32:56 by Girl next door »