Author Topic: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)  (Read 12222 times)

Firelawa

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Re: [FF8PC/PSX] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #50 on: 2018-02-11 05:17:51 »
Can you change the FPS to 25 with this tool?

ploppo

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #51 on: 2018-06-03 16:18:26 »
doomtrain isn't compatible with the steam version of final fantasy 8 , i check that out now , it look for some kernel file that's not present in the steam version :\

Hazedge

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #52 on: 2018-06-30 11:32:52 »
doomtrain isn't compatible with the steam version of final fantasy 8 , i check that out now , it look for some kernel file that's not present in the steam version :\
Really? I've been using Doomtrain for FFVIII Steam version some days already and my mods had been working so far, except for two...

1 - When I try to modify the GF's abilities order it got bugged in-game, some were empty and others wasnt the one I changed in Doomtrain.
2 - I dont know whats going on, but since I've changed the ATK Power from Zell's Duel, his limit break were bugging the game, making the enemy receive multiple hits nonstop, being impossible to continue the gameplay, forcing to alt+F4.

Does someone know why these things are happening? The rest of the mods worked just fine. (characters stats growth and exp to level, magics atk power, others limit break atk power, enemies abilities power...)

qotsaninsoadkorn

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Re: [PSX/PC] kernel.bin data editor - Doomtrain (v1.0.1)
« Reply #53 on: 2018-07-01 05:01:10 »
doomtrain isn't compatible with the steam version of final fantasy 8 , i check that out now , it look for some kernel file that's not present in the steam version :\

it is you just need to use Deling FF8 Field Editor to extract the file from Final Fantasy VIII\Data\lang-en\main.fs

also you might aswell try out Cactilio another great tool for FF8 found on these forums :)
it's used to modify the battle.out which is found inside Final Fantasy VIII\Data\lang-en\battle.fs

and back up your files before you start... :)

also if this sounds like too much... maybe have a look at my first attempt at modifying both of those :)
http://forums.qhimm.com/index.php?topic=18301.0
started just a few days ago, i've already done so much :) loving these tools :)
for eg lvled up bosses past their previous max lvl... adjusted the attack power / magic powers for almost everything...
since i'm a fan of the Hard_Mode_Launcher for FF8... my mods work alongside that + complement it imo...
i also made some changes to CERBERUS the GF since he is made useless when you use the hard mode ... since double/triple are broken by the unlimited magic mod i guess... now with my mod Cerberus Casts: Haste + Angel Wing + Regen on all party members...
this is like Rinoa's Angel Wing in that it makes the character BERSERK except it's RANDOM MAGIC ATTACKS BASED ON THEIR STOCK AND DOUBLE DAMAGE...

I also broke the DMG LIMITS for most big moves in the game... Limits / High end Magic / GF's other then Bahumut/Eden
also gave the other GF's better stats at higher levels to try to make them less useless, and made EDEN do a less DMG in fact...

also Doomtrain is great for trying out weird stuff... like Making Zell Perform LIONHEART :P Despite having no Sword / Gunblade LOL
https://nofile.io/f/yQ6nAcHa3Pw/2018-07-01+04_05_51-FINAL+FANTASY+VIII.jpg

basically you can easily change the "button" for something like "doom" "devour" etc to Cast something else... and not limited to just magic obv...
Also managed to make RINOA perform Seifer's Limit Break... FIRE CROSS... her animation is fun to watch, and her weapon reacts as his would pretty much...
« Last Edit: 2018-07-01 06:08:55 by qotsaninsoadkorn »