Author Topic: [FF8] Make Hit Rating Matter for Squall?  (Read 1240 times)


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[FF8] Make Hit Rating Matter for Squall?
« on: 2016-10-03 05:15:22 »
I think this is a commonly known thing, that Squall's gunblade always hits, no matter what. Even if the value of the attack rating is changed via an editor to 0%, and the attack type is changed from gunblade type to the same bit that is used for everyone else's weapons, and even if he has Darkness status and the enemy has 255 evade, he cannot miss. This is making it very hard to balance the game given some parameters I would like to mod it with... impossible really. Darkness status and Hit-J should matter, but 1 out of 3 characters ignoring it entirely is pretty devastating to being able to use these things. Does anyone know how to fix this? I asked this question a long time ago but it was buried in another thread not entirely about this subject, and it was never resolved, so I wonder if it is some kind of script that is too hard to figure out?