Author Topic: [PSX/PC] init.out editor - Quezacotl (v1.0.0)  (Read 5051 times)

alexfilth

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[PSX/PC] init.out editor - Quezacotl (v1.0.0)
« on: 2016-09-07 11:58:15 »
I was tired of hex editing init.out so i decided of doing an editor for this as well   :-P

Quezacotl is an editor developed in C# for the FF8 init.out, this file is loaded when starting a new game.

Thanks to Maki for his help with text, Melchior1 for allowing me to use his Quezacotl image and to myst6re for the documentation of the save format and Hyne.



This software requires .NET Framework 4.6 to run.






Feel free to send a donation if you want, creating software takes away a lot of free time.
« Last Edit: 2018-04-24 17:21:55 by Covarr »

Zara9

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #1 on: 2016-09-07 12:08:22 »
hey

will this work on the ff8 pc version, and where can we go on this save editor to setup the money party

alexfilth

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #2 on: 2016-09-07 12:31:36 »
Money is in misc section. Yes it works on FF8 pc, actually that's the only version i tested. :D

Zara9

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #3 on: 2016-09-07 12:40:43 »
hey

can this save editor also put siefer and edea in your party for later in the game

alexfilth

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #4 on: 2016-09-07 13:17:11 »
No, you need to use Hyne for that.

Girl next door

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #5 on: 2016-09-07 14:38:09 »
I was tired of hex editing init.out

Me too, thanks ! ;D

kaspar01

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #6 on: 2016-09-07 20:02:44 »
glad to be in the credits of this ^^

(anyway on my 4k monitor it looks a bit weird.. I thinks there is something wrong )

Girl next door

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #7 on: 2016-09-07 20:15:32 »
I found a bug: I can't open the Pandemona's tab.

alexfilth

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #8 on: 2016-09-07 20:47:48 »
@kaspar01 Can you  post a screenshot?

@Girl next door Weird, i can open it just fine http://imgur.com/wSboSMt

Girl next door

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #9 on: 2016-09-08 15:23:13 »
Hum I think I've done something wrong with my init.out  :(

Edit: I've double checked my init.out and didn't find an error. Maybe a problem with the french version ?
« Last Edit: 2016-09-08 16:24:31 by Girl next door »

Girl next door

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Re: [FF8PC/PSX] init.out editor - Quezacotl (v1.0.0)
« Reply #10 on: 2016-09-08 18:11:58 »
I've tried with a fresh init.out and I have the same issue, it must be an incompatibility with the french version.

ploppo

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #11 on: 2018-06-05 14:30:06 »
the program work perfectly , but the size of the window can't be modified
« Last Edit: 2018-06-05 15:33:21 by ploppo »

brucy

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #12 on: 2019-05-09 06:20:21 »
the window size can't be fixed and this prevent us to see and interact with all the zones of the pages , please fix that , don't pretend that you didn't noticed this error god ferning damn it , apricothole

brucy

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #13 on: 2019-06-03 08:02:18 »
not only that , this editor corrupted the init.out for the english steam version of final fantasy 8, and all i did was to ferning barely mod the amount of initial items possessed god ferning damn it

Vgr

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #14 on: 2019-06-07 03:35:45 »
Let's not forget that everyone here is a volunteer, and nobody owes you, or anyone, anything. I recommend reading or re-reading the rules, specifically the "don't be a d*ck" part. Warned for now, please be more patient in the future. -Vgr

brucy

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #15 on: 2019-06-07 15:14:23 »
fern you, if you all want people to be polite and gentle then stop to be careless , not to mention that without those manners there isn't a way to be listened to , so yeah fern you and your stupid statement , also just because none is forced to do anythong it doesn't mean that people can be a careless assholes , in any case i discovered the problem , it isn't this program , it is the deling script program that corrupt the file sometimes if you inject the modded file after deleting the previous one instead of use the replace button

brucy

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #16 on: 2019-06-07 15:21:32 »
also your precious rules are ferning useless if they aren't even designed to prevent people to be careless so not respectful at all and to do all kind of stupid things just because they aren't using a bad word you idiot so no i won't respect a rule that is only mean to prevent the only thing i can do to make everyone notice what's the problem

sl1982

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #17 on: 2019-06-07 21:33:55 »
Yeah I am not going to put up with that. Good bye. Banned.

gunner_1207

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #18 on: 2019-07-29 22:58:31 »
really wanna give this tool a try, but i dont know where the init.out file is. can somone please be kind enough to tell me?
thank you

Hazedge

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #19 on: 2019-07-30 04:40:54 »
really wanna give this tool a try, but i dont know where the init.out file is. can somone please be kind enough to tell me?
thank you
Init.out can be found inside main.fs, which is in FINAL FANTASY VIII\Data\lang-en.
You can open it using FF8 Archive Commander to see init.out inside, after you finish editing you can insert it using the same program.
« Last Edit: 2019-07-30 04:54:03 by Hazedge »

gunner_1207

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #20 on: 2019-07-30 20:48:47 »
Thanks for that man, had a right good play with that now. so far i have had a go with doomtrain done some REAL weird s***  with that 
   ;D ;D and now quezacotl.
Question if i may my man how did you get on with ifrit? really curious but reading the threads about crashes puts me off. 

sithlord48

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #21 on: 2019-07-31 01:56:32 »
Is this file the default save file for ff8 ? If so I could just add the option to open this file in Hyne.
« Last Edit: 2019-07-31 11:28:48 by sithlord48 »

Hazedge

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #22 on: 2019-07-31 03:22:15 »
Thanks for that man, had a right good play with that now. so far i have had a go with doomtrain done some REAL weird s***  with that 
   ;D ;D and now quezacotl.
Question if i may my man how did you get on with ifrit? really curious but reading the threads about crashes puts me off.
I think you could open a new post asking about it, cause its about something different from this post's content.

Girl next door

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Re: [PSX/PC] init.out editor - Quezacotl (v1.0.0)
« Reply #23 on: 2019-07-31 17:43:43 »
Is this file the default save file for ff8 ? If so I could just add the option to open this file in Hyne.

No it's a file in main.fs which is read by the game when you begin a new game. It's quite diferent from the save file.